Player Matchup

Fenrir
Fenrir
AlphaHidra
Fenrir
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 27L
1,590 Elo+
Solo
Hercules
Hercules
FueledbyTears
Hercules
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 47L
1,606 Elo+
Solo
Achilles
Achilles
Kyle4782
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,577 Elo+
Solo
Neith
Neith
NOMMBREingenioso
Neith
Level 18
God Stats
19W - 18L
1,510 SR
Queue Stats
124W - 93L
1,604 Elo+
Solo
Cthulhu
Cthulhu
TrippKidd
Cthulhu
Level 27
God Stats
1W - 1L
1,407 SR
Queue Stats
80W - 91L
1,570 Elo+
Solo
Team Averages
Level 17
1,483 SR
1,589 Elo+

VS

Team Averages
Level 13
1,611 SR
1,676 Elo+
Ymir
Ymir
AhegaoHoodiee
Ymir
Level 18
God Stats
8W - 6L
1,325 SR
Queue Stats
76W - 49L
1,756 Elo+
Solo
Cthulhu
Cthulhu
Bad4Bitness
Cthulhu
Level 6
God Stats
4W - 2L
1,771 SR
Queue Stats
9W - 7L
1,707 Elo+
Solo
Artemis
Artemis
ExpiredMonika
Artemis
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
11W - 9L
1,636 Elo+
Solo
Charybdis
Charybdis
Spankme223
Charybdis
Level 14
God Stats
3W - 1L
1,670 SR
Queue Stats
21W - 13L
1,629 Elo+
Solo
Chiron
Chiron
redito_liquido
Chiron
Level 17
God Stats
6W - 16L
1,791 SR
Queue Stats
108W - 101L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlphaHidra
Fenrir
16
8 / 6 / 1
10,049
529
10,836
18,769
7,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
FueledbyTears
Hercules
17
3 / 1 / 0
10,769
567
11,350
20,812
20,613
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Kyle4782
Achilles
6
0 / 9 / 1
5,943
313
950
6,928
4,529
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 4 / 4
7,231
381
4,488
6,605
1,846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
TrippKidd
Cthulhu
14
0 / 4 / 2
9,079
478
6,018
17,321
7,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
10,438
549
9,997
12,127
12,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Bad4Bitness
Cthulhu
5
0 / 1 / 0
6,516
343
1,350
1,790
516
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Artemis
17
4 / 3 / 3
10,600
558
11,059
11,361
4,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
Spankme223
Charybdis
18
3 / 3 / 1
11,560
608
8,406
15,875
6,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
10 / 3 / 6
11,763
619
20,806
17,458
7,716
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
11
Kills
22
24
Deaths
11
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
Fenrir
AlphaHidra
Fenrir
8
6
1
1.42
W
Cthulhu
Bad4Bitness
Cthulhu
0
1
0
0
W
Artemis
4
3
3
1.83
L
Hercules
FueledbyTears
Hercules
3
1
0
3
L
Achilles
Kyle4782
Achilles
0
9
1
0.06
L
0
4
4
0.5
W
Charybdis
Spankme223
Charybdis
3
3
1
1.17
L
Cthulhu
TrippKidd
Cthulhu
0
4
2
0.25
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,642
Damage
51,618
70,435
Taken
58,611
42,252
Mitigated
31,524
14,946
Healing
23,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,997
4,004
0
2,560
12,127
12,089
132
2,464
9,663
35,421
0
L
Fenrir
AlphaHidra
Fenrir
10,836
2,368
0
2,598
18,769
7,730
710
2,452
16,317
0
54,844
W
Cthulhu
Bad4Bitness
Cthulhu
1,350
262
0
750
1,790
516
0
0
1,790
7,351
0
W
Artemis
11,059
5,321
0
4,250
11,361
4,846
2,229
2,106
9,255
0
88,664
L
Hercules
FueledbyTears
Hercules
11,350
2,905
0
9,640
20,812
20,613
500
5,976
14,836
16,073
58,522
L
Achilles
Kyle4782
Achilles
950
471
0
21
6,928
4,529
0
1,202
5,726
0
3,196
L
4,488
1,562
0
1,062
6,605
1,846
0
549
6,056
0
29,895
W
Charybdis
Spankme223
Charybdis
8,406
4,606
0
6,486
15,875
6,357
870
1,741
14,134
0
87,059
L
Cthulhu
TrippKidd
Cthulhu
6,018
30
0
1,625
17,321
7,534
0
1,168
16,153
54,302
0
W
20,806
12,623
750
8,238
17,458
7,716
2,107
3,533
13,925
0
102,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,071
Gold Earned
50,877
409
Minions Killed
491
0
Camps Cleared
0
1,361,619
Distance Traveled
1,357,896
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,438
549
43
2
0
355,493
6
L
Fenrir
10,049
529
89
5
0
323,433
2
W
Cthulhu
6,516
343
19
1
0
64,514
0
W
Artemis
10,600
558
138
7
0
286,842
7
L
Hercules
10,769
567
160
8
0
364,765
0
L
Achilles
5,943
313
5
0
0
159,969
6
L
Neith
7,231
381
61
3
0
151,945
2
W
Charybdis
11,560
608
155
8
0
299,216
5
L
Cthulhu
9,079
478
94
5
0
361,507
1
W
Chiron
11,763
619
136
7
0
351,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role