Player Matchup

Kuzenbo
Kuzenbo
Diamond IV
ReinaToxica
Kuzenbo
Diamond IV
Level 43
God Stats
3W - 6L
1,355 SR
Queue Stats
130W - 108L
2,184 MMR
Solo
Anhur
Anhur
Masters
Unholywood
Anhur
Masters
Level 156
God Stats
29W - 25L
1,644 SR
Queue Stats
353W - 323L
2,654 MMR
Solo
Tyr
Tyr
Diamond III
arnolcol
Tyr
Diamond III
Level 68
God Stats
5W - 6L
1,617 SR
Queue Stats
208W - 180L
2,263 MMR
Solo
He Bo
He Bo
Masters
draacoAKAdraaco
He Bo
Masters
Level 79
God Stats
9W - 2L
1,873 SR
Queue Stats
166W - 143L
2,939 MMR
Solo
Tiamat
Tiamat
Masters
lTARSl
Tiamat
Masters
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 191L
2,669 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 85
1,598 SR
2,542 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,525 SR
2,059 MMR
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond IV
 
Artio
Diamond IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Masters
Farinha415
Serqet
Masters
Level 129
God Stats
1W - 4L
1,426 SR
Queue Stats
710W - 577L
2,712 MMR
Party 1
Nike
Nike
Platinum III
Kennobi
Nike
Platinum III
Level 156
God Stats
2W - 0L
1,701 SR
Queue Stats
54W - 42L
1,966 MMR
Solo
Ra
Ra
Masters
SheylaFuracão
Ra
Masters
Level 105
God Stats
7W - 8L
1,496 SR
Queue Stats
157W - 147L
2,617 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ReinaToxica
Kuzenbo
10
1 / 0 / 0
6,001
462
3,893
8,207
5,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
10
0 / 3 / 1
6,115
470
4,640
6,679
1,671
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 7 / 0
6,118
471
5,839
16,136
10,547
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 0
6,120
471
2,958
7,669
1,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
lTARSl
Tiamat
11
1 / 4 / 0
6,650
512
5,800
8,142
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SetPersephoneTsukuyomiAthenaMorgan Le Fay

VS

Bans
OdinGebKhepriSobekAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
4 / 2 / 2
8,615
663
7,669
9,423
3,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
 
Artio
11
1 / 0 / 4
7,062
543
6,027
12,589
8,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
Farinha415
Serqet
13
3 / 1 / 4
7,756
597
5,720
7,305
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
Kennobi
Nike
15
8 / 0 / 1
9,334
718
8,991
9,012
8,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 0 / 3
7,813
601
6,809
4,993
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
18
18
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
2
2
2.5
W
Artio
 
Artio
1
0
4
3
W
Serqet
Farinha415
Serqet
3
1
4
5
W
Nike
Kennobi
Nike
8
0
1
8.5
L
Kuzenbo
ReinaToxica
Kuzenbo
1
0
0
1
W
2
0
3
3.5
L
Anhur
0
3
1
0.17
L
0
7
0
0
L
1
4
0
0.25
L
Tiamat
lTARSl
Tiamat
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,130
Damage
35,216
46,833
Taken
43,322
24,166
Mitigated
24,808
12,950
Healing
19,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,669
3,261
0
3,591
9,423
3,095
2,696
1,382
7,970
0
62,434
W
Artio
 
Artio
6,027
764
950
5,059
12,589
8,656
29
4,856
7,306
15,235
0
W
Serqet
Farinha415
Serqet
5,720
713
0
3,598
7,305
2,488
0
2,214
5,001
0
43,646
W
Nike
Kennobi
Nike
8,991
1,412
0
1,818
9,012
8,747
632
1,172
7,818
4,872
44,601
L
Kuzenbo
ReinaToxica
Kuzenbo
3,893
1,928
0
2,315
8,207
5,926
0
3,464
4,702
19,478
0
W
6,809
596
1,728
2,744
4,993
1,822
524
2,174
2,576
59,338
0
L
Anhur
4,640
2,433
0
1,584
6,679
1,671
0
854
5,825
0
37,564
L
5,839
862
0
4,938
16,136
10,547
0
3,489
11,629
0
32,828
L
2,958
145
0
2,486
7,669
1,701
0
1,749
5,303
34,912
0
L
Tiamat
lTARSl
Tiamat
5,800
807
0
1,627
8,142
4,321
0
4,325
3,740
38,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,004
Gold Earned
40,580
349
Minions Killed
456
0
Camps Cleared
0
1,154,250
Distance Traveled
1,391,818
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,615
663
120
9
0
240,596
5
W
Artio
7,062
543
15
1
0
282,920
9
W
Serqet
7,756
597
90
7
0
318,238
2
W
Nike
9,334
718
104
8
0
246,032
5
L
Kuzenbo
6,001
462
32
2
0
241,766
5
W
Ra
7,813
601
127
10
0
304,032
1
L
Anhur
6,115
470
84
6
0
173,983
2
L
Tyr
6,118
471
80
6
0
249,779
1
L
He Bo
6,120
471
74
6
0
257,788
2
L
Tiamat
6,650
512
79
6
0
230,934
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role