Player Matchup

Chang'e
Chang'e
LAF Paradox
Chang'e
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,506 Elo+
Party 2
Osiris
Osiris
LAF Willow
Osiris
Level 88
God Stats
2W - 9L
1,156 SR
Queue Stats
371W - 355L
1,513 Elo+
Party 2
Xing Tian
Xing Tian
MystyShade
Xing Tian
Level 42
God Stats
2W - 2L
1,856 SR
Queue Stats
149W - 113L
1,595 Elo+
Party 4
Da Ji
Da Ji
OxygenStealer
Da Ji
Level 31
God Stats
2W - 7L
1,272 SR
Queue Stats
119W - 118L
1,488 Elo+
Solo
Charybdis
Charybdis
Rokinmaster
Charybdis
Level 83
God Stats
3W - 2L
1,725 SR
Queue Stats
223W - 195L
1,559 Elo+
Party 4
Team Averages
Level 52
1,502 SR
1,532 Elo+

VS

Team Averages
Level 56
1,674 SR
1,609 Elo+
Bacchus
Bacchus
Heistivo
Bacchus
Level 42
God Stats
2W - 1L
1,747 SR
Queue Stats
133W - 143L
1,509 Elo+
Party 1
Sol
Sol
KingPitt96
Sol
Level 111
God Stats
12W - 6L
1,687 SR
Queue Stats
49W - 33L
1,563 Elo+
Party 1
Hel
Hel
RIBaX RiM
Hel
Level 36
God Stats
10W - 12L
1,484 SR
Queue Stats
78W - 86L
1,394 Elo+
Solo
Thanatos
Thanatos
SucculentSock
Thanatos
Level 29
God Stats
10W - 2L
2,002 SR
Queue Stats
164W - 65L
1,722 Elo+
Party 3
Rama
Rama
juuhsguq
Rama
Level 63
God Stats
1W - 0L
1,452 SR
Queue Stats
19W - 9L
1,856 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LAF Paradox
Chang'e
15
1 / 8 / 3
9,486
474
9,302
18,645
5,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
LAF Willow
Osiris
14
3 / 6 / 4
9,417
471
12,540
17,618
16,999
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
MystyShade
Xing Tian
13
6 / 3 / 6
10,330
517
7,710
19,956
22,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 9 / 2
8,686
434
6,034
17,164
4,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Rokinmaster
Charybdis
16
1 / 6 / 7
10,251
513
9,279
14,372
4,915
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Heistivo
Bacchus
15
2 / 2 / 19
10,784
539
9,425
19,681
23,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
2 / 2 / 15
12,098
605
9,910
13,279
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 4 / 9
10,985
549
8,627
12,149
5,155
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
SucculentSock
Thanatos
20
24 / 2 / 3
14,362
718
27,320
17,664
8,948
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
18
1 / 2 / 11
11,644
582
12,291
11,887
4,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
89
12
Kills
32
32
Deaths
12
22
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Heistivo
Bacchus
2
2
19
5.75
W
2
2
15
4.75
L
Chang'e
LAF Paradox
Chang'e
1
8
3
0.31
L
Osiris
LAF Willow
Osiris
3
6
4
0.83
L
Xing Tian
MystyShade
Xing Tian
6
3
6
3
L
1
9
2
0.22
W
3
4
9
1.88
L
Charybdis
Rokinmaster
Charybdis
1
6
7
0.75
W
Thanatos
SucculentSock
Thanatos
24
2
3
12.75
W
Rama
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,865
Damage
67,573
87,755
Taken
74,660
54,447
Mitigated
47,310
17,017
Healing
44,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Heistivo
Bacchus
9,425
1,398
0
3,096
19,681
23,178
104
4,884
14,412
31,022
0
W
9,910
2,195
280
6,627
13,279
5,777
4,347
4,703
8,145
77,936
6,977
L
Chang'e
LAF Paradox
Chang'e
9,302
643
958
5,234
18,645
5,658
0
6,760
11,885
58,631
0
L
Osiris
LAF Willow
Osiris
12,540
2,826
0
3,257
17,618
16,999
292
6,879
10,531
9,344
43,405
L
Xing Tian
MystyShade
Xing Tian
7,710
1,288
0
3,309
19,956
22,255
0
7,185
12,449
19,638
0
L
6,034
1,350
0
1,345
17,164
4,620
0
4,517
12,647
0
45,273
W
8,627
1,688
4,018
5,533
12,149
5,155
3,469
4,153
7,588
47,077
0
L
Charybdis
Rokinmaster
Charybdis
9,279
5,065
0
2,914
14,372
4,915
0
1,551
12,821
0
83,211
W
Thanatos
SucculentSock
Thanatos
27,320
10,595
0
20,618
17,664
8,948
556
4,740
12,566
0
112,014
W
Rama
12,291
9,221
0
4,479
11,887
4,252
6,859
2,009
9,854
0
97,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,170
Gold Earned
59,873
436
Minions Killed
542
0
Camps Cleared
0
1,757,859
Distance Traveled
1,928,912
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,784
539
33
2
0
410,326
5
W
Sol
12,098
605
144
7
0
376,344
1
L
Chang'e
9,486
474
119
6
0
301,009
3
L
Osiris
9,417
471
82
4
0
352,607
4
L
Xing Tian
10,330
517
20
1
0
393,742
5
L
Da Ji
8,686
434
79
4
0
384,919
0
W
Hel
10,985
549
84
4
0
363,942
5
L
Charybdis
10,251
513
136
7
0
325,582
4
W
Thanatos
14,362
718
132
7
0
466,918
3
W
Rama
11,644
582
149
7
0
311,382
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role