Player Matchup

Sol
Sol
ANGELWF 1703
Sol
Level 69
God Stats
3W - 8L
1,377 SR
Queue Stats
53W - 109L
1,267 Elo+
Solo
Izanami
Izanami
AtireioPaunoNuno
Izanami
Level 64
God Stats
4W - 2L
1,623 SR
Queue Stats
109W - 140L
1,380 Elo+
Solo
Bellona
Bellona
jerekiller845
Bellona
Level 89
God Stats
5W - 2L
1,294 SR
Queue Stats
260W - 279L
1,489 Elo+
Solo
Team Averages
Level 74
1,431 SR
1,379 Elo+

VS

Team Averages
Level 65
1,532 SR
1,368 Elo+
Tiamat
Tiamat
GODdarckgameBR
Tiamat
Level 58
God Stats
4W - 4L
1,315 SR
Queue Stats
14W - 15L
1,171 Elo+
Solo
Danzaburou
Danzaburou
SimoneDeBeauvoir
Danzaburou
Level 67
God Stats
16W - 31L
1,481 SR
Queue Stats
628W - 773L
1,507 Elo+
Solo
Ra
Ra
iPudão
Ra
Level 71
God Stats
1W - 1L
1,801 SR
Queue Stats
66W - 96L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
9,652
643
7,796
13,561
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 2 / 5
9,455
630
3,113
8,801
3,135
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
15
5 / 1 / 2
10,554
704
7,656
15,122
9,796
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,752
583
11,208
11,553
8,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
SimoneDeBeauvoir
Danzaburou
4
0 / 1 / 1
7,167
478
544
1,434
403
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 3 / 1
9,052
603
6,518
8,260
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
7
Kills
3
5
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
1
2
5
1.75
L
1
3
2
0.67
L
Danzaburou
SimoneDeBeauvoir
Danzaburou
0
1
1
0.5
L
2
3
1
0.83
W
Bellona
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,565
Damage
18,270
37,484
Taken
21,247
17,910
Mitigated
12,111
16,471
Healing
4,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,796
1,288
0
6,656
13,561
4,979
1,096
8,070
5,065
45,992
5,509
W
3,113
1,977
318
2,502
8,801
3,135
2,011
4,801
3,710
0
29,453
L
11,208
665
0
1,467
11,553
8,899
80
3,772
7,781
34,355
0
L
Danzaburou
SimoneDeBeauvoir
Danzaburou
544
311
0
497
1,434
403
0
757
677
0
2,502
L
6,518
125
571
1,511
8,260
2,809
111
3,227
5,033
34,122
0
W
Bellona
7,656
1,907
0
6,995
15,122
9,796
140
4,423
10,395
0
49,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,661
Gold Earned
24,971
206
Minions Killed
146
13
Camps Cleared
1
867,693
Distance Traveled
511,304
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,652
643
75
5
7
277,934
3
W
Izanami
9,455
630
60
4
0
255,589
2
L
Tiamat
8,752
583
71
5
0
261,390
3
L
Danzaburou
7,167
478
4
0
1
32,948
1
L
Ra
9,052
603
71
5
0
216,966
4
W
Bellona
10,554
704
71
5
6
334,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role