Player Matchup

Cthulhu
Cthulhu
HeroicYell
Cthulhu
Level 84
God Stats
4W - 3L
1,550 SR
Queue Stats
32W - 24L
1,446 Elo+
Solo
Kukulkan
Kukulkan
XSiLeNtxDrEaMerX
Kukulkan
Level 123
God Stats
14W - 20L
1,682 SR
Queue Stats
70W - 68L
1,482 Elo+
Party 1
Serqet
Serqet
termiteburger01
Serqet
Level 158
God Stats
6W - 5L
1,572 SR
Queue Stats
132W - 81L
1,720 Elo+
Party 1
Team Averages
Level 122
1,602 SR
1,549 Elo+

VS

Team Averages
Level 102
1,500 SR
1,534 Elo+
Jormungandr
Jormungandr
CausedConfusion
Jormungandr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,477 Elo+
Solo
Danzaburou
Danzaburou
DV Gooney
Danzaburou
Level 102
God Stats
12W - 11L
1,500 SR
Queue Stats
137W - 140L
1,528 Elo+
Party 2
Hades
Hades
Xenomorph15963
Hades
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 55L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HeroicYell
Cthulhu
12
4 / 1 / 5
8,420
702
6,247
10,197
7,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 0 / 8
8,419
702
7,436
4,092
1,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
5 / 1 / 5
8,440
703
7,380
9,830
7,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CausedConfusion
Jormungandr
6
0 / 2 / 0
6,129
511
2,487
3,908
2,528
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
DV Gooney
Danzaburou
12
2 / 4 / 0
7,865
655
4,519
8,880
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 5 / 1
6,871
573
5,203
11,603
6,141
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
2
2
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CausedConfusion
Jormungandr
0
2
0
0
L
Danzaburou
DV Gooney
Danzaburou
2
4
0
0.5
W
Cthulhu
HeroicYell
Cthulhu
4
1
5
6.5
W
2
0
8
6
L
0
5
1
0.1
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,063
Damage
12,209
24,119
Taken
24,391
17,263
Mitigated
11,357
3,705
Healing
4,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CausedConfusion
Jormungandr
2,487
702
40
433
3,908
2,528
0
1,893
1,541
5,595
0
L
Danzaburou
DV Gooney
Danzaburou
4,519
1,262
0
1,897
8,880
2,688
0
4,867
2,302
0
25,561
W
Cthulhu
HeroicYell
Cthulhu
6,247
821
0
1,054
10,197
7,868
118
2,038
8,159
19,715
0
W
7,436
646
0
250
4,092
1,409
909
1,733
2,359
37,483
0
L
5,203
96
154
1,791
11,603
6,141
0
6,230
4,502
17,417
0
W
7,380
1,860
0
2,401
9,830
7,986
901
4,864
4,966
0
14,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,279
Gold Earned
20,865
126
Minions Killed
88
6
Camps Cleared
3
653,837
Distance Traveled
465,598
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,129
511
10
1
0
53,248
0
L
Danzaburou
7,865
655
47
4
3
197,671
3
W
Cthulhu
8,420
702
27
2
0
214,150
0
W
Kukulkan
8,419
702
86
7
3
223,600
1
L
Hades
6,871
573
31
3
0
214,679
3
W
Serqet
8,440
703
13
1
3
216,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role