Player Matchup

Eset
Eset
 
Eset
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
Caduceus 777
Chernobog
Level 106
God Stats
5W - 6L
1,402 SR
Queue Stats
161W - 158L
1,511 Elo+
Solo
Da Ji
Da Ji
F3AREDWARR10R
Da Ji
Level 104
God Stats
30W - 21L
1,551 SR
Queue Stats
553W - 496L
1,487 Elo+
Solo
Bellona
Bellona
ThaPontiacBandit
Bellona
Level 74
God Stats
2W - 2L
1,142 SR
Queue Stats
490W - 470L
1,478 Elo+
Solo
Freya
Freya
sourskitty
Freya
Level 65
God Stats
2W - 1L
1,294 SR
Queue Stats
25W - 21L
1,346 Elo+
Party 2
Team Averages
Level 91
1,378 SR
1,464 Elo+

VS

Team Averages
Level 95
1,582 SR
1,449 Elo+
Fenrir
Fenrir
Mayan Carpi
Fenrir
Level 66
God Stats
8W - 10L
1,383 SR
Queue Stats
472W - 443L
1,456 Elo+
Solo
Ganesha
Ganesha
SolarLEONIDAS
Ganesha
Level 65
God Stats
25W - 13L
1,624 SR
Queue Stats
157W - 181L
1,354 Elo+
Party 1
Chaac
Chaac
illegalCyclops
Chaac
Level 117
God Stats
184W - 163L
1,591 SR
Queue Stats
628W - 633L
1,483 Elo+
Solo
Nu Wa
Nu Wa
ncuxap1
Nu Wa
Level 105
God Stats
80W - 49L
1,621 SR
Queue Stats
377W - 377L
1,427 Elo+
Solo
Charybdis
Charybdis
phenomenal lich
Charybdis
Level 124
God Stats
10W - 8L
1,693 SR
Queue Stats
433W - 407L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
3 / 4 / 5
8,809
489
7,844
15,272
14,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chernobog
Caduceus 777
Chernobog
12
0 / 4 / 7
7,868
437
9,332
12,403
4,310
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 5 / 4
8,242
458
9,256
15,390
9,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 6 / 4
7,656
425
6,502
15,220
10,491
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
13
5 / 4 / 5
8,424
468
7,202
11,708
5,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 3 / 3
9,837
547
6,905
11,202
4,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
12
0 / 2 / 13
7,828
435
4,978
11,335
8,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
12 / 1 / 6
11,249
625
16,380
19,371
20,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nu Wa
ncuxap1
Nu Wa
15
4 / 3 / 13
9,476
526
20,342
10,154
3,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
phenomenal lich
Charybdis
15
1 / 3 / 3
9,466
526
5,134
9,644
3,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
61
12
Kills
23
23
Deaths
12
25
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
3
4
5
1.38
L
Chernobog
Caduceus 777
Chernobog
0
4
7
0.88
L
3
5
4
1
W
Fenrir
6
3
3
2.5
W
Ganesha
0
2
13
3.25
L
1
6
4
0.5
W
12
1
6
15
W
Nu Wa
ncuxap1
Nu Wa
4
3
13
3.5
W
Charybdis
phenomenal lich
Charybdis
1
3
3
0.83
L
Freya
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,136
Damage
53,739
69,993
Taken
61,706
43,528
Mitigated
41,001
18,443
Healing
23,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
7,844
954
579
3,637
15,272
14,563
24
6,414
8,858
35,680
0
L
Chernobog
Caduceus 777
Chernobog
9,332
4,532
0
2,468
12,403
4,310
138
5,909
6,494
0
54,450
L
9,256
2,101
0
3,434
15,390
9,157
0
4,380
11,010
0
58,225
W
Fenrir
6,905
1,342
0
1,573
11,202
4,898
581
2,393
8,809
0
62,331
W
Ganesha
4,978
272
0
750
11,335
8,758
582
3,495
7,750
24,353
0
L
6,502
1,039
118
3,719
15,220
10,491
0
4,908
10,312
5,755
24,698
W
16,380
5,108
0
14,629
19,371
20,923
0
6,301
13,032
345
67,828
W
Nu Wa
ncuxap1
Nu Wa
20,342
7,036
539
2,895
10,154
3,018
2,435
2,476
7,678
66,041
0
W
Charybdis
phenomenal lich
Charybdis
5,134
2,641
0
3,047
9,644
3,404
3,028
2,229
7,415
0
62,851
L
Freya
7,202
2,468
0
4,488
11,708
5,007
24
4,028
7,680
35,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,999
Gold Earned
47,856
354
Minions Killed
489
0
Camps Cleared
0
1,606,096
Distance Traveled
1,568,944
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,809
489
37
2
0
319,857
5
L
Chernobog
7,868
437
103
6
0
332,670
3
L
Da Ji
8,242
458
103
6
0
335,284
8
W
Fenrir
9,837
547
102
6
0
359,967
3
W
Ganesha
7,828
435
7
0
0
319,895
4
L
Bellona
7,656
425
60
3
0
316,912
3
W
Chaac
11,249
625
123
7
0
317,626
7
W
Nu Wa
9,476
526
112
6
0
303,170
1
W
Charybdis
9,466
526
145
8
0
268,286
0
L
Freya
8,424
468
51
3
0
301,373
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role