Player Matchup

Ares
Ares
Aserael424
Ares
Level 129
God Stats
14W - 3L
1,621 SR
Queue Stats
419W - 420L
1,598 Elo+
Party 1
Achilles
Achilles
Az4zel35
Achilles
Level 28
God Stats
48W - 42L
1,535 SR
Queue Stats
152W - 128L
1,598 Elo+
Party 1
Ra
Ra
Polo Marvel
Ra
Level 16
God Stats
23W - 15L
1,645 SR
Queue Stats
23W - 15L
1,614 Elo+
Party 1
Izanami
Izanami
Relax Kid9970
Izanami
Level 29
God Stats
12W - 4L
1,932 SR
Queue Stats
79W - 41L
1,664 Elo+
Solo
Kukulkan
Kukulkan
TheSinfulCookie
Kukulkan
Level 29
God Stats
14W - 5L
1,735 SR
Queue Stats
14W - 6L
1,695 Elo+
Party 1
Team Averages
Level 46
1,694 SR
1,634 Elo+

VS

Team Averages
Level 20
1,575 SR
1,592 Elo+
Odin
Odin
FrontwardSky363
Odin
Level 29
God Stats
18W - 21L
1,489 SR
Queue Stats
169W - 148L
1,589 Elo+
Solo
Ymir
Ymir
OlBoyZak
Ymir
Level 5
God Stats
4W - 1L
1,766 SR
Queue Stats
4W - 1L
1,682 Elo+
Solo
Loki
Loki
Teamariel10
Loki
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 56L
1,551 Elo+
Solo
Zeus
Zeus
altimvte
Zeus
Level 18
God Stats
4W - 1L
1,876 SR
Queue Stats
51W - 35L
1,593 Elo+
Solo
Sol
Sol
xFaliant
Sol
Level 25
God Stats
4W - 3L
1,245 SR
Queue Stats
236W - 196L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 4
7,974
1,139
9,639
20,492
17,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
Az4zel35
Achilles
13
0 / 5 / 7
6,999
1,000
5,125
15,950
11,154
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 6 / 7
6,937
991
4,148
9,081
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
13
3 / 3 / 4
7,852
1,122
7,080
7,275
2,591
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
13
1 / 5 / 5
7,441
1,063
7,788
11,679
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

200

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 12
7,640
1,091
7,173
10,339
5,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
13
0 / 4 / 11
7,171
1,024
3,738
8,700
6,314
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
5 / 2 / 13
8,574
1,225
7,233
8,098
4,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
15
9 / 1 / 9
9,316
1,331
22,718
7,921
2,670
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
9 / 0 / 13
10,453
1,493
19,391
3,237
1,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
83
8
Kills
25
25
Deaths
8
27
Assists
58
Player
Kills
Deaths
Assists
KDA
L
4
6
4
1
L
Achilles
Az4zel35
Achilles
0
5
7
0.7
W
2
1
12
8
W
Ymir
0
4
11
1.38
L
0
6
7
0.58
L
Izanami
3
3
4
1.67
W
5
2
13
5.75
L
Kukulkan
1
5
5
0.7
W
Zeus
9
1
9
13.5
W
9
0
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,780
Damage
60,253
64,477
Taken
38,295
39,632
Mitigated
20,238
7,593
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,639
397
409
3,091
20,492
17,611
0
13,465
6,274
12,976
0
L
Achilles
Az4zel35
Achilles
5,125
1,158
320
2,016
15,950
11,154
0
10,633
4,777
0
10,023
W
7,173
1,199
0
2,132
10,339
5,998
0
7,097
3,242
0
12,663
W
Ymir
3,738
637
0
0
8,700
6,314
0
6,453
2,247
9,410
0
L
4,148
234
816
487
9,081
3,612
0
6,295
2,514
10,264
0
L
Izanami
7,080
5,133
0
454
7,275
2,591
0
5,130
1,986
0
15,862
W
7,233
1,080
0
2,814
8,098
4,089
0
2,433
5,665
0
12,042
L
Kukulkan
7,788
897
0
0
11,679
4,664
0
8,849
2,663
35,434
0
W
Zeus
22,718
3,158
0
3,905
7,921
2,670
0
4,008
3,913
33,554
0
W
19,391
8,063
0
1,481
3,237
1,167
0
1,584
1,653
35,278
3,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,203
Gold Earned
43,154
125
Minions Killed
105
4
Camps Cleared
5
631,618
Distance Traveled
736,945
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,974
1,139
4
1
0
137,091
3
L
Achilles
6,999
1,000
9
1
2
142,016
0
W
Odin
7,640
1,091
8
1
0
155,620
0
W
Ymir
7,171
1,024
14
2
0
138,849
2
L
Ra
6,937
991
14
2
0
130,679
0
L
Izanami
7,852
1,122
19
3
2
96,652
1
W
Loki
8,574
1,225
7
1
0
168,598
3
L
Kukulkan
7,441
1,063
79
11
0
125,180
0
W
Zeus
9,316
1,331
35
5
2
132,504
0
W
Sol
10,453
1,493
41
6
3
141,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role