Player Matchup

Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Itаchі
Ao Kuang
Level 160
God Stats
3W - 5L
1,505 SR
Queue Stats
134W - 137L
1,642 Elo+
Solo
Charybdis
Charybdis
MadeMistake
Charybdis
Level 160
God Stats
6W - 11L
1,430 SR
Queue Stats
226W - 212L
1,632 Elo+
Solo
Horus
Horus
Shoqqzz
Horus
Level 127
God Stats
2W - 5L
1,258 SR
Queue Stats
505W - 505L
1,634 Elo+
Solo
King Arthur
King Arthur
peekingduk
King Arthur
Level 140
God Stats
1W - 8L
1,416 SR
Queue Stats
94W - 79L
1,654 Elo+
Solo
Team Averages
Level 142
1,422 SR
1,612 Elo+

VS

Team Averages
Level 113
1,528 SR
1,667 Elo+
Xing Tian
Xing Tian
IcyGhosts
Xing Tian
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 46L
1,755 Elo+
Solo
Ravana
Ravana
SilverForEver
Ravana
Level 101
God Stats
4W - 5L
1,495 SR
Queue Stats
529W - 285L
1,650 Elo+
Party 1
Hel
Hel
Sleaak
Hel
Level 144
God Stats
2W - 1L
1,276 SR
Queue Stats
245W - 225L
1,590 Elo+
Solo
Nu Wa
Nu Wa
SteelPotato
Nu Wa
Level 106
God Stats
5W - 1L
1,731 SR
Queue Stats
722W - 333L
1,680 Elo+
Party 1
Heimdallr
Heimdallr
punqmonq
Heimdallr
Level 107
God Stats
16W - 13L
1,639 SR
Queue Stats
201W - 149L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 2 / 0
6,932
630
8,617
7,808
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ao Kuang
Itаchі
Ao Kuang
11
6 / 3 / 1
7,000
636
5,638
8,375
2,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
MadeMistake
Charybdis
11
1 / 4 / 3
6,532
594
4,739
7,268
2,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Shoqqzz
Horus
8
0 / 2 / 6
5,525
502
3,636
9,644
6,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
peekingduk
King Arthur
9
0 / 4 / 3
5,704
519
5,353
9,350
5,000
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
IcyGhosts
Xing Tian
9
0 / 2 / 3
5,647
513
3,313
9,293
4,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
8 / 2 / 4
7,804
709
8,864
7,089
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hel
Sleaak
Hel
12
1 / 2 / 7
6,677
607
4,354
8,409
7,259
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 2 / 3
7,171
652
5,758
6,374
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
punqmonq
Heimdallr
11
2 / 5 / 0
6,442
586
7,173
7,932
2,230
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
13
Kills
15
15
Deaths
13
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
2
0
3
W
Xing Tian
IcyGhosts
Xing Tian
0
2
3
0.75
L
Ao Kuang
Itаchі
Ao Kuang
6
3
1
2.17
L
Charybdis
MadeMistake
Charybdis
1
4
3
0.63
L
Horus
Shoqqzz
Horus
0
2
6
1.5
W
8
2
4
5
W
Hel
Sleaak
Hel
1
2
7
2.25
W
4
2
3
2.75
L
King Arthur
peekingduk
King Arthur
0
4
3
0.38
W
Heimdallr
punqmonq
Heimdallr
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,983
Damage
29,462
42,445
Taken
39,097
18,264
Mitigated
20,143
12,426
Healing
12,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,617
3,977
0
4,115
7,808
2,756
729
1,569
6,239
39,678
5,053
W
Xing Tian
IcyGhosts
Xing Tian
3,313
486
0
1,319
9,293
4,713
0
3,625
5,668
13,129
0
L
Ao Kuang
Itаchі
Ao Kuang
5,638
1,024
0
1,922
8,375
2,295
0
2,576
5,799
34,646
0
L
Charybdis
MadeMistake
Charybdis
4,739
2,979
0
1,072
7,268
2,114
42
3,284
3,984
0
41,080
L
Horus
Shoqqzz
Horus
3,636
1,346
306
2,835
9,644
6,099
0
3,107
6,537
0
9,523
W
8,864
3,104
0
1,488
7,089
3,548
0
2,454
4,635
0
43,698
W
Hel
Sleaak
Hel
4,354
161
1,164
5,118
8,409
7,259
0
1,778
6,631
34,323
0
W
5,758
1,666
0
1,278
6,374
2,393
0
1,169
5,205
41,897
3,790
L
King Arthur
peekingduk
King Arthur
5,353
1,136
0
2,176
9,350
5,000
74
2,325
7,025
0
26,779
W
Heimdallr
punqmonq
Heimdallr
7,173
4,233
0
2,465
7,932
2,230
0
4,209
3,723
0
38,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,693
Gold Earned
33,741
310
Minions Killed
342
0
Camps Cleared
0
1,017,244
Distance Traveled
1,096,445
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,932
630
89
8
0
177,221
2
W
Xing Tian
5,647
513
13
1
0
227,312
6
L
Ao Kuang
7,000
636
69
6
0
220,179
2
L
Charybdis
6,532
594
87
8
0
189,039
1
L
Horus
5,525
502
13
1
0
232,425
4
W
Ravana
7,804
709
79
7
0
234,987
5
W
Hel
6,677
607
78
7
0
213,970
5
W
Nu Wa
7,171
652
97
9
0
208,478
4
L
King Arthur
5,704
519
52
5
0
198,380
4
W
Heimdallr
6,442
586
75
7
0
211,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role