Player Matchup

Kukulkan
Kukulkan
CNickroute410
Kukulkan
Level 44
God Stats
11W - 17L
1,454 SR
Queue Stats
381W - 387L
1,531 Elo+
Solo
Xing Tian
Xing Tian
MajoraMgt
Xing Tian
Level 15
God Stats
1W - 0L
1,285 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
TopShotx
Cerberus
Level 27
God Stats
7W - 2L
2,022 SR
Queue Stats
25W - 19L
1,601 Elo+
Solo
Neith
Neith
XxWolfPackxX666
Neith
Level 91
God Stats
6W - 1L
1,610 SR
Queue Stats
10W - 9L
1,344 Elo+
Party 2
Nemesis
Nemesis
x3DreamDollx3
Nemesis
Level 48
God Stats
1W - 1L
1,577 SR
Queue Stats
7W - 9L
1,281 Elo+
Party 2
Team Averages
Level 45
1,589 SR
1,451 Elo+

VS

Team Averages
Level 51
1,451 SR
1,459 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Eriden77
Discordia
Level 28
God Stats
3W - 4L
1,406 SR
Queue Stats
16W - 22L
1,463 Elo+
Party 1
Tyr
Tyr
Koranthus
Tyr
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 69L
1,536 Elo+
Party 1
Nu Wa
Nu Wa
Mart0s
Nu Wa
Level 15
God Stats
1W - 2L
1,439 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ra
Ra
lindini_linguini
Ra
Level 33
God Stats
8W - 13L
1,408 SR
Queue Stats
20W - 28L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CNickroute410
Kukulkan
16
5 / 1 / 7
9,551
868
13,617
6,020
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
MajoraMgt
Xing Tian
13
0 / 2 / 9
7,155
650
3,065
11,281
11,219
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
TopShotx
Cerberus
15
7 / 2 / 8
10,170
925
5,182
9,918
9,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
6 / 1 / 5
9,783
889
9,643
7,911
3,399
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
13
1 / 3 / 2
7,546
686
1,093
6,450
3,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 3 / 4
7,191
654
6,355
5,612
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Eriden77
Discordia
15
3 / 1 / 2
8,244
749
7,405
4,730
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 2 / 4
9,056
823
9,606
11,884
11,110
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
Mart0s
Nu Wa
12
0 / 8 / 3
6,402
582
6,278
9,404
2,468
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 5 / 4
6,954
632
3,602
7,973
4,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
19
Kills
9
9
Deaths
19
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
4
1
W
Kukulkan
CNickroute410
Kukulkan
5
1
7
8.5
L
Discordia
Eriden77
Discordia
3
1
2
4
L
4
2
4
3
W
Xing Tian
MajoraMgt
Xing Tian
0
2
9
2.25
L
Nu Wa
Mart0s
Nu Wa
0
8
3
0.19
W
Cerberus
TopShotx
Cerberus
7
2
8
5.5
W
6
1
5
8.5
L
1
5
4
0.6
W
Nemesis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,600
Damage
33,246
41,580
Taken
39,603
30,448
Mitigated
20,692
6,541
Healing
5,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,355
1,717
0
615
5,612
1,744
108
3,902
1,516
0
18,770
W
Kukulkan
CNickroute410
Kukulkan
13,617
809
0
757
6,020
2,933
290
2,112
3,675
41,010
0
L
Discordia
Eriden77
Discordia
7,405
1,125
0
391
4,730
1,252
364
3,405
1,141
27,391
0
L
9,606
1,060
45
3,681
11,884
11,110
0
5,757
5,863
0
29,442
W
Xing Tian
MajoraMgt
Xing Tian
3,065
153
0
100
11,281
11,219
162
4,551
6,539
11,777
0
L
Nu Wa
Mart0s
Nu Wa
6,278
2,279
0
37
9,404
2,468
0
3,963
5,359
13,891
0
W
Cerberus
TopShotx
Cerberus
5,182
306
0
2,657
9,918
9,011
0
3,563
6,153
13,545
0
W
9,643
3,246
0
2,552
7,911
3,399
1,426
2,736
5,054
0
37,099
L
3,602
335
96
410
7,973
4,118
182
4,131
3,680
17,617
0
W
Nemesis
1,093
0
0
475
6,450
3,886
391
3,754
2,610
0
8,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,205
Gold Earned
37,847
221
Minions Killed
209
4
Camps Cleared
6
939,145
Distance Traveled
959,516
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,191
654
39
4
0
191,457
0
W
Kukulkan
9,551
868
86
8
1
202,079
0
L
Discordia
8,244
749
59
5
1
205,782
1
L
Tyr
9,056
823
51
5
4
233,999
0
W
Xing Tian
7,155
650
13
1
0
189,301
2
L
Nu Wa
6,402
582
12
1
1
152,554
2
W
Cerberus
10,170
925
29
3
0
222,789
0
W
Neith
9,783
889
71
6
2
206,424
2
L
Ra
6,954
632
48
4
0
175,724
0
W
Nemesis
7,546
686
22
2
1
118,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role