Player Matchup

Cthulhu
Cthulhu
BadShow
Cthulhu
Level 107
God Stats
2W - 1L
1,804 SR
Queue Stats
245W - 243L
1,571 Elo+
Party 1
Izanami
Izanami
Cyr9748
Izanami
Level 63
God Stats
19W - 10L
1,606 SR
Queue Stats
163W - 162L
1,540 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Dr31z3hn
Morgan Le Fay
Level 66
God Stats
36W - 34L
1,580 SR
Queue Stats
116W - 116L
1,510 Elo+
Solo
Team Averages
Level 79
1,663 SR
1,540 Elo+

VS

Team Averages
Level 93
1,686 SR
1,529 Elo+
Chiron
Chiron
 
Chiron
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Shernox
Nike
Level 87
God Stats
4W - 9L
1,910 SR
Queue Stats
15W - 19L
1,613 Elo+
Party 2
Chronos
Chronos
fruntskun
Chronos
Level 83
God Stats
3W - 3L
1,649 SR
Queue Stats
35W - 34L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadShow
Cthulhu
17
4 / 2 / 10
12,865
715
14,965
23,921
29,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Cyr9748
Izanami
17
9 / 7 / 5
13,690
761
25,561
19,648
6,083
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Dr31z3hn
Morgan Le Fay
14
2 / 6 / 5
11,166
620
17,922
14,244
3,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
11 / 5 / 3
12,806
711
26,343
20,353
6,764
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
Shernox
Nike
13
0 / 4 / 11
11,442
636
11,544
26,956
15,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
fruntskun
Chronos
15
4 / 6 / 7
12,045
669
9,956
20,692
6,053
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
36
15
Kills
15
15
Deaths
15
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
11
5
3
2.5
W
Cthulhu
BadShow
Cthulhu
4
2
10
4.5
W
Izanami
Cyr9748
Izanami
9
7
5
1.64
W
Morgan Le Fay
Dr31z3hn
Morgan Le Fay
2
6
5
0.75
L
Nike
Shernox
Nike
0
4
11
1.38
L
Chronos
fruntskun
Chronos
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,448
Damage
47,843
57,813
Taken
68,001
39,218
Mitigated
28,031
8,309
Healing
20,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
26,343
10,878
998
6,843
20,353
6,764
1,441
9,426
9,709
0
75,422
W
Cthulhu
BadShow
Cthulhu
14,965
737
0
3,294
23,921
29,278
85
3,465
20,456
37,629
0
W
Izanami
Cyr9748
Izanami
25,561
16,362
0
3,684
19,648
6,083
2,757
4,533
15,115
0
81,227
W
Morgan Le Fay
Dr31z3hn
Morgan Le Fay
17,922
675
226
1,105
14,244
3,857
168
4,492
9,752
33,354
0
L
Nike
Shernox
Nike
11,544
1,118
0
8,101
26,956
15,214
104
12,753
13,103
6,210
23,571
L
Chronos
fruntskun
Chronos
9,956
1,007
0
4,268
20,692
6,053
1,535
8,503
11,460
31,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,721
Gold Earned
36,293
198
Minions Killed
186
10
Camps Cleared
5
982,204
Distance Traveled
1,017,166
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,806
711
97
5
3
318,202
5
W
Cthulhu
12,865
715
58
3
1
366,432
7
W
Izanami
13,690
761
102
6
4
291,778
3
W
Morgan Le Fay
11,166
620
38
2
5
323,994
6
L
Nike
11,442
636
36
2
0
367,562
3
L
Chronos
12,045
669
53
3
2
331,402
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role