Player Matchup

Achilles
Achilles
JinchurikiPrinc
Achilles
Level 27
God Stats
14W - 18L
1,390 SR
Queue Stats
150W - 189L
1,321 Elo+
Solo
Ares
Ares
Lil_RagbarThor
Ares
Level 27
God Stats
8W - 5L
1,396 SR
Queue Stats
68W - 72L
1,255 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MoodyA2004
Ah Muzen Cab
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 179L
1,200 Elo+
Solo
Hel
Hel
SiiRoket
Hel
Level 29
God Stats
4W - 6L
1,433 SR
Queue Stats
32W - 41L
1,269 Elo+
Solo
Apollo
Apollo
scrapperdoo72
Apollo
Level 29
God Stats
51W - 65L
1,341 SR
Queue Stats
69W - 110L
1,206 Elo+
Solo
Team Averages
Level 28
1,412 SR
1,250 Elo+

VS

Team Averages
Level 10
1,549 SR
1,469 Elo+
Ymir
Ymir
ANswifty
Ymir
Level 3
God Stats
5W - 10L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DC3XX
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
FaBiAnCiTo3009
Ao Kuang
Level 28
God Stats
8W - 3L
1,746 SR
Queue Stats
200W - 199L
1,344 Elo+
Solo
Sol
Sol
Grayla_Gaming
Sol
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
HighWattage55
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 82L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
10 / 1 / 6
12,842
558
18,803
14,375
15,087
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

15
9 / 4 / 13
11,089
482
11,442
17,958
8,961
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
MoodyA2004
Ah Muzen Cab
17
8 / 4 / 14
12,222
531
15,010
14,691
5,985
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
9 / 3 / 8
12,363
538
18,562
14,525
6,687
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 11 / 5
9,351
407
10,427
14,781
5,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
4 / 7 / 5
10,006
435
11,022
27,338
23,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
DC3XX
Guan Yu
14
3 / 6 / 1
8,894
387
5,435
17,703
17,860
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
18
14 / 7 / 1
12,256
533
24,952
22,057
8,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 11 / 2
7,824
340
5,154
12,775
3,543
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
14
1 / 8 / 6
9,155
398
6,245
15,968
8,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
38
39
Kills
23
23
Deaths
39
46
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
4
7
5
0.93
L
Guan Yu
DC3XX
Guan Yu
3
6
1
0.58
L
Ao Kuang
14
7
1
2.07
L
1
11
2
0.18
L
Nemesis
1
8
6
0.5
W
Achilles
10
1
6
13
W
9
4
13
3.88
W
Ah Muzen Cab
MoodyA2004
Ah Muzen Cab
8
4
14
3.75
W
9
3
8
4.33
W
3
11
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,244
Damage
52,808
76,330
Taken
95,841
42,079
Mitigated
62,022
21,218
Healing
13,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
11,022
3,308
0
2,839
27,338
23,282
230
8,689
18,649
43,090
0
L
Guan Yu
DC3XX
Guan Yu
5,435
1,051
611
2,108
17,703
17,860
0
5,116
12,587
0
29,394
L
Ao Kuang
24,952
8,030
0
5,309
22,057
8,881
2,467
6,035
16,022
82,704
0
L
5,154
1,776
0
1,770
12,775
3,543
150
4,543
8,232
16,490
0
L
Nemesis
6,245
1,766
0
774
15,968
8,456
191
5,621
10,347
0
34,322
W
Achilles
18,803
11,834
0
4,859
14,375
15,087
4,580
7,894
6,481
0
80,348
W
11,442
1,460
0
1,645
17,958
8,961
741
9,926
7,995
25,418
0
W
Ah Muzen Cab
MoodyA2004
Ah Muzen Cab
15,010
9,329
0
4,486
14,691
5,985
2,570
8,071
6,620
0
67,736
W
18,562
1,280
2,547
7,681
14,525
6,687
3,303
9,110
5,318
70,115
0
W
10,427
5,954
0
0
14,781
5,359
276
5,937
8,788
0
30,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,867
Gold Earned
48,135
435
Minions Killed
301
0
Camps Cleared
0
1,964,183
Distance Traveled
1,848,761
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,006
435
46
2
0
406,759
2
L
Guan Yu
8,894
387
58
3
0
350,115
0
L
Ao Kuang
12,256
533
126
5
0
384,705
0
L
Sol
7,824
340
22
1
0
304,041
1
L
Nemesis
9,155
398
49
2
0
403,141
0
W
Achilles
12,842
558
136
6
0
432,908
2
W
Ares
11,089
482
35
2
0
407,513
0
W
Ah Muzen Cab
12,222
531
100
4
0
397,044
0
W
Hel
12,363
538
112
5
0
387,729
1
W
Apollo
9,351
407
52
2
0
338,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role