Player Matchup

Freya
Freya
MrMustacio
Freya
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,463 Elo+
Solo
Merlin
Merlin
SOSA EE
Merlin
Level 10
God Stats
6W - 6L
1,480 SR
Queue Stats
7W - 9L
1,399 Elo+
Party 1
Apollo
Apollo
Trapp G EE
Apollo
Level 25
God Stats
17W - 29L
1,331 SR
Queue Stats
44W - 57L
1,351 Elo+
Party 1
Yemoja
Yemoja
kalifa7039
Yemoja
Level 17
God Stats
27W - 41L
1,437 SR
Queue Stats
158W - 189L
1,372 Elo+
Solo
Fenrir
Fenrir
wolfeye901
Fenrir
Level 15
God Stats
8W - 20L
1,304 SR
Queue Stats
14W - 30L
1,258 Elo+
Solo
Team Averages
Level 16
1,410 SR
1,369 Elo+

VS

Team Averages
Level 10
1,500 SR
1,296 Elo+
Neith
Neith
BaRbI3MaLIbU 08
Neith
Level 7
God Stats
2W - 4L
1,500 SR
Queue Stats
111W - 129L
1,500 Elo+
Solo
Cupid
Cupid
Cajo0702
Cupid
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 8L
1,350 Elo+
Solo
Ares
Ares
Jaspling5447
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,093 Elo+
Solo
Cthulhu
Cthulhu
SlimyWhistle428
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,197 Elo+
Solo
Set
Set
ri Emiya
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
19
12 / 1 / 19
11,972
1,088
15,854
7,626
3,050
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
SOSA EE
Merlin
18
3 / 2 / 18
10,581
962
8,668
5,961
2,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Trapp G EE
Apollo
19
15 / 0 / 12
12,151
1,105
16,764
5,506
2,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
kalifa7039
Yemoja
19
4 / 0 / 21
11,307
1,028
8,436
7,480
7,031
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
wolfeye901
Fenrir
19
9 / 2 / 23
12,410
1,128
19,105
9,681
4,606
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

309

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 4
9,716
883
2,219
9,579
3,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cupid
Cajo0702
Cupid
15
0 / 6 / 2
9,532
867
10,044
13,553
4,649
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 12 / 2
8,885
808
1,794
20,473
13,759
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 9 / 2
8,881
807
3,779
17,063
6,435
15
5 / 10 / 0
10,481
953
13,923
17,757
6,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
15
43
Kills
5
5
Deaths
43
93
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
L
Cupid
Cajo0702
Cupid
0
6
2
0.17
L
0
12
2
0.08
W
Freya
12
1
19
21.5
W
Merlin
SOSA EE
Merlin
3
2
18
6
L
0
9
2
0.11
W
Apollo
Trapp G EE
Apollo
15
0
12
21
W
Yemoja
kalifa7039
Yemoja
4
0
21
14.5
L
5
10
0
0.5
W
Fenrir
wolfeye901
Fenrir
9
2
23
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,827
Damage
31,759
36,254
Taken
78,425
18,873
Mitigated
34,668
6,560
Healing
1,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,219
1,759
0
10
9,579
3,180
0
7,297
2,282
0
8,584
L
Cupid
Cajo0702
Cupid
10,044
3,768
147
742
13,553
4,649
0
4,180
9,373
0
34,689
L
1,794
602
0
0
20,473
13,759
0
7,076
13,397
6,299
0
W
Freya
15,854
7,138
0
2,882
7,626
3,050
0
1,460
6,166
27,202
0
W
Merlin
SOSA EE
Merlin
8,668
1,442
0
0
5,961
2,021
0
733
5,228
23,092
0
L
3,779
293
0
0
17,063
6,435
0
8,140
8,923
14,506
0
W
Apollo
Trapp G EE
Apollo
16,764
12,815
0
0
5,506
2,165
0
1,176
4,330
0
41,311
W
Yemoja
kalifa7039
Yemoja
8,436
2,830
2,501
959
7,480
7,031
0
1,172
6,308
17,478
0
L
13,923
5,641
0
1,069
17,757
6,645
0
6,265
11,492
0
26,245
W
Fenrir
wolfeye901
Fenrir
19,105
5,067
0
218
9,681
4,606
0
1,032
8,649
0
27,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,421
Gold Earned
47,495
162
Minions Killed
129
7
Camps Cleared
4
990,901
Distance Traveled
822,303
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,716
883
21
2
1
164,691
3
L
Cupid
9,532
867
56
5
0
182,152
0
L
Ares
8,885
808
1
0
0
159,035
0
W
Freya
11,972
1,088
31
3
0
188,173
1
W
Merlin
10,581
962
32
3
0
182,390
0
L
Cthulhu
8,881
807
34
3
2
141,492
0
W
Apollo
12,151
1,105
70
6
3
198,404
3
W
Yemoja
11,307
1,028
13
1
4
204,465
0
L
Set
10,481
953
17
2
1
174,933
0
W
Fenrir
12,410
1,128
16
1
0
217,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role