Player Matchup

Loki
Loki
Ark_Nether
Loki
Level 129
God Stats
8W - 10L
1,657 SR
Queue Stats
339W - 327L
1,547 Elo+
Party 1
Cupid
Cupid
IvanSwitchy
Cupid
Level 48
God Stats
5W - 2L
1,669 SR
Queue Stats
227W - 200L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
Mattdbom
Cthulhu
Level 83
God Stats
3W - 4L
1,502 SR
Queue Stats
178W - 171L
1,516 Elo+
Party 1
Chang'e
Chang'e
RememberRedrum
Chang'e
Level 48
God Stats
2W - 1L
1,631 SR
Queue Stats
110W - 89L
1,477 Elo+
Solo
Thoth
Thoth
Zantymills
Thoth
Level 145
God Stats
6W - 4L
1,641 SR
Queue Stats
545W - 514L
1,575 Elo+
Party 1
Team Averages
Level 91
1,620 SR
1,528 Elo+

VS

Team Averages
Level 72
1,514 SR
1,513 Elo+
Athena
Athena
Cpt_Longdongwong
Athena
Level 102
God Stats
24W - 16L
1,646 SR
Queue Stats
188W - 165L
1,573 Elo+
Party 2
Nu Wa
Nu Wa
Cpt_Urameshi
Nu Wa
Level 141
God Stats
5W - 3L
1,724 SR
Queue Stats
413W - 383L
1,545 Elo+
Party 2
Izanami
Izanami
Imagine_I_Care
Izanami
Level 30
God Stats
0W - 2L
1,335 SR
Queue Stats
44W - 33L
1,614 Elo+
Party 2
Fenrir
Fenrir
Skiddly_Doodly1
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,406 Elo+
Solo
Osiris
Osiris
alanwinner17
Osiris
Level 40
God Stats
10W - 14L
1,366 SR
Queue Stats
442W - 508L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 2
4,352
725
1,836
2,861
843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 2 / 3
3,569
595
1,389
2,312
275
Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Mattdbom
Cthulhu
6
1 / 0 / 3
3,952
659
1,068
3,688
1,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
4 / 0 / 2
4,991
832
2,710
3,212
1,242
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thoth
8
3 / 0 / 2
4,769
795
2,895
2,232
481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 1
3,902
650
599
4,170
1,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 2 / 0
4,080
680
2,460
3,292
750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 2 / 1
3,851
642
2,223
3,720
912
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 3 / 0
3,482
580
559
3,849
1,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
3
0 / 2 / 0
3,010
502
323
2,044
811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
10
Kills
3
3
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
1
2
1
0.75
L
1
2
0
0.5
L
1
2
1
0.75
W
0
2
3
0.75
W
Cthulhu
Mattdbom
Cthulhu
1
0
3
2.5
W
4
0
2
5
L
0
3
0
0
W
Thoth
3
0
2
4
L
Osiris
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,898
Damage
6,164
14,305
Taken
17,075
4,447
Mitigated
5,463
6,263
Healing
2,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,836
620
0
697
2,861
843
0
857
1,876
0
16,952
L
599
226
0
646
4,170
1,882
0
2,372
1,798
4,508
0
L
2,460
693
0
500
3,292
750
7
1,025
2,267
19,216
0
L
2,223
1,872
0
991
3,720
912
0
1,001
2,719
0
19,465
W
1,389
876
34
787
2,312
275
0
420
1,852
0
8,197
W
Cthulhu
Mattdbom
Cthulhu
1,068
62
0
1,145
3,688
1,606
0
423
3,225
8,853
0
W
2,710
642
102
2,748
3,212
1,242
34
0
3,212
22,719
0
L
559
64
0
287
3,849
1,108
0
1,394
2,455
0
10,580
W
Thoth
2,895
192
0
750
2,232
481
0
1,069
1,081
26,192
0
L
Osiris
323
159
0
230
2,044
811
0
881
1,163
0
3,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,633
Gold Earned
18,325
177
Minions Killed
129
0
Camps Cleared
0
594,444
Distance Traveled
499,999
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,352
725
46
8
0
140,132
1
L
Athena
3,902
650
13
2
0
128,871
1
L
Nu Wa
4,080
680
45
8
0
116,199
2
L
Izanami
3,851
642
35
6
0
105,551
2
W
Cupid
3,569
595
16
3
0
108,701
0
W
Cthulhu
3,952
659
17
3
0
110,077
2
W
Chang'e
4,991
832
48
8
0
114,476
1
L
Fenrir
3,482
580
26
4
0
94,225
0
W
Thoth
4,769
795
50
8
0
121,058
0
L
Osiris
3,010
502
10
2
0
55,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role