Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Harrymush
Janus
Level 124
God Stats
4W - 9L
1,363 SR
Queue Stats
345W - 297L
1,502 Elo+
Party 1
Jormungandr
Jormungandr
MA0017
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,599 Elo+
Party 1
Cerberus
Cerberus
QueenSalami
Cerberus
Level 19
God Stats
4W - 5L
1,590 SR
Queue Stats
48W - 20L
1,744 Elo+
Party 1
Neith
Neith
sussy69baka
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 22L
1,701 Elo+
Solo
Team Averages
Level 41
1,491 SR
1,609 Elo+

VS

Team Averages
Level 46
1,499 SR
1,664 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Bloodyrat
Odin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,658 Elo+
Solo
Thanatos
Thanatos
broodmandje
Thanatos
Level 29
God Stats
8W - 3L
1,495 SR
Queue Stats
65W - 36L
1,683 Elo+
Solo
Neith
Neith
chococookie23
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,943 Elo+
Solo
Ra
Ra
gizzi8488
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 3 / 0
5,231
523
1,904
6,040
1,202
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Harrymush
Janus
8
1 / 4 / 3
5,322
532
3,489
7,291
1,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
MA0017
Jormungandr
8
1 / 0 / 1
5,193
519
2,012
7,966
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
QueenSalami
Cerberus
7
0 / 1 / 0
4,485
449
1,816
7,741
3,842
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 4 / 1
5,604
560
3,287
5,932
1,637
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
5 / 1 / 3
5,954
595
7,783
7,008
5,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
9
2 / 1 / 1
5,448
545
4,788
5,121
2,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
broodmandje
Thanatos
10
1 / 1 / 4
5,937
594
4,308
6,390
2,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
1 / 0 / 1
5,988
599
4,432
3,314
928
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 3
5,963
596
4,685
4,515
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
12
12
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
0
0
W
Sylvanus
 
Sylvanus
5
1
3
6.5
W
Odin
2
1
1
2.5
L
Janus
Harrymush
Janus
1
4
3
0.63
L
Jormungandr
MA0017
Jormungandr
1
0
1
1.5
L
Cerberus
QueenSalami
Cerberus
0
1
0
0
W
Thanatos
broodmandje
Thanatos
1
1
4
3
W
1
0
1
1.5
W
3
1
3
4.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,508
Damage
25,996
34,970
Taken
26,348
12,240
Mitigated
13,232
9,454
Healing
13,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,904
1,465
0
2,049
6,040
1,202
0
321
5,719
0
30,417
W
Sylvanus
 
Sylvanus
7,783
2,205
738
2,439
7,008
5,939
150
2,570
4,438
20,519
4,920
W
Odin
4,788
1,524
0
1,089
5,121
2,217
0
1,986
3,135
48
20,099
L
Janus
Harrymush
Janus
3,489
665
0
1,732
7,291
1,511
0
2,511
4,642
24,951
0
L
Jormungandr
MA0017
Jormungandr
2,012
657
79
1,690
7,966
4,048
0
3,136
4,779
16,208
0
L
Cerberus
QueenSalami
Cerberus
1,816
207
0
2,424
7,741
3,842
0
2,481
4,930
14,553
0
W
Thanatos
broodmandje
Thanatos
4,308
608
0
5,722
6,390
2,529
0
1,410
4,980
0
38,153
W
4,432
2,086
0
1,073
3,314
928
1,108
299
3,015
0
35,824
W
4,685
355
654
1,390
4,515
1,619
61
1,052
3,463
34,650
0
L
3,287
1,350
0
1,480
5,932
1,637
0
3,166
2,718
0
30,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,835
Gold Earned
29,290
248
Minions Killed
286
0
Camps Cleared
0
960,690
Distance Traveled
978,316
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,231
523
71
7
0
211,566
2
W
Sylvanus
5,954
595
36
4
0
194,950
3
W
Odin
5,448
545
40
4
0
190,820
1
L
Janus
5,322
532
51
5
0
187,954
1
L
Jormungandr
5,193
519
34
3
0
199,100
2
L
Cerberus
4,485
449
29
3
0
195,674
2
W
Thanatos
5,937
594
73
7
0
217,212
4
W
Neith
5,988
599
65
7
0
175,733
3
W
Ra
5,963
596
72
7
0
199,601
0
L
Neith
5,604
560
63
6
0
166,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role