Player Matchup

Hercules
Hercules
Arandin
Hercules
Level 47
God Stats
4W - 6L
1,810 SR
Queue Stats
40W - 50L
1,524 Elo+
Party 2
Mercury
Mercury
NANDOX1
Mercury
Level 23
God Stats
22W - 7L
1,868 SR
Queue Stats
37W - 26L
1,581 Elo+
Solo
Chaac
Chaac
kugan15
Chaac
Level 24
God Stats
10W - 3L
1,528 SR
Queue Stats
256W - 269L
1,572 Elo+
Solo
Artemis
Artemis
somuchballs
Artemis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,521 Elo+
Party 2
Thoth
Thoth
zarrowthedon
Thoth
Level 23
God Stats
31W - 12L
1,584 SR
Queue Stats
274W - 221L
1,540 Elo+
Solo
Team Averages
Level 26
1,658 SR
1,548 Elo+

VS

Team Averages
Level 22
1,417 SR
1,587 Elo+
Ymir
Ymir
AOTwasGAS
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,781 Elo+
Party 1
Danzaburou
Danzaburou
BonJunzi
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,539 Elo+
Solo
Awilix
Awilix
PurpleLemonade
Awilix
Level 14
God Stats
0W - 2L
1,323 SR
Queue Stats
4W - 3L
1,664 Elo+
Solo
Cerberus
Cerberus
PvtCowboy97
Cerberus
Level 29
God Stats
8W - 11L
1,495 SR
Queue Stats
76W - 89L
1,437 Elo+
Solo
Baba Yaga
Baba Yaga
itzShaniqua
Baba Yaga
Level 55
God Stats
24W - 44L
1,269 SR
Queue Stats
807W - 759L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Arandin
Hercules
9
3 / 3 / 4
5,717
572
4,495
8,731
3,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
NANDOX1
Mercury
10
1 / 1 / 1
5,835
584
2,582
6,102
1,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
kugan15
Chaac
10
3 / 1 / 2
6,013
601
5,109
7,214
2,499
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
somuchballs
Artemis
9
5 / 1 / 3
5,936
594
7,434
4,421
1,152
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 0 / 2
6,314
631
2,685
2,478
818
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
2 / 2 / 2
4,797
480
2,012
6,952
6,716
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
BonJunzi
Danzaburou
8
1 / 4 / 2
5,225
523
3,572
5,089
1,417
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 2 / 3
5,200
520
3,480
6,910
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
PvtCowboy97
Cerberus
7
1 / 4 / 0
4,720
472
4,479
7,288
4,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Baba Yaga
itzShaniqua
Baba Yaga
10
0 / 2 / 1
5,301
530
3,203
4,963
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
14
Kills
5
6
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
2
2
1.5
W
Hercules
Arandin
Hercules
3
3
4
1.67
L
Danzaburou
BonJunzi
Danzaburou
1
4
2
0.5
W
Mercury
NANDOX1
Mercury
1
1
1
1.5
L
1
2
3
1.25
L
Cerberus
PvtCowboy97
Cerberus
1
4
0
0.25
L
Baba Yaga
itzShaniqua
Baba Yaga
0
2
1
0.25
W
Chaac
kugan15
Chaac
3
1
2
4
W
Artemis
somuchballs
Artemis
5
1
3
6.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,305
Damage
16,746
28,946
Taken
31,202
10,184
Mitigated
16,390
9,286
Healing
7,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,012
1,165
0
2,030
6,952
6,716
58
420
6,532
7,295
0
W
Hercules
Arandin
Hercules
4,495
1,903
0
2,177
8,731
3,961
0
1,958
6,751
0
12,396
L
Danzaburou
BonJunzi
Danzaburou
3,572
2,043
0
755
5,089
1,417
403
0
5,089
0
21,347
W
Mercury
NANDOX1
Mercury
2,582
824
0
1,390
6,102
1,754
0
377
5,663
0
40,863
L
3,480
1,357
0
1,560
6,910
1,902
0
175
6,735
0
28,463
L
Cerberus
PvtCowboy97
Cerberus
4,479
959
0
2,420
7,288
4,672
0
402
6,886
13,925
0
L
Baba Yaga
itzShaniqua
Baba Yaga
3,203
86
0
1,008
4,963
1,683
0
1,688
3,275
28,189
0
W
Chaac
kugan15
Chaac
5,109
1,960
11
3,250
7,214
2,499
520
4,580
2,339
0
24,906
W
Artemis
somuchballs
Artemis
7,434
4,823
0
1,431
4,421
1,152
0
1,190
3,163
0
21,014
W
2,685
47
0
1,027
2,478
818
0
994
1,336
30,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,815
Gold Earned
25,243
262
Minions Killed
201
0
Camps Cleared
0
1,039,815
Distance Traveled
985,360
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,797
480
13
1
0
175,209
1
W
Hercules
5,717
572
15
2
0
211,397
0
L
Danzaburou
5,225
523
58
6
0
200,259
0
W
Mercury
5,835
584
84
8
0
248,088
3
L
Awilix
5,200
520
43
4
0
220,418
0
L
Cerberus
4,720
472
35
4
0
191,852
0
L
Baba Yaga
5,301
530
52
5
0
197,622
3
W
Chaac
6,013
601
55
6
0
175,025
1
W
Artemis
5,936
594
37
4
0
183,513
1
W
Thoth
6,314
631
71
7
0
221,792
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role