Player Matchup

Medusa
Medusa
KingPando
Medusa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,594 Elo+
Party 2
Cerberus
Cerberus
PunchedHornet
Cerberus
Level 78
God Stats
1W - 1L
1,332 SR
Queue Stats
70W - 100L
1,290 Elo+
Party 2
Sol
Sol
wickedharpie91
Sol
Level 129
God Stats
5W - 1L
1,430 SR
Queue Stats
81W - 101L
1,423 Elo+
Solo
Team Averages
Level 77
1,421 SR
1,435 Elo+

VS

Team Averages
Level 14
1,363 SR
1,225 Elo+
Merlin
Merlin
KalebKrawdad
Merlin
Level 29
God Stats
27W - 53L
1,288 SR
Queue Stats
27W - 53L
1,295 Elo+
Solo
Cthulhu
Cthulhu
authentic4500
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,191 Elo+
Party 1
Sol
Sol
xAFONSOx
Sol
Level 6
God Stats
0W - 1L
1,299 SR
Queue Stats
0W - 2L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KingPando
Medusa
12
15 / 1 / 8
8,743
1,093
10,003
4,553
1,892
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
PunchedHornet
Cerberus
10
3 / 0 / 16
6,916
865
3,585
8,295
7,247
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
6 / 1 / 18
7,985
998
5,644
6,465
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
1 / 5 / 0
5,463
683
5,128
6,351
1,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
6
0 / 10 / 0
4,865
608
2,014
10,240
6,546
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

8
1 / 10 / 1
5,817
727
4,515
9,267
2,451
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
3
24
Kills
2
2
Deaths
25
42
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
5
0
0.2
W
Medusa
KingPando
Medusa
15
1
8
19
W
Cerberus
PunchedHornet
Cerberus
3
0
16
11
L
Cthulhu
0
10
0
0
W
6
1
18
15
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,232
Damage
11,657
19,313
Taken
25,858
11,732
Mitigated
10,783
6,430
Healing
825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,128
268
219
176
6,351
1,786
0
2,162
4,113
13,267
0
W
Medusa
KingPando
Medusa
10,003
6,074
0
1,365
4,553
1,892
1,358
3,419
1,134
0
24,583
W
Cerberus
PunchedHornet
Cerberus
3,585
167
0
331
8,295
7,247
341
4,291
4,004
9,390
0
L
Cthulhu
2,014
97
0
0
10,240
6,546
60
3,125
6,882
7,043
0
W
5,644
1,578
675
4,059
6,465
2,593
1,245
4,272
2,193
21,924
0
L
4,515
1,392
0
430
9,267
2,451
0
3,625
5,470
14,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,644
Gold Earned
16,145
88
Minions Killed
55
3
Camps Cleared
2
444,554
Distance Traveled
350,716
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,463
683
21
3
0
114,690
0
W
Medusa
8,743
1,093
35
4
1
137,052
0
W
Cerberus
6,916
865
12
2
0
161,658
1
L
Cthulhu
4,865
608
15
2
0
118,962
0
W
Sol
7,985
998
41
5
2
145,844
0
L
Sol
5,817
727
19
2
2
117,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role