Player Matchup

Cthulhu
Cthulhu
DarkOfTrueAngeI
Cthulhu
Level 111
God Stats
3W - 1L
1,866 SR
Queue Stats
160W - 100L
1,628 Elo+
Party 1
Bakasura
Bakasura
Darkuse60
Bakasura
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 149L
1,672 Elo+
Party 1
Gilgamesh
Gilgamesh
darksiderjpp
Gilgamesh
Level 108
God Stats
46W - 11L
1,858 SR
Queue Stats
221W - 134L
1,652 Elo+
Party 1
Team Averages
Level 112
1,741 SR
1,651 Elo+

VS

Team Averages
Level 61
1,540 SR
1,620 Elo+
Sylvanus
Sylvanus
KSAxKingxOFxPS
Sylvanus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,840 Elo+
Party 2
Anubis
Anubis
Scorpion0x1
Anubis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,540 Elo+
Party 2
Charybdis
Charybdis
doST-01
Charybdis
Level 148
God Stats
3W - 3L
1,621 SR
Queue Stats
200W - 189L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 6
14,358
598
32,408
23,963
29,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
Darkuse60
Bakasura
18
4 / 6 / 4
14,483
603
11,910
20,441
6,916
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
darksiderjpp
Gilgamesh
16
2 / 4 / 6
13,241
552
10,770
25,043
17,142
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
1 / 1 / 11
15,174
632
9,936
26,246
35,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
19
7 / 4 / 4
15,388
641
17,472
14,333
9,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
doST-01
Charybdis
16
4 / 6 / 7
14,184
591
26,268
20,270
8,858
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
11
Kills
12
12
Deaths
11
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
2
6
4
L
Bakasura
Darkuse60
Bakasura
4
6
4
1
W
Sylvanus
1
1
11
6.5
W
Anubis
7
4
4
2.25
L
Gilgamesh
darksiderjpp
Gilgamesh
2
4
6
1.25
W
Charybdis
doST-01
Charybdis
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,088
Damage
53,676
69,447
Taken
60,849
53,315
Mitigated
53,384
11,400
Healing
19,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
32,408
3,494
396
3,263
23,963
29,257
673
9,722
14,241
75,899
0
L
Bakasura
Darkuse60
Bakasura
11,910
9,046
0
5,597
20,441
6,916
519
8,805
11,636
0
68,657
W
Sylvanus
9,936
1,732
2,818
9,920
26,246
35,458
88
15,258
10,536
17,603
0
W
Anubis
17,472
464
719
4,630
14,333
9,068
438
7,902
6,038
92,145
0
L
Gilgamesh
darksiderjpp
Gilgamesh
10,770
2,305
0
2,144
25,043
17,142
166
10,068
14,975
0
26,612
W
Charybdis
doST-01
Charybdis
26,268
12,411
0
1,258
20,270
8,858
2,159
9,454
10,165
0
84,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,082
Gold Earned
44,746
272
Minions Killed
281
12
Camps Cleared
9
1,216,228
Distance Traveled
1,183,349
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,358
598
107
4
0
426,580
1
L
Bakasura
14,483
603
126
5
12
406,035
4
W
Sylvanus
15,174
632
18
1
3
419,104
6
W
Anubis
15,388
641
132
6
3
362,369
6
L
Gilgamesh
13,241
552
39
2
0
383,613
5
W
Charybdis
14,184
591
131
5
3
401,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role