Player Matchup

Khepri
Khepri
Auxodia
Khepri
Level 158
God Stats
124W - 80L
1,668 SR
Queue Stats
517W - 495L
1,579 Elo+
Party 2
Guan Yu
Guan Yu
Raĩzel
Guan Yu
Level 146
God Stats
9W - 2L
1,697 SR
Queue Stats
265W - 232L
1,511 Elo+
Party 2
Sol
Sol
neithou
Sol
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,654 Elo+
Party 4
Zeus
Zeus
nuevoensmite
Zeus
Level 21
God Stats
2W - 0L
1,830 SR
Queue Stats
15W - 4L
1,691 Elo+
Party 4
Mercury
Mercury
sewer10
Mercury
Level 160
God Stats
11W - 3L
1,918 SR
Queue Stats
587W - 552L
1,522 Elo+
Party 2
Team Averages
Level 102
1,723 SR
1,591 Elo+

VS

Team Averages
Level 86
1,596 SR
1,561 Elo+
Nemesis
Nemesis
Onigaijin
Nemesis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,560 Elo+
Party 3
Ao Kuang
Ao Kuang
Tinkel
Ao Kuang
Level 61
God Stats
29W - 27L
1,545 SR
Queue Stats
498W - 473L
1,570 Elo+
Party 1
Cthulhu
Cthulhu
Trolomato
Cthulhu
Level 124
God Stats
13W - 8L
1,477 SR
Queue Stats
653W - 621L
1,519 Elo+
Party 1
Neith
Neith
Usagichin
Neith
Level 58
God Stats
35W - 15L
1,783 SR
Queue Stats
129W - 68L
1,625 Elo+
Party 3
Scylla
Scylla
yerkomil
Scylla
Level 143
God Stats
7W - 4L
1,676 SR
Queue Stats
150W - 145L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Auxodia
Khepri
15
0 / 0 / 6
9,095
700
4,397
14,252
15,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Guan Yu
Raĩzel
Guan Yu
14
3 / 5 / 3
9,144
703
9,275
15,822
16,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
18
4 / 0 / 5
10,831
833
11,333
15,247
8,876
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 4 / 5
9,073
698
11,711
7,288
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
sewer10
Mercury
18
6 / 4 / 4
11,214
863
11,409
10,976
4,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Onigaijin
Nemesis
15
5 / 3 / 4
9,660
743
8,366
11,713
5,938
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Tinkel
Ao Kuang
15
2 / 5 / 6
8,773
675
7,197
14,994
5,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Trolomato
Cthulhu
16
3 / 1 / 6
9,324
717
11,388
10,672
12,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Neith
Usagichin
Neith
15
1 / 2 / 6
8,460
651
12,552
10,232
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
yerkomil
Scylla
17
1 / 3 / 5
9,244
711
11,896
7,529
3,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
14
Kills
12
13
Deaths
14
23
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Khepri
Auxodia
Khepri
0
0
6
3
L
Nemesis
Onigaijin
Nemesis
5
3
4
2.33
W
Guan Yu
Raĩzel
Guan Yu
3
5
3
0.9
L
Ao Kuang
Tinkel
Ao Kuang
2
5
6
1
L
Cthulhu
Trolomato
Cthulhu
3
1
6
6
L
Neith
Usagichin
Neith
1
2
6
2
W
Sol
4
0
5
6.5
W
1
4
5
0.88
W
Mercury
sewer10
Mercury
6
4
4
2
L
Scylla
yerkomil
Scylla
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,125
Damage
51,399
63,585
Taken
55,140
48,591
Mitigated
31,327
20,965
Healing
13,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Auxodia
Khepri
4,397
64
0
4,689
14,252
15,260
313
6,192
7,872
20,047
0
L
Nemesis
Onigaijin
Nemesis
8,366
3,226
0
2,466
11,713
5,938
0
5,245
5,972
0
19,714
W
Guan Yu
Raĩzel
Guan Yu
9,275
770
496
3,270
15,822
16,993
0
7,006
8,322
0
20,067
L
Ao Kuang
Tinkel
Ao Kuang
7,197
2,230
0
2,611
14,994
5,424
0
6,185
8,469
20,007
0
L
Cthulhu
Trolomato
Cthulhu
11,388
491
1,411
2,534
10,672
12,565
2
5,942
4,254
31,814
0
L
Neith
Usagichin
Neith
12,552
5,945
0
3,882
10,232
4,165
0
6,119
3,801
0
40,087
W
Sol
11,333
5,403
0
10,778
15,247
8,876
3,438
6,651
8,342
57,361
0
W
11,711
387
0
732
7,288
2,622
799
5,412
1,576
35,849
0
W
Mercury
sewer10
Mercury
11,409
4,229
0
1,000
10,976
4,840
0
4,511
6,268
0
34,743
L
Scylla
yerkomil
Scylla
11,896
2,027
0
250
7,529
3,235
0
3,246
4,149
46,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,357
Gold Earned
45,461
299
Minions Killed
297
9
Camps Cleared
6
1,297,640
Distance Traveled
1,322,768
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,095
700
28
2
0
259,111
5
L
Nemesis
9,660
743
22
2
0
306,391
3
W
Guan Yu
9,144
703
25
2
1
256,134
2
L
Ao Kuang
8,773
675
33
3
2
238,307
5
L
Cthulhu
9,324
717
53
4
1
274,646
4
L
Neith
8,460
651
80
6
1
249,275
3
W
Sol
10,831
833
121
9
4
255,332
1
W
Zeus
9,073
698
74
6
1
234,648
1
W
Mercury
11,214
863
51
4
3
292,415
1
L
Scylla
9,244
711
109
8
2
254,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role