Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Notsoepicsaxguy
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,596 Elo+
Party 1
Athena
Athena
notsoepianodude
Athena
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,585 Elo+
Party 1
Vulcan
Vulcan
shenruma
Vulcan
Level 26
God Stats
4W - 2L
1,322 SR
Queue Stats
97W - 50L
1,615 Elo+
Solo
Artemis
Artemis
shnappsik
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,648 Elo+
Party 2
Team Averages
Level 37
1,464 SR
1,589 Elo+

VS

Team Averages
Level 22
1,582 SR
1,580 Elo+
Sol
Sol
AbsoluteEmpathy
Sol
Level 16
God Stats
1W - 0L
1,825 SR
Queue Stats
8W - 3L
1,661 Elo+
Solo
Bellona
Bellona
Ixvis
Bellona
Level 29
God Stats
53W - 37L
1,604 SR
Queue Stats
67W - 59L
1,489 Elo+
Solo
Charybdis
Charybdis
ShadBee
Charybdis
Level 28
God Stats
4W - 2L
1,406 SR
Queue Stats
159W - 100L
1,656 Elo+
Solo
Bastet
Bastet
rapanawa
Bastet
Level 28
God Stats
13W - 14L
1,356 SR
Queue Stats
112W - 112L
1,428 Elo+
Solo
Terra
Terra
seraphm
Terra
Level 10
God Stats
3W - 0L
1,719 SR
Queue Stats
20W - 20L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 8 / 0
7,332
489
3,995
15,489
8,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
10
0 / 4 / 0
6,048
403
3,519
13,003
7,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

9
0 / 6 / 2
6,188
413
4,735
11,601
9,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
shenruma
Vulcan
15
4 / 5 / 0
8,694
580
9,334
10,325
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
shnappsik
Artemis
9
0 / 7 / 2
6,123
408
3,216
8,744
2,144
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
8,880
592
8,643
8,343
3,589
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
Ixvis
Bellona
15
9 / 1 / 3
9,455
630
11,114
9,711
8,528
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
ShadBee
Charybdis
14
10 / 3 / 5
9,018
601
12,004
9,651
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
rapanawa
Bastet
14
5 / 1 / 10
8,543
570
7,302
10,484
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Terra
seraphm
Terra
11
2 / 0 / 13
8,006
534
4,448
7,137
6,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
64
6
Kills
30
30
Deaths
6
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
8
0
0.25
W
4
1
3
5.5
W
Bellona
Ixvis
Bellona
9
1
3
10.5
L
Hercules
0
4
0
0
W
Charybdis
ShadBee
Charybdis
10
3
5
4.17
L
0
6
2
0.17
W
Bastet
rapanawa
Bastet
5
1
10
10
W
Terra
seraphm
Terra
2
0
13
8.5
L
Vulcan
shenruma
Vulcan
4
5
0
0.8
L
Artemis
shnappsik
Artemis
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,799
Damage
43,511
59,162
Taken
45,326
30,634
Mitigated
26,558
8,229
Healing
17,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,995
601
0
1,615
15,489
8,551
0
4,657
10,832
0
24,192
W
8,643
3,008
0
4,935
8,343
3,589
652
3,702
4,415
66,892
0
W
Bellona
Ixvis
Bellona
11,114
3,898
0
3,752
9,711
8,528
169
3,751
5,862
7,388
49,582
L
Hercules
3,519
734
0
2,066
13,003
7,112
120
1,320
11,683
0
19,647
W
Charybdis
ShadBee
Charybdis
12,004
5,359
0
1,181
9,651
4,044
180
2,325
7,274
0
58,651
L
4,735
939
0
1,379
11,601
9,244
136
2,726
8,875
21,960
4,731
W
Bastet
rapanawa
Bastet
7,302
2,389
0
3,598
10,484
3,598
0
2,559
7,899
0
46,705
W
Terra
seraphm
Terra
4,448
1,214
910
2,793
7,137
6,799
0
1,140
5,953
23,260
0
L
Vulcan
shenruma
Vulcan
9,334
890
159
1,797
10,325
3,583
0
3,670
6,655
57,385
0
L
Artemis
shnappsik
Artemis
3,216
1,870
0
1,213
8,744
2,144
192
1,906
6,838
0
18,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,385
Gold Earned
43,902
258
Minions Killed
426
0
Camps Cleared
0
1,345,550
Distance Traveled
1,459,839
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,332
489
35
2
0
256,909
6
W
Sol
8,880
592
131
9
0
303,084
2
W
Bellona
9,455
630
116
8
0
289,052
2
L
Hercules
6,048
403
33
2
0
254,452
1
W
Charybdis
9,018
601
78
5
0
255,790
2
L
Athena
6,188
413
47
3
0
306,260
1
W
Bastet
8,543
570
73
5
0
308,891
0
W
Terra
8,006
534
28
2
0
303,022
6
L
Vulcan
8,694
580
103
7
0
293,229
2
L
Artemis
6,123
408
40
3
0
234,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role