Player Matchup

Charybdis
Charybdis
HEROxALLF4Th3R
Charybdis
Level 127
God Stats
37W - 32L
1,538 SR
Queue Stats
326W - 282L
1,470 Elo+
Party 1
Terra
Terra
HEROxTigress
Terra
Level 121
God Stats
3W - 9L
1,246 SR
Queue Stats
305W - 303L
1,512 Elo+
Party 1
Sol
Sol
YT_is4smegs
Sol
Level 7
God Stats
3W - 1L
1,771 SR
Queue Stats
3W - 1L
1,718 Elo+
Solo
Team Averages
Level 85
1,518 SR
1,566 Elo+

VS

Team Averages
Level 25
1,546 SR
1,480 Elo+
Nike
Nike
Doeriss
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 98L
1,456 Elo+
Solo
Skadi
Skadi
LoadingKarma373
Skadi
Level 28
God Stats
26W - 22L
1,637 SR
Queue Stats
282W - 286L
1,483 Elo+
Solo
Nu Wa
Nu Wa
RED RETICLE
Nu Wa
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HEROxALLF4Th3R
Charybdis
10
3 / 8 / 3
8,442
603
7,835
15,388
4,077
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 2 / 4
8,823
630
7,621
18,056
15,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 4 / 4
8,462
604
6,936
13,127
3,307
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Doeriss
Nike
12
2 / 2 / 5
8,888
635
8,407
14,166
9,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
5 / 3 / 6
9,964
712
11,509
10,623
3,569
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 2 / 7
10,521
752
17,503
7,803
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
7
Kills
13
14
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nike
Doeriss
Nike
2
2
5
2.25
L
Charybdis
HEROxALLF4Th3R
Charybdis
3
8
3
0.56
L
3
2
4
2.5
W
5
3
6
2.67
W
6
2
7
4.75
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,392
Damage
37,419
46,571
Taken
32,592
22,731
Mitigated
15,960
11,466
Healing
7,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Doeriss
Nike
8,407
1,713
757
1,996
14,166
9,914
207
6,499
7,667
0
33,548
L
Charybdis
HEROxALLF4Th3R
Charybdis
7,835
3,244
0
515
15,388
4,077
0
5,833
8,892
0
34,299
L
7,621
317
2,461
4,596
18,056
15,347
152
7,292
9,984
37,165
0
W
11,509
3,214
771
2,511
10,623
3,569
1,503
5,162
5,461
0
40,197
W
17,503
3,757
120
1,089
7,803
2,477
1,473
3,739
4,064
42,222
0
L
6,936
1,073
848
3,046
13,127
3,307
158
4,206
8,252
31,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,727
Gold Earned
29,373
146
Minions Killed
174
2
Camps Cleared
9
697,307
Distance Traveled
733,431
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,888
635
41
3
5
240,491
0
L
Charybdis
8,442
603
50
4
1
197,245
1
L
Terra
8,823
630
52
4
0
291,124
0
W
Skadi
9,964
712
70
5
0
252,937
4
W
Nu Wa
10,521
752
63
5
4
240,003
3
L
Sol
8,462
604
44
3
1
208,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role