Player Matchup

Terra
Terra
CalcinhaPreta
Terra
Level 154
God Stats
2W - 0L
1,708 SR
Queue Stats
113W - 116L
1,580 Elo+
Solo
Hachiman
Hachiman
DeathGodThanatos
Hachiman
Level 128
God Stats
1W - 3L
1,565 SR
Queue Stats
309W - 257L
1,573 Elo+
Solo
Osiris
Osiris
GabrielCaai
Osiris
Level 73
God Stats
6W - 2L
1,728 SR
Queue Stats
172W - 181L
1,542 Elo+
Solo
Sol
Sol
Hexays
Sol
Level 131
God Stats
4W - 4L
1,561 SR
Queue Stats
319W - 334L
1,534 Elo+
Solo
Hades
Hades
pavilhao-solido
Hades
Level 68
God Stats
10W - 3L
1,848 SR
Queue Stats
415W - 394L
1,526 Elo+
Solo
Team Averages
Level 111
1,682 SR
1,551 Elo+

VS

Team Averages
Level 139
1,516 SR
1,529 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CF_Nero
Morgan Le Fay
Level 145
God Stats
3W - 3L
1,721 SR
Queue Stats
82W - 86L
1,541 Elo+
Solo
Fenrir
Fenrir
DaNiel16V
Fenrir
Level 139
God Stats
9W - 5L
1,681 SR
Queue Stats
117W - 103L
1,557 Elo+
Solo
Cupid
Cupid
Naptys
Cupid
Level 122
God Stats
1W - 3L
1,177 SR
Queue Stats
61W - 61L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,680
549
4,306
14,644
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 1 / 2
8,253
590
6,785
6,888
2,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
14
3 / 0 / 5
8,455
604
7,832
8,391
5,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sol
Hexays
Sol
15
5 / 1 / 1
9,030
645
5,490
9,003
3,648
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 2 / 1
8,227
588
5,464
9,632
6,505
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 2 / 1
7,815
558
5,928
9,310
5,457
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
 
Hun Batz
13
2 / 3 / 1
7,497
536
4,986
8,285
2,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
CF_Nero
Morgan Le Fay
12
0 / 4 / 0
6,793
485
4,865
7,510
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
DaNiel16V
Fenrir
8
0 / 3 / 0
5,433
388
1,542
9,725
3,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
Naptys
Cupid
11
1 / 3 / 1
6,865
490
3,885
8,119
1,984
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
5
5
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
2
1
1.25
L
Hun Batz
 
Hun Batz
2
3
1
0.83
L
Morgan Le Fay
CF_Nero
Morgan Le Fay
0
4
0
0
W
2
1
6
5
L
Fenrir
DaNiel16V
Fenrir
0
3
0
0
W
4
1
2
5
W
Osiris
3
0
5
5.5
W
Sol
Hexays
Sol
5
1
1
5.5
L
Cupid
Naptys
Cupid
1
3
1
0.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,877
Damage
21,206
48,558
Taken
42,949
25,766
Mitigated
16,512
23,593
Healing
9,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,928
1,829
0
2,474
9,310
5,457
0
5,312
3,998
0
48,269
L
Hun Batz
 
Hun Batz
4,986
1,971
0
1,120
8,285
2,736
0
2,986
5,299
0
47,571
L
Morgan Le Fay
CF_Nero
Morgan Le Fay
4,865
202
0
724
7,510
2,701
0
2,619
4,891
48,716
0
W
4,306
848
424
5,356
14,644
8,141
397
1,325
13,231
21,048
0
L
Fenrir
DaNiel16V
Fenrir
1,542
485
0
2,585
9,725
3,634
0
2,402
7,323
0
14,328
W
6,785
3,154
0
2,724
6,888
2,090
2,546
296
6,562
0
59,804
W
Osiris
7,832
2,102
0
2,143
8,391
5,382
275
1,435
6,883
0
57,823
W
Sol
Hexays
Sol
5,490
2,955
0
6,762
9,003
3,648
2,181
1,837
7,042
70,010
0
L
Cupid
Naptys
Cupid
3,885
2,194
376
2,613
8,119
1,984
0
1,941
6,178
0
29,748
W
5,464
1,828
0
6,184
9,632
6,505
352
0
9,632
46,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,645
Gold Earned
34,403
494
Minions Killed
388
0
Camps Cleared
0
1,331,988
Distance Traveled
1,185,891
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,815
558
109
8
0
240,637
5
L
Hun Batz
7,497
536
94
7
0
266,591
2
L
Morgan Le Fay
6,793
485
97
7
0
251,636
6
W
Terra
7,680
549
31
2
0
293,894
3
L
Fenrir
5,433
388
27
2
0
193,766
2
W
Hachiman
8,253
590
113
8
0
258,615
6
W
Osiris
8,455
604
101
7
0
307,024
2
W
Sol
9,030
645
130
9
0
244,192
5
L
Cupid
6,865
490
61
4
0
233,261
3
W
Hades
8,227
588
119
9
0
228,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role