Player Matchup

King Arthur
King Arthur
Kartori
King Arthur
Level 8
God Stats
11W - 4L
1,819 SR
Queue Stats
15W - 7L
1,714 Elo+
Party 1
Agni
Agni
MrSaggyButt
Agni
Level 28
God Stats
1W - 1L
1,342 SR
Queue Stats
40W - 18L
1,668 Elo+
Party 1
Medusa
Medusa
RadicalRam408
Medusa
Level 14
God Stats
1W - 0L
1,623 SR
Queue Stats
12W - 8L
1,758 Elo+
Party 1
Ravana
Ravana
Telephantasm
Ravana
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,831 Elo+
Party 1
He Bo
He Bo
notalaner0826
He Bo
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 8L
1,894 Elo+
Party 1
Team Averages
Level 20
1,557 SR
1,773 Elo+

VS

Team Averages
Level 27
1,507 SR
1,583 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CHEEZY6338
Anubis
Level 29
God Stats
9W - 11L
1,444 SR
Queue Stats
462W - 432L
1,651 Elo+
Solo
Arachne
Arachne
Koalafieddd
Arachne
Level 24
God Stats
18W - 13L
1,624 SR
Queue Stats
67W - 65L
1,538 Elo+
Solo
Ares
Ares
LinksnipesTtv
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 90L
1,593 Elo+
Solo
Izanami
Izanami
Wintercoates67
Izanami
Level 27
God Stats
6W - 6L
1,466 SR
Queue Stats
70W - 60L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kartori
King Arthur
10
1 / 0 / 10
6,663
555
5,210
11,087
6,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 0 / 7
7,145
595
5,142
5,905
1,786
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 1 / 4
7,658
638
8,880
6,379
1,664
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
13
0 / 0 / 1
7,584
632
4,658
5,205
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
6 / 0 / 3
7,799
650
5,082
4,272
3,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
0 / 1 / 0
6,592
549
3,687
9,532
8,070
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
CHEEZY6338
Anubis
11
0 / 4 / 0
6,142
512
6,052
9,319
5,071
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Koalafieddd
Arachne
9
0 / 1 / 0
5,658
472
1,376
7,899
2,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 1
5,936
495
2,783
9,096
8,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 4 / 0
6,465
539
4,831
7,161
2,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
14
Kills
1
1
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
1
0
0
L
Anubis
CHEEZY6338
Anubis
0
4
0
0
W
King Arthur
Kartori
King Arthur
1
0
10
6
L
Arachne
Koalafieddd
Arachne
0
1
0
0
L
0
4
1
0.13
W
2
0
7
5.5
W
5
1
4
7
W
Ravana
0
0
1
0.5
L
1
4
0
0.25
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,972
Damage
18,729
32,848
Taken
43,007
16,316
Mitigated
26,239
14,273
Healing
10,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,687
305
0
3,121
9,532
8,070
0
1,000
8,532
41,474
0
L
Anubis
CHEEZY6338
Anubis
6,052
540
0
3,324
9,319
5,071
0
5,372
3,947
39,287
0
W
King Arthur
Kartori
King Arthur
5,210
868
0
4,325
11,087
6,094
0
2,418
8,603
0
19,688
L
Arachne
Koalafieddd
Arachne
1,376
1,030
0
1,358
7,899
2,901
0
1,809
6,090
0
38,326
L
2,783
129
0
1,149
9,096
8,031
0
1,924
7,172
8,701
0
W
5,142
826
0
2,267
5,905
1,786
0
3,538
2,367
39,287
0
W
8,880
5,303
0
2,245
6,379
1,664
0
1,739
4,603
0
53,857
W
Ravana
4,658
1,513
0
2,889
5,205
3,073
122
2,724
2,481
0
50,162
L
4,831
3,438
0
1,741
7,161
2,166
0
168
6,993
0
60,536
W
5,082
454
0
2,547
4,272
3,699
0
2,000
2,272
45,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,849
Gold Earned
30,793
414
Minions Killed
374
0
Camps Cleared
0
1,256,560
Distance Traveled
1,172,675
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,592
549
93
8
0
232,976
2
L
Anubis
6,142
512
72
6
0
198,149
2
W
King Arthur
6,663
555
27
2
0
259,998
10
L
Arachne
5,658
472
70
6
0
277,868
3
L
Ares
5,936
495
10
1
0
241,594
4
W
Agni
7,145
595
81
7
0
255,585
7
W
Medusa
7,658
638
105
9
0
242,659
0
W
Ravana
7,584
632
111
9
0
255,294
1
L
Izanami
6,465
539
129
11
0
222,088
5
W
He Bo
7,799
650
90
8
0
243,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role