Player Matchup

Hercules
Hercules
Big Scary Asian
Hercules
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
He Bo
He Bo
Blaid Baker
He Bo
Level 27
God Stats
0W - 1L
1,474 SR
Queue Stats
121W - 148L
1,430 Elo+
Party 2
Neith
Neith
CricketChris504
Neith
Level 80
God Stats
3W - 2L
1,676 SR
Queue Stats
32W - 54L
1,381 Elo+
Party 2
Set
Set
FlungPuPanda423
Set
Level 68
God Stats
2W - 3L
1,306 SR
Queue Stats
59W - 86L
1,460 Elo+
Party 2
Sobek
Sobek
GhostOfTyranny1
Sobek
Level 49
God Stats
19W - 28L
1,493 SR
Queue Stats
156W - 184L
1,491 Elo+
Solo
Team Averages
Level 49
1,490 SR
1,452 Elo+

VS

Team Averages
Level 75
1,505 SR
1,524 Elo+
Tyr
Tyr
Antithetic Beta
Tyr
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
219W - 239L
1,331 Elo+
Solo
Rama
Rama
EvilGeneralWolf
Rama
Level 142
God Stats
7W - 3L
1,624 SR
Queue Stats
91W - 73L
1,626 Elo+
Party 1
Athena
Athena
TacoBeanie
Athena
Level 35
God Stats
25W - 29L
1,590 SR
Queue Stats
143W - 175L
1,436 Elo+
Solo
Fenrir
Fenrir
TypzxiSenpai
Fenrir
Level 25
God Stats
2W - 0L
1,222 SR
Queue Stats
36W - 31L
1,651 Elo+
Party 1
Nu Wa
Nu Wa
oG STINKin
Nu Wa
Level 142
God Stats
2W - 0L
1,587 SR
Queue Stats
35W - 27L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 5 / 1
6,589
439
2,226
10,186
5,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
1 / 4 / 0
6,894
460
3,121
6,430
1,718
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 5
7,009
467
8,011
10,088
2,948
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 2 / 1
8,433
562
4,084
10,285
5,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 1 / 2
8,391
559
8,681
11,439
15,205
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,250
417
1,562
12,230
6,709
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 0 / 7
7,540
503
6,370
8,482
2,427
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
TacoBeanie
Athena
12
2 / 0 / 10
7,087
472
4,393
10,875
6,440
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
9 / 3 / 5
8,544
570
12,311
11,007
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
12
3 / 2 / 8
7,484
499
7,130
5,099
1,520
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
9
Kills
17
17
Deaths
9
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
4
0
0
L
Hercules
1
5
1
0.3
L
1
4
0
0.25
L
0
5
5
0.5
W
3
0
7
6.5
L
1
2
1
0.75
L
6
1
2
7
W
Athena
TacoBeanie
Athena
2
0
10
7
W
Fenrir
9
3
5
3.83
W
Nu Wa
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,123
Damage
31,766
48,428
Taken
47,693
30,527
Mitigated
21,664
14,738
Healing
10,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,562
30
0
3,236
12,230
6,709
0
5,106
7,124
0
24,523
L
Hercules
2,226
720
0
2,442
10,186
5,483
272
3,847
6,339
0
11,603
L
3,121
40
88
733
6,430
1,718
352
2,042
4,388
27,122
0
L
8,011
2,971
0
2,392
10,088
2,948
0
2,269
7,819
0
48,119
W
6,370
4,949
0
3,513
8,482
2,427
377
1,959
6,403
0
47,076
L
4,084
1,535
0
4,620
10,285
5,173
82
1,543
8,742
0
61,311
L
8,681
281
0
4,463
11,439
15,205
216
2,124
9,315
33,978
0
W
Athena
TacoBeanie
Athena
4,393
1,533
494
1,541
10,875
6,440
0
1,391
9,327
21,343
0
W
Fenrir
12,311
3,207
0
578
11,007
4,568
56
1,986
8,935
0
52,469
W
Nu Wa
7,130
1,510
349
895
5,099
1,520
585
1,542
3,557
32,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,316
Gold Earned
36,905
342
Minions Killed
300
0
Camps Cleared
0
1,285,284
Distance Traveled
1,442,538
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,250
417
61
4
0
265,528
3
L
Hercules
6,589
439
22
1
0
220,734
1
L
He Bo
6,894
460
48
3
0
252,486
0
L
Neith
7,009
467
83
6
0
240,532
2
W
Rama
7,540
503
76
5
0
281,754
0
L
Set
8,433
562
127
8
0
289,084
2
L
Sobek
8,391
559
62
4
0
282,448
2
W
Athena
7,087
472
34
2
0
323,547
8
W
Fenrir
8,544
570
79
5
0
297,917
2
W
Nu Wa
7,484
499
50
3
0
273,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role