Player Matchup

Bellona
Bellona
Grief kills
Bellona
Level 24
God Stats
17W - 19L
1,469 SR
Queue Stats
36W - 47L
1,363 Elo+
Solo
Cthulhu
Cthulhu
Meters_Morales
Cthulhu
Level 24
God Stats
3W - 3L
1,488 SR
Queue Stats
46W - 60L
1,341 Elo+
Solo
Medusa
Medusa
ORYX Sphynx
Medusa
Level 29
God Stats
16W - 4L
1,726 SR
Queue Stats
90W - 102L
1,429 Elo+
Solo
Ares
Ares
dark6_evill9
Ares
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
56W - 69L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
im-lagggingg
Sun Wukong
Level 11
God Stats
5W - 8L
1,271 SR
Queue Stats
11W - 30L
1,117 Elo+
Solo
Team Averages
Level 18
1,491 SR
1,350 Elo+

VS

Team Averages
Level 13
1,565 SR
1,427 Elo+
Nemesis
Nemesis
FreshOptics 258
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
HEX-Invoh
Arachne
Level 18
God Stats
7W - 2L
1,701 SR
Queue Stats
26W - 27L
1,354 Elo+
Party 1
Olorun
Olorun
InnocntBystandr_
Olorun
Level 18
God Stats
10W - 10L
1,539 SR
Queue Stats
18W - 20L
1,334 Elo+
Party 1
Ares
Ares
Kashikari-_-
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chiron
Chiron
blee0405
Chiron
Level 26
God Stats
19W - 10L
1,585 SR
Queue Stats
90W - 85L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Grief kills
Bellona
14
3 / 1 / 2
8,324
555
4,902
6,390
3,684
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 0 / 3
7,471
498
6,101
8,073
6,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate

Breastplate

+20
Physical Protection

Medusa
11
3 / 2 / 3
6,959
464
6,865
8,705
2,644
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
10 / 2 / 1
8,128
542
8,476
11,055
5,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
im-lagggingg
Sun Wukong
9
1 / 0 / 1
6,045
403
1,301
6,933
2,445
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
4,873
325
41
2,744
543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
HEX-Invoh
Arachne
10
5 / 4 / 0
7,129
475
8,776
11,476
3,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 1
6,907
460
5,161
9,659
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 7 / 0
5,623
375
2,382
10,825
5,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
blee0405
Chiron
12
0 / 3 / 0
6,963
464
6,486
10,159
3,711
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
21
Kills
5
5
Deaths
23
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Bellona
Grief kills
Bellona
3
1
2
4
L
Arachne
HEX-Invoh
Arachne
5
4
0
1.25
L
0
6
1
0.08
L
0
7
0
0
W
4
0
3
5.5
W
Medusa
3
2
3
2.25
L
Chiron
blee0405
Chiron
0
3
0
0
W
10
2
1
5.25
W
Sun Wukong
im-lagggingg
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,645
Damage
22,846
41,156
Taken
44,863
20,735
Mitigated
16,104
8,384
Healing
8,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
41
0
0
130
2,744
543
322
418
2,326
0
4,981
W
Bellona
Grief kills
Bellona
4,902
705
0
1,244
6,390
3,684
358
1,406
4,984
5,798
44,319
L
Arachne
HEX-Invoh
Arachne
8,776
6,680
0
2,391
11,476
3,388
0
3,644
7,708
0
25,088
L
5,161
2,154
303
2,889
9,659
2,694
1,277
5,195
4,405
38,997
0
L
2,382
482
0
286
10,825
5,768
499
2,660
8,111
9,270
0
W
6,101
679
0
1,270
8,073
6,021
898
1,824
6,249
36,249
0
W
Medusa
6,865
2,065
0
1,421
8,705
2,644
977
393
8,312
0
32,712
L
Chiron
blee0405
Chiron
6,486
2,567
339
2,563
10,159
3,711
785
3,351
6,715
0
48,941
W
8,476
958
0
4,174
11,055
5,941
0
3,099
7,956
29,758
0
W
Sun Wukong
im-lagggingg
Sun Wukong
1,301
250
0
275
6,933
2,445
91
821
6,112
0
22,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,927
Gold Earned
31,495
337
Minions Killed
228
0
Camps Cleared
0
1,383,445
Distance Traveled
1,155,825
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,873
325
14
1
0
91,372
0
W
Bellona
8,324
555
121
8
0
280,890
0
L
Arachne
7,129
475
43
3
0
318,795
5
L
Olorun
6,907
460
63
4
0
257,553
4
L
Ares
5,623
375
17
1
0
236,679
2
W
Cthulhu
7,471
498
68
5
0
285,442
0
W
Medusa
6,959
464
59
4
0
265,151
1
L
Chiron
6,963
464
91
6
0
251,426
0
W
Ares
8,128
542
41
3
0
279,122
1
W
Sun Wukong
6,045
403
48
3
0
272,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role