Player Matchup

Cernunnos
Cernunnos
Gianniperezgonza
Cernunnos
Level 160
God Stats
90W - 103L
1,509 SR
Queue Stats
534W - 719L
1,353 Elo+
Solo
Ymir
Ymir
JamesJ493
Ymir
Level 88
God Stats
1W - 0L
1,789 SR
Queue Stats
41W - 31L
1,572 Elo+
Solo
Chang'e
Chang'e
JayWithTheGlock
Chang'e
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 148L
1,294 Elo+
Solo
Team Averages
Level 119
1,599 SR
1,407 Elo+

VS

Team Averages
Level 73
1,613 SR
1,456 Elo+
Cerberus
Cerberus
Ildsgate
Cerberus
Level 68
God Stats
13W - 18L
1,559 SR
Queue Stats
102W - 134L
1,484 Elo+
Solo
Sol
Sol
dzoni_955
Sol
Level 64
God Stats
1W - 4L
1,557 SR
Queue Stats
21W - 25L
1,472 Elo+
Solo
Bellona
Bellona
xXMDA_vitaliteXx
Bellona
Level 86
God Stats
2W - 3L
1,722 SR
Queue Stats
12W - 17L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
14
3 / 3 / 5
9,846
656
16,796
12,131
4,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
13
3 / 2 / 5
9,430
629
5,764
14,171
9,124
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
5 / 3 / 5
9,912
661
7,885
16,120
5,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ildsgate
Cerberus
12
2 / 5 / 6
8,986
599
9,472
16,346
12,668
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 2 / 4
9,195
613
13,639
9,472
3,792
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 4 / 5
9,271
618
10,286
13,542
13,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
11
Kills
8
8
Deaths
11
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
3
3
5
1.83
L
Cerberus
Ildsgate
Cerberus
2
5
6
1
W
Ymir
3
2
5
2.75
W
5
3
5
2.5
L
3
2
4
2.5
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,445
Damage
33,397
42,422
Taken
39,360
18,530
Mitigated
30,062
14,769
Healing
11,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
16,796
7,971
698
931
12,131
4,393
420
6,049
5,739
0
48,741
L
Cerberus
Ildsgate
Cerberus
9,472
263
0
4,959
16,346
12,668
0
4,387
11,667
29,412
0
W
Ymir
5,764
698
0
99
14,171
9,124
0
6,806
6,658
13,309
0
W
7,885
995
5,513
7,528
16,120
5,013
166
10,615
5,126
30,892
0
L
13,639
3,660
0
4,618
9,472
3,792
714
4,014
5,372
29,639
0
L
10,286
1,385
0
1,436
13,542
13,602
0
5,098
8,092
0
28,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,188
Gold Earned
27,452
167
Minions Killed
147
9
Camps Cleared
4
785,896
Distance Traveled
797,380
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,846
656
84
6
2
256,555
3
L
Cerberus
8,986
599
46
3
3
265,594
7
W
Ymir
9,430
629
16
1
3
277,994
3
W
Chang'e
9,912
661
67
4
4
251,347
0
L
Sol
9,195
613
42
3
0
253,596
3
L
Bellona
9,271
618
59
4
1
278,190
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role