Player Matchup

Ullr
Ullr
GamerClub666
Ullr
Level 87
God Stats
1W - 1L
1,175 SR
Queue Stats
52W - 51L
1,467 Elo+
Party 2
Ymir
Ymir
ReAbl3 Funky
Ymir
Level 15
God Stats
8W - 15L
1,442 SR
Queue Stats
15W - 25L
1,310 Elo+
Party 2
Cthulhu
Cthulhu
TheShiNoAkuma
Cthulhu
Level 27
God Stats
8W - 1L
1,642 SR
Queue Stats
57W - 66L
1,380 Elo+
Solo
Team Averages
Level 43
1,420 SR
1,385 Elo+

VS

Team Averages
Level 20
1,551 SR
1,493 Elo+
Ra
Ra
Nacnud25
Ra
Level 17
God Stats
6W - 10L
1,463 SR
Queue Stats
249W - 244L
1,369 Elo+
Solo
Guan Yu
Guan Yu
SCREEEEECH8573
Guan Yu
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
210W - 154L
1,616 Elo+
Party 1
Sylvanus
Sylvanus
xXSoBlonde20Xx
Sylvanus
Level 14
God Stats
16W - 12L
1,690 SR
Queue Stats
17W - 15L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 2 / 9
10,364
864
17,600
11,891
3,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 6 / 11
8,650
721
9,329
16,799
16,594
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
14
7 / 0 / 14
9,955
830
14,993
8,125
9,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 3
9,007
751
11,695
13,906
6,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 11 / 2
7,609
634
9,642
19,674
18,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sylvanus
10
1 / 6 / 1
7,755
646
4,085
16,685
14,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
22
Kills
8
8
Deaths
22
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
12
2
9
8.25
L
5
5
3
1.3
W
3
6
11
1.42
L
2
11
2
0.27
W
Cthulhu
7
0
14
14
L
Sylvanus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,922
Damage
25,422
36,815
Taken
50,265
30,149
Mitigated
40,312
6,917
Healing
15,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,600
11,217
0
4,934
11,891
3,702
1,165
5,615
5,736
0
36,423
L
11,695
1,260
1,647
4,126
13,906
6,477
0
7,337
6,268
36,385
0
W
9,329
2,192
0
0
16,799
16,594
395
6,474
9,791
19,341
0
L
9,642
1,918
866
2,892
19,674
18,970
0
6,273
12,652
0
17,371
W
Cthulhu
14,993
813
714
1,269
8,125
9,853
138
4,417
3,589
33,312
0
L
Sylvanus
4,085
716
2,342
3,464
16,685
14,865
0
9,600
6,627
7,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,969
Gold Earned
24,371
132
Minions Killed
87
5
Camps Cleared
3
641,019
Distance Traveled
542,287
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,364
864
43
4
3
211,760
2
L
Ra
9,007
751
66
6
3
202,476
0
W
Ymir
8,650
721
28
2
2
187,045
1
L
Guan Yu
7,609
634
17
1
0
188,397
0
W
Cthulhu
9,955
830
61
5
0
242,214
0
L
Sylvanus
7,755
646
4
0
0
151,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role