Player Matchup

Danzaburou
Danzaburou
DaringPuppy8024
Danzaburou
Level 124
God Stats
4W - 6L
1,312 SR
Queue Stats
266W - 270L
1,481 Elo+
Solo
Pele
Pele
PU2SHAINHISFRIND
Pele
Level 158
God Stats
2W - 0L
1,300 SR
Queue Stats
95W - 99L
1,460 Elo+
Party 3
Da Ji
Da Ji
SadWrld2K
Da Ji
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,509 Elo+
Party 3
Cerberus
Cerberus
TuskusIsGay
Cerberus
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,511 Elo+
Solo
Bacchus
Bacchus
WeeSuck
Bacchus
Level 160
God Stats
26W - 14L
1,667 SR
Queue Stats
799W - 836L
1,435 Elo+
Solo
Team Averages
Level 124
1,456 SR
1,479 Elo+

VS

Team Averages
Level 99
1,514 SR
1,371 Elo+
Ymir
Ymir
Alexa-play______
Ymir
Level 126
God Stats
0W - 1L
1,623 SR
Queue Stats
11W - 17L
1,534 Elo+
Party 1
Da Ji
Da Ji
CyberBoomy
Da Ji
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,251 Elo+
Party 2
Discordia
Discordia
FrostedEnvy
Discordia
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 56L
1,429 Elo+
Party 1
Neith
Neith
MrFruffers
Neith
Level 105
God Stats
0W - 1L
1,448 SR
Queue Stats
16W - 25L
1,388 Elo+
Party 2
Nike
Nike
kage16
Nike
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,251 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaringPuppy8024
Danzaburou
18
3 / 3 / 20
11,106
793
13,327
15,629
7,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
15 / 6 / 7
13,071
934
20,022
17,027
8,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
SadWrld2K
Da Ji
16
3 / 10 / 20
10,074
720
5,647
15,210
8,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
TuskusIsGay
Cerberus
20
10 / 5 / 19
12,426
888
13,826
25,421
25,615
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
WeeSuck
Bacchus
16
4 / 6 / 20
10,239
731
11,420
16,074
13,348
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 15
10,040
717
9,319
21,355
16,643
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
14
5 / 11 / 7
9,782
699
7,705
14,369
5,008
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Discordia
FrostedEnvy
Discordia
19
8 / 6 / 12
11,493
821
14,285
9,058
2,836
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
20
13 / 5 / 14
13,463
962
30,527
13,905
5,916
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
kage16
Nike
16
1 / 7 / 18
10,592
757
11,533
16,642
21,701
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
96
35
Kills
30
30
Deaths
35
86
Assists
66
Player
Kills
Deaths
Assists
KDA
L
3
6
15
1.75
L
Da Ji
5
11
7
0.77
W
Danzaburou
DaringPuppy8024
Danzaburou
3
3
20
4.33
L
Discordia
FrostedEnvy
Discordia
8
6
12
2.33
L
Neith
13
5
14
4
W
15
6
7
3.08
W
Da Ji
SadWrld2K
Da Ji
3
10
20
1.3
W
Cerberus
TuskusIsGay
Cerberus
10
5
19
3.9
W
Bacchus
WeeSuck
Bacchus
4
6
20
2.33
L
Nike
kage16
Nike
1
7
18
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,242
Damage
73,369
89,361
Taken
75,329
62,510
Mitigated
52,104
31,451
Healing
19,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,319
552
608
6,499
21,355
16,643
203
9,984
11,371
17,598
0
L
Da Ji
7,705
2,699
231
602
14,369
5,008
579
4,083
10,286
0
9,417
W
Danzaburou
DaringPuppy8024
Danzaburou
13,327
4,819
1,898
6,654
15,629
7,041
2,864
5,601
10,028
0
33,679
L
Discordia
FrostedEnvy
Discordia
14,285
312
1,985
797
9,058
2,836
416
2,254
6,804
32,521
0
L
Neith
30,527
9,957
183
5,902
13,905
5,916
2,398
4,241
9,664
0
49,211
W
20,022
5,301
1,510
3,729
17,027
8,426
1,108
4,869
12,158
0
44,948
W
Da Ji
SadWrld2K
Da Ji
5,647
1,100
550
510
15,210
8,080
108
4,481
10,729
0
9,959
W
Cerberus
TuskusIsGay
Cerberus
13,826
1,201
3,299
8,640
25,421
25,615
324
5,509
19,912
28,405
0
W
Bacchus
WeeSuck
Bacchus
11,420
537
2,324
2,337
16,074
13,348
559
3,144
12,930
17,058
0
L
Nike
kage16
Nike
11,533
1,978
472
2,022
16,642
21,701
65
4,684
11,958
0
22,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,916
Gold Earned
55,370
140
Minions Killed
132
0
Camps Cleared
0
1,177,733
Distance Traveled
1,095,499
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,040
717
18
1
0
207,584
3
L
Da Ji
9,782
699
3
0
0
183,137
0
W
Danzaburou
11,106
793
40
3
0
257,784
0
L
Discordia
11,493
821
38
3
0
213,627
1
L
Neith
13,463
962
53
4
0
247,697
0
W
Pele
13,071
934
43
3
0
244,707
0
W
Da Ji
10,074
720
3
0
0
198,515
0
W
Cerberus
12,426
888
43
3
0
230,825
8
W
Bacchus
10,239
731
11
1
0
245,902
0
L
Nike
10,592
757
20
1
0
243,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role