Player Matchup

Thanatos
Thanatos
DancyLizard1833
Thanatos
Level 142
God Stats
30W - 38L
1,529 SR
Queue Stats
1,182W - 1,198L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Grimm_Snowolf
Baron Samedi
Level 149
God Stats
14W - 12L
1,565 SR
Queue Stats
347W - 385L
1,443 Elo+
Party 1
Rama
Rama
MachineMother
Rama
Level 139
God Stats
4W - 8L
1,386 SR
Queue Stats
126W - 126L
1,557 Elo+
Solo
Bellona
Bellona
SporadicEmporer
Bellona
Level 121
God Stats
4W - 8L
1,432 SR
Queue Stats
479W - 536L
1,485 Elo+
Party 1
Scylla
Scylla
TerraMagic
Scylla
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 147L
1,513 Elo+
Solo
Team Averages
Level 127
1,482 SR
1,500 Elo+

VS

Team Averages
Level 113
1,632 SR
1,516 Elo+
Thanatos
Thanatos
 
Thanatos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
GB II Killer II
Sylvanus
Level 123
God Stats
5W - 0L
1,644 SR
Queue Stats
186W - 174L
1,509 Elo+
Party 2
Chronos
Chronos
MrToeCrust
Chronos
Level 54
God Stats
2W - 0L
1,750 SR
Queue Stats
185W - 160L
1,530 Elo+
Party 2
Bellona
Bellona
ThunderGoose433
Bellona
Level 144
God Stats
30W - 27L
1,542 SR
Queue Stats
659W - 621L
1,520 Elo+
Solo
Baba Yaga
Baba Yaga
sasathe
Baba Yaga
Level 123
God Stats
3W - 0L
1,725 SR
Queue Stats
30W - 30L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
8 / 4 / 1
7,752
596
5,071
11,586
4,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Grimm_Snowolf
Baron Samedi
11
3 / 4 / 5
6,813
524
5,844
10,873
7,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 5
6,550
504
4,838
12,123
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
1 / 3 / 6
6,995
538
9,932
16,564
14,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
TerraMagic
Scylla
13
3 / 7 / 6
7,597
584
5,978
11,227
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
13 / 6 / 0
9,026
694
14,233
12,348
4,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
12
0 / 2 / 5
7,408
570
9,358
10,417
6,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos
MrToeCrust
Chronos
13
0 / 2 / 6
7,714
593
7,573
8,274
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 4 / 5
7,510
578
7,855
10,168
6,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
sasathe
Baba Yaga
13
5 / 3 / 4
7,602
585
7,682
9,108
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
41
16
Kills
21
21
Deaths
17
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
13
6
0
2.17
L
Thanatos
8
4
1
2.13
W
Sylvanus
0
2
5
1.25
L
Baron Samedi
Grimm_Snowolf
Baron Samedi
3
4
5
1.38
L
1
3
5
1.17
W
Chronos
MrToeCrust
Chronos
0
2
6
1.5
L
1
3
6
1.33
L
Scylla
TerraMagic
Scylla
3
7
6
0.86
W
3
4
5
1.38
W
Baba Yaga
sasathe
Baba Yaga
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,663
Damage
46,701
62,373
Taken
50,315
32,213
Mitigated
22,932
27,583
Healing
22,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
14,233
4,429
170
8,178
12,348
4,213
214
2,442
9,906
0
45,867
L
Thanatos
5,071
1,537
0
8,900
11,586
4,272
0
3,577
7,957
0
38,910
W
Sylvanus
9,358
3,839
573
4,495
10,417
6,265
458
1,914
8,487
38,639
9,546
L
Baron Samedi
Grimm_Snowolf
Baron Samedi
5,844
1,076
1,426
3,077
10,873
7,720
0
3,252
7,561
22,776
0
L
4,838
3,907
0
4,760
12,123
2,970
0
3,552
8,543
0
32,714
W
Chronos
MrToeCrust
Chronos
7,573
5,163
0
2,818
8,274
2,593
153
1,753
6,521
50,997
0
L
9,932
2,365
0
6,077
16,564
14,057
0
6,764
9,714
1,315
37,858
L
Scylla
TerraMagic
Scylla
5,978
1,067
0
3,343
11,227
3,194
54
5,068
5,743
29,638
0
W
7,855
3,524
0
3,316
10,168
6,873
835
3,005
7,065
0
40,154
W
Baba Yaga
sasathe
Baba Yaga
7,682
293
280
2,759
9,108
2,988
914
3,513
5,318
30,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,707
Gold Earned
39,260
313
Minions Killed
340
0
Camps Cleared
0
1,232,548
Distance Traveled
1,212,109
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,026
694
63
5
0
267,782
0
L
Thanatos
7,752
596
62
5
0
273,688
2
W
Sylvanus
7,408
570
87
7
0
199,336
1
L
Baron Samedi
6,813
524
35
3
0
231,483
0
L
Rama
6,550
504
66
5
0
224,099
6
W
Chronos
7,714
593
81
6
0
230,673
4
L
Bellona
6,995
538
82
6
0
263,897
0
L
Scylla
7,597
584
68
5
0
239,381
3
W
Bellona
7,510
578
66
5
0
266,094
5
W
Baba Yaga
7,602
585
43
3
0
248,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role