Player Matchup

Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Magix200
Set
Level 28
God Stats
11W - 5L
1,672 SR
Queue Stats
21W - 21L
1,539 Elo+
Solo
Skadi
Skadi
Spacedoge350pc
Skadi
Level 22
God Stats
2W - 3L
1,489 SR
Queue Stats
6W - 7L
1,543 Elo+
Solo
Bellona
Bellona
gizzi8488
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Team Averages
Level 47
1,532 SR
1,516 Elo+

VS

Team Averages
Level 18
1,608 SR
1,594 Elo+
Arachne
Arachne
GSneakyAF
Arachne
Level 18
God Stats
17W - 10L
1,661 SR
Queue Stats
66W - 58L
1,582 Elo+
Solo
Scylla
Scylla
LeonAshley
Scylla
Level 18
God Stats
1W - 2L
1,528 SR
Queue Stats
13W - 8L
1,585 Elo+
Solo
Ullr
Ullr
RPGaming135
Ullr
Level 8
God Stats
1W - 1L
1,521 SR
Queue Stats
11W - 17L
1,607 Elo+
Solo
Ra
Ra
Sanctifié
Ra
Level 29
God Stats
11W - 7L
1,853 SR
Queue Stats
404W - 357L
1,622 Elo+
Solo
Hercules
Hercules
Wocaseq
Hercules
Level 18
God Stats
9W - 17L
1,477 SR
Queue Stats
63W - 62L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
5 / 0 / 2
7,096
710
6,110
3,954
1,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
 
Fafnir
8
1 / 2 / 6
5,414
541
2,706
8,715
5,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
6 / 0 / 1
6,240
624
5,398
7,244
2,284
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 2 / 7
5,482
548
5,829
5,134
1,215
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
gizzi8488
Bellona
10
1 / 1 / 1
5,891
589
3,661
6,053
3,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GSneakyAF
Arachne
8
2 / 4 / 1
5,117
512
3,252
7,862
2,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
LeonAshley
Scylla
7
2 / 5 / 1
4,963
496
5,244
7,209
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 4 / 1
4,558
456
2,891
6,283
1,512
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 1 / 0
5,890
589
3,802
5,059
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Wocaseq
Hercules
9
0 / 1 / 1
4,901
490
2,906
5,937
1,919
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
15
Kills
5
5
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
2
6
W
Fafnir
 
Fafnir
1
2
6
2
L
Arachne
GSneakyAF
Arachne
2
4
1
0.63
L
Scylla
LeonAshley
Scylla
2
5
1
0.5
W
6
0
1
6.5
L
0
4
1
0.13
L
1
1
0
1
W
2
2
7
2.75
L
Hercules
Wocaseq
Hercules
0
1
1
0.5
W
Bellona
gizzi8488
Bellona
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,704
Damage
18,095
31,100
Taken
32,350
13,562
Mitigated
9,358
10,211
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,110
562
0
813
3,954
1,074
0
1,889
2,061
46,283
0
W
Fafnir
 
Fafnir
2,706
361
332
3,822
8,715
5,221
0
3,157
5,308
9,505
0
L
Arachne
GSneakyAF
Arachne
3,252
1,822
0
2,385
7,862
2,616
0
2,470
5,222
0
20,439
L
Scylla
LeonAshley
Scylla
5,244
1,474
0
2,111
7,209
1,742
0
2,310
4,833
21,112
0
W
5,398
2,277
0
1,711
7,244
2,284
0
1,561
5,643
0
34,779
L
2,891
1,123
0
1,162
6,283
1,512
116
1,154
5,129
0
15,074
L
3,802
188
69
1,973
5,059
1,569
0
2,466
2,413
43,769
0
W
5,829
3,078
0
933
5,134
1,215
0
1,790
3,224
0
19,677
L
Hercules
Wocaseq
Hercules
2,906
986
0
2,143
5,937
1,919
0
0
5,937
0
16,853
W
Bellona
gizzi8488
Bellona
3,661
720
0
2,600
6,053
3,768
299
235
5,818
0
28,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,123
Gold Earned
25,429
283
Minions Killed
222
0
Camps Cleared
0
1,105,355
Distance Traveled
989,030
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,096
710
110
11
0
239,385
7
W
Fafnir
5,414
541
15
2
0
197,390
2
L
Arachne
5,117
512
38
4
0
209,198
4
L
Scylla
4,963
496
35
4
0
164,804
3
W
Set
6,240
624
54
5
0
246,054
1
L
Ullr
4,558
456
28
3
0
186,314
1
L
Ra
5,890
589
82
8
0
212,887
3
W
Skadi
5,482
548
36
4
0
205,432
1
L
Hercules
4,901
490
39
4
0
215,827
4
W
Bellona
5,891
589
68
7
0
217,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role