Player Matchup

Ne Zha
Ne Zha
ALbedo_sanky
Ne Zha
Level 116
God Stats
10W - 5L
1,848 SR
Queue Stats
200W - 174L
1,579 Elo+
Solo
Sol
Sol
AceyXO
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 71L
1,434 Elo+
Party 2
Neith
Neith
LitJewden
Neith
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,485 Elo+
Party 2
Hercules
Hercules
QuantumPoncho
Hercules
Level 147
God Stats
3W - 7L
1,578 SR
Queue Stats
304W - 280L
1,513 Elo+
Solo
Cthulhu
Cthulhu
chrisjerry97
Cthulhu
Level 109
God Stats
6W - 7L
1,494 SR
Queue Stats
380W - 360L
1,590 Elo+
Party 2
Team Averages
Level 115
1,584 SR
1,520 Elo+

VS

Team Averages
Level 92
1,688 SR
1,535 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
OhVilo
Sylvanus
Level 128
God Stats
2W - 1L
1,452 SR
Queue Stats
253W - 179L
1,642 Elo+
Party 1
Chaac
Chaac
S1NNL05
Chaac
Level 135
God Stats
7W - 1L
1,856 SR
Queue Stats
474W - 369L
1,615 Elo+
Party 1
Skadi
Skadi
hubyschrabschrab
Skadi
Level 68
God Stats
2W - 0L
1,815 SR
Queue Stats
203W - 209L
1,529 Elo+
Party 1
Ratatoskr
Ratatoskr
i Avzzy
Ratatoskr
Level 42
God Stats
7W - 2L
1,820 SR
Queue Stats
123W - 133L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
2 / 3 / 3
7,357
460
3,518
13,509
6,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
AceyXO
Sol
14
3 / 4 / 3
8,440
528
7,852
11,001
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
LitJewden
Neith
14
0 / 4 / 2
7,775
486
4,892
10,162
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
QuantumPoncho
Hercules
14
6 / 4 / 2
8,729
546
10,161
11,974
5,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
chrisjerry97
Cthulhu
16
2 / 2 / 0
8,895
556
9,970
10,830
10,626
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
3 / 4 / 5
8,706
544
11,635
11,651
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
OhVilo
Sylvanus
16
1 / 1 / 1
8,852
553
5,922
13,355
10,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
S1NNL05
Chaac
12
1 / 3 / 8
8,463
529
4,874
13,402
6,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
7 / 1 / 3
11,450
716
9,551
9,340
3,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ratatoskr
i Avzzy
Ratatoskr
15
5 / 4 / 3
9,276
580
5,566
11,377
5,664
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
13
Kills
17
17
Deaths
13
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
4
5
1.38
L
Ne Zha
2
3
3
1.17
L
Sol
AceyXO
Sol
3
4
3
1.13
L
Neith
LitJewden
Neith
0
4
2
0.25
W
Sylvanus
OhVilo
Sylvanus
1
1
1
1.5
L
Hercules
QuantumPoncho
Hercules
6
4
2
1.75
W
Chaac
S1NNL05
Chaac
1
3
8
1.67
L
Cthulhu
chrisjerry97
Cthulhu
2
2
0
1
W
7
1
3
8.5
W
Ratatoskr
i Avzzy
Ratatoskr
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,393
Damage
37,548
57,476
Taken
59,125
29,342
Mitigated
29,955
18,895
Healing
21,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,635
301
0
2,974
11,651
3,948
0
634
11,017
59,092
0
L
Ne Zha
3,518
745
0
4,183
13,509
6,880
0
1,574
11,935
1,883
22,108
L
Sol
AceyXO
Sol
7,852
3,929
0
5,683
11,001
2,785
454
0
11,001
54,917
0
L
Neith
LitJewden
Neith
4,892
1,095
0
4,377
10,162
3,254
1,272
6,266
3,896
0
46,590
W
Sylvanus
OhVilo
Sylvanus
5,922
1,607
234
6,629
13,355
10,129
28
6,747
6,608
44,170
11,343
L
Hercules
QuantumPoncho
Hercules
10,161
4,139
0
2,427
11,974
5,797
0
3,744
8,230
0
51,039
W
Chaac
S1NNL05
Chaac
4,874
780
0
4,424
13,402
6,795
0
5,345
8,057
0
24,860
L
Cthulhu
chrisjerry97
Cthulhu
9,970
1,207
0
2,225
10,830
10,626
60
5,312
5,518
63,267
0
W
9,551
4,042
0
5,921
9,340
3,419
3,380
3,727
5,613
0
91,969
W
Ratatoskr
i Avzzy
Ratatoskr
5,566
2,166
0
1,468
11,377
5,664
0
1,397
9,980
0
55,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,196
Gold Earned
46,747
462
Minions Killed
511
0
Camps Cleared
0
1,491,618
Distance Traveled
1,499,328
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,706
544
93
6
0
298,765
2
L
Ne Zha
7,357
460
32
2
0
310,558
5
L
Sol
8,440
528
102
6
0
283,081
4
L
Neith
7,775
486
117
7
0
277,756
6
W
Sylvanus
8,852
553
115
7
0
251,765
5
L
Hercules
8,729
546
81
5
0
296,986
3
W
Chaac
8,463
529
21
1
0
318,581
7
L
Cthulhu
8,895
556
130
8
0
323,237
1
W
Skadi
11,450
716
183
11
0
306,223
5
W
Ratatoskr
9,276
580
99
6
0
323,994
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role