Player Matchup

Scylla
Scylla
Gold V
RainyPlanet6407
Scylla
Gold V
Level 146
God Stats
5W - 6L
1,592 SR
Queue Stats
40W - 31L
1,466 MMR
Party 1
Cabrakan
Cabrakan
Gold II
batpullmer
Cabrakan
Gold II
Level 149
God Stats
7W - 5L
1,643 SR
Queue Stats
72W - 62L
1,546 MMR
Party 1
Fenrir
Fenrir
Platinum V
xP0SeID0nSrAgEx
Fenrir
Platinum V
Level 160
God Stats
2W - 3L
1,674 SR
Queue Stats
98W - 89L
1,693 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,636 SR
1,568 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 68
1,500 SR
1,480 MMR
Chang'e
Chang'e
Bronze III
FeedAndIQuit
Chang'e
Bronze III
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Jhonny_LIEP
Kuzenbo
Gold IV
Level 106
God Stats
11W - 13L
1,486 SR
Queue Stats
59W - 66L
1,459 MMR
Solo
Osiris
Osiris
Gold V
Le Pandaria
Osiris
Gold V
Level 66
God Stats
6W - 11L
1,513 SR
Queue Stats
76W - 74L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 5
9,217
576
11,276
9,706
3,894
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
batpullmer
Cabrakan
12
1 / 6 / 5
10,028
627
6,257
17,574
24,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 8 / 1
11,441
715
9,656
15,339
11,678
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AphroditeTiamatThothPersephoneSobek

VS

Bans
Morgan Le FayAthenaGilgameshBacchusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FeedAndIQuit
Chang'e
15
2 / 3 / 11
10,803
675
10,042
11,458
5,822
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Jhonny_LIEP
Kuzenbo
16
2 / 0 / 16
11,967
748
8,171
13,497
21,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Osiris
16
15 / 4 / 3
12,876
805
17,548
11,383
9,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
7
Kills
19
19
Deaths
7
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chang'e
FeedAndIQuit
Chang'e
2
3
11
2.5
W
Kuzenbo
Jhonny_LIEP
Kuzenbo
2
0
16
10
W
Osiris
15
4
3
4.13
L
0
5
5
0.5
L
Cabrakan
batpullmer
Cabrakan
1
6
5
0.58
L
6
8
1
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,189
Damage
35,761
42,619
Taken
36,338
40,096
Mitigated
36,756
4,429
Healing
11,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
FeedAndIQuit
Chang'e
10,042
1,037
3,042
4,959
11,458
5,822
1,496
4,956
6,502
50,963
0
W
Kuzenbo
Jhonny_LIEP
Kuzenbo
8,171
3,025
0
2,251
13,497
21,574
563
7,001
6,496
26,561
0
W
Osiris
17,548
7,504
0
854
11,383
9,360
764
6,269
5,114
0
49,665
L
11,276
717
0
218
9,706
3,894
0
3,983
5,723
44,523
0
L
Cabrakan
batpullmer
Cabrakan
6,257
824
0
2,898
17,574
24,524
25
8,375
9,199
18,429
0
L
9,656
2,250
0
1,313
15,339
11,678
0
6,094
9,245
135
29,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,686
Gold Earned
35,646
145
Minions Killed
172
4
Camps Cleared
11
813,757
Distance Traveled
918,981
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,803
675
95
6
4
304,342
1
W
Kuzenbo
11,967
748
23
1
2
317,693
1
W
Osiris
12,876
805
54
3
5
296,946
3
L
Scylla
9,217
576
63
4
2
265,657
2
L
Cabrakan
10,028
627
31
2
1
272,961
3
L
Fenrir
11,441
715
51
3
1
275,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role