Player Matchup

Hera
Hera
HisterDJ
Hera
Level 20
God Stats
2W - 3L
1,233 SR
Queue Stats
24W - 25L
1,435 Elo+
Solo
Cthulhu
Cthulhu
MostFresh i3
Cthulhu
Level 22
God Stats
2W - 0L
1,802 SR
Queue Stats
29W - 31L
1,476 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tanjwolf
Ah Muzen Cab
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 72L
1,428 Elo+
Solo
Sol
Sol
bmanwright
Sol
Level 8
God Stats
1W - 0L
1,181 SR
Queue Stats
3W - 9L
1,281 Elo+
Solo
Thanatos
Thanatos
killerelmi313
Thanatos
Level 28
God Stats
16W - 22L
1,393 SR
Queue Stats
75W - 86L
1,398 Elo+
Solo
Team Averages
Level 19
1,422 SR
1,404 Elo+

VS

Team Averages
Level 19
1,534 SR
1,432 Elo+
Sol
Sol
DaimonVG
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 62L
1,523 Elo+
Solo
Hun Batz
Hun Batz
GAELGUEMU150601
Hun Batz
Level 28
God Stats
10W - 9L
1,564 SR
Queue Stats
103W - 113L
1,388 Elo+
Party 1
Achilles
Achilles
King Oreo961187
Achilles
Level 6
God Stats
5W - 5L
1,498 SR
Queue Stats
9W - 7L
1,366 Elo+
Solo
Arachne
Arachne
NYGHTM4R35884
Arachne
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
fabro820
Nu Wa
Level 28
God Stats
11W - 15L
1,608 SR
Queue Stats
124W - 132L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
4 / 3 / 3
8,941
447
10,371
10,469
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
MostFresh i3
Cthulhu
13
0 / 0 / 7
8,057
403
5,362
10,085
7,805
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
Tanjwolf
Ah Muzen Cab
18
5 / 1 / 4
11,155
558
9,898
15,187
6,028
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 4 / 3
6,478
324
900
4,758
1,011
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
killerelmi313
Thanatos
17
9 / 2 / 0
10,370
519
7,782
16,481
7,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 2
9,605
480
13,839
17,783
5,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
16
2 / 5 / 4
9,765
488
4,551
12,445
4,768
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Achilles
14
0 / 1 / 4
8,784
439
7,353
14,090
12,481
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arachne
2
0 / 1 / 0
5,530
277
31
594
78
Nu Wa
fabro820
Nu Wa
13
3 / 5 / 4
8,509
425
11,613
10,529
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
18
Kills
9
10
Deaths
18
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
Hun Batz
2
5
4
0.8
W
Hera
4
3
3
1.83
L
Achilles
0
1
4
2
W
Cthulhu
MostFresh i3
Cthulhu
0
0
7
3.5
L
Arachne
0
1
0
0
W
Ah Muzen Cab
Tanjwolf
Ah Muzen Cab
5
1
4
7
W
0
4
3
0.38
L
Nu Wa
fabro820
Nu Wa
3
5
4
1
W
Thanatos
killerelmi313
Thanatos
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,313
Damage
37,387
56,980
Taken
55,441
25,805
Mitigated
25,639
18,332
Healing
15,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,839
4,096
11
8,546
17,783
5,164
3,434
5,915
11,680
64,188
0
L
Hun Batz
4,551
440
0
2,797
12,445
4,768
0
1,123
11,248
0
72,126
W
Hera
10,371
1,699
0
1,554
10,469
3,664
64
5,737
4,420
51,648
0
L
Achilles
7,353
1,111
0
1,409
14,090
12,481
757
3,278
10,736
0
46,903
W
Cthulhu
MostFresh i3
Cthulhu
5,362
707
0
0
10,085
7,805
271
5,904
3,859
26,711
0
L
Arachne
31
31
0
16
594
78
0
167
401
0
397
W
Ah Muzen Cab
Tanjwolf
Ah Muzen Cab
9,898
4,547
0
5,597
15,187
6,028
2,028
4,283
10,716
0
106,981
W
900
397
0
188
4,758
1,011
314
2,371
2,087
6,766
0
L
Nu Wa
fabro820
Nu Wa
11,613
1,631
0
2,332
10,529
3,148
945
5,416
4,743
37,963
0
W
Thanatos
killerelmi313
Thanatos
7,782
2,214
482
10,511
16,481
7,297
128
5,934
10,369
0
59,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,001
Gold Earned
42,193
394
Minions Killed
396
0
Camps Cleared
0
1,528,251
Distance Traveled
1,376,057
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,605
480
135
7
0
304,759
0
L
Hun Batz
9,765
488
127
6
0
371,530
2
W
Hera
8,941
447
84
4
0
295,276
0
L
Achilles
8,784
439
85
4
0
368,383
2
W
Cthulhu
8,057
403
45
2
0
366,546
1
L
Arachne
5,530
277
0
0
0
43,839
0
W
Ah Muzen Cab
11,155
558
152
8
0
376,337
2
W
Sol
6,478
324
14
1
0
114,974
0
L
Nu Wa
8,509
425
49
2
0
287,546
0
W
Thanatos
10,370
519
99
5
0
375,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role