Player Matchup

Gilgamesh
Gilgamesh
D00KIE2
Gilgamesh
Level 84
God Stats
19W - 7L
1,844 SR
Queue Stats
51W - 34L
1,430 Elo+
Party 2
Ah Puch
Ah Puch
MrBehner
Ah Puch
Level 107
God Stats
1W - 2L
1,439 SR
Queue Stats
138W - 127L
1,442 Elo+
Party 2
Nemesis
Nemesis
WongTongBingBong
Nemesis
Level 74
God Stats
3W - 1L
1,790 SR
Queue Stats
4W - 5L
1,523 Elo+
Party 2
Team Averages
Level 88
1,691 SR
1,465 Elo+

VS

Team Averages
Level 33
1,539 SR
1,288 Elo+
Danzaburou
Danzaburou
Burnout5940
Danzaburou
Level 45
God Stats
65W - 80L
1,443 SR
Queue Stats
298W - 440L
1,295 Elo+
Solo
Tiamat
Tiamat
LeviAckerman961
Tiamat
Level 27
God Stats
4W - 5L
1,549 SR
Queue Stats
116W - 129L
1,273 Elo+
Party 1
Jing Wei
Jing Wei
one jazzy frog1
Jing Wei
Level 26
God Stats
0W - 2L
1,625 SR
Queue Stats
11W - 14L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
D00KIE2
Gilgamesh
16
6 / 8 / 14
13,566
678
13,424
20,909
9,104
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
MrBehner
Ah Puch
18
9 / 5 / 13
14,634
732
28,917
19,126
7,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 7 / 9
13,668
683
10,023
18,957
6,732
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Burnout5940
Danzaburou
17
10 / 7 / 5
14,215
711
19,265
21,886
8,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 6 / 13
13,748
687
19,362
20,670
16,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
15
5 / 9 / 12
13,059
653
11,499
20,056
9,937
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
50
22
Kills
20
20
Deaths
22
36
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Burnout5940
Danzaburou
10
7
5
1.79
W
Gilgamesh
D00KIE2
Gilgamesh
6
8
14
1.63
L
5
6
13
1.92
W
Ah Puch
MrBehner
Ah Puch
9
5
13
3.1
W
7
7
9
1.64
L
Jing Wei
5
9
12
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,364
Damage
50,126
58,992
Taken
62,612
23,202
Mitigated
35,142
16,252
Healing
10,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Burnout5940
Danzaburou
19,265
9,278
246
5,315
21,886
8,574
800
12,654
9,232
0
66,937
W
Gilgamesh
D00KIE2
Gilgamesh
13,424
4,148
853
2,240
20,909
9,104
1,047
7,523
12,871
0
44,394
L
19,362
3,005
0
5,314
20,670
16,631
760
9,558
11,112
37,909
0
W
Ah Puch
MrBehner
Ah Puch
28,917
1,398
0
8,849
19,126
7,366
335
4,175
14,545
82,944
0
W
10,023
4,149
744
3,566
18,957
6,732
881
6,659
11,614
0
30,205
L
Jing Wei
11,499
8,924
0
0
20,056
9,937
1,095
7,295
12,761
0
25,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,868
Gold Earned
41,022
216
Minions Killed
181
7
Camps Cleared
6
1,048,713
Distance Traveled
989,409
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
14,215
711
100
5
6
305,457
1
W
Gilgamesh
13,566
678
59
3
2
351,563
2
L
Tiamat
13,748
687
59
3
0
336,406
1
W
Ah Puch
14,634
732
126
6
4
325,172
1
W
Nemesis
13,668
683
31
2
1
371,978
2
L
Jing Wei
13,059
653
22
1
0
347,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role