Player Matchup

Ymir
Ymir
DarkSentinel1911
Ymir
Level 27
God Stats
3W - 2L
1,714 SR
Queue Stats
13W - 10L
1,665 Elo+
Party 1
Loki
Loki
KennysDAngel
Loki
Level 7
God Stats
3W - 2L
1,461 SR
Queue Stats
5W - 4L
1,570 Elo+
Party 1
Izanami
Izanami
Natocazador
Izanami
Level 14
God Stats
2W - 1L
1,817 SR
Queue Stats
2W - 3L
1,570 Elo+
Party 1
Scylla
Scylla
adr1L
Scylla
Level 22
God Stats
3W - 2L
1,756 SR
Queue Stats
6W - 5L
1,684 Elo+
Party 1
Cthulhu
Cthulhu
jesustvallejo
Cthulhu
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,590 Elo+
Party 1
Team Averages
Level 17
1,650 SR
1,616 Elo+

VS

Team Averages
Level 24
1,527 SR
1,464 Elo+
Arachne
Arachne
BORATDIGGY
Arachne
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,576 Elo+
Solo
Ymir
Ymir
Comeback999
Ymir
Level 24
God Stats
3W - 4L
1,472 SR
Queue Stats
51W - 48L
1,387 Elo+
Solo
King Arthur
King Arthur
DewiLHunteR41
King Arthur
Level 26
God Stats
15W - 22L
1,449 SR
Queue Stats
102W - 103L
1,454 Elo+
Party 2
Anhur
Anhur
Soondy
Anhur
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 24L
1,467 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wlexpera
Morgan Le Fay
Level 18
God Stats
6W - 2L
1,716 SR
Queue Stats
118W - 99L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,794
425
3,288
12,774
6,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 7 / 2
7,725
483
4,908
10,778
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Natocazador
Izanami
10
0 / 9 / 2
6,424
402
5,759
12,093
1,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
adr1L
Scylla
13
3 / 5 / 2
7,997
500
5,204
10,061
3,126
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
12
2 / 5 / 1
7,702
481
4,372
11,135
12,317
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BORATDIGGY
Arachne
15
11 / 3 / 7
10,193
637
13,433
12,672
5,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 0 / 17
9,154
572
4,196
10,541
8,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
DewiLHunteR41
King Arthur
15
3 / 1 / 5
9,383
586
3,073
5,875
3,112
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
Soondy
Anhur
17
13 / 0 / 9
11,004
688
19,228
13,913
5,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Wlexpera
Morgan Le Fay
14
1 / 4 / 7
8,769
548
5,261
8,171
2,717
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
76
8
Kills
31
32
Deaths
8
8
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Arachne
BORATDIGGY
Arachne
11
3
7
4.83
W
3
0
17
11.5
L
1
6
1
0.25
W
King Arthur
DewiLHunteR41
King Arthur
3
1
5
5.5
L
2
7
2
0.43
L
Izanami
Natocazador
Izanami
0
9
2
0.11
W
Anhur
Soondy
Anhur
13
0
9
17.5
W
Morgan Le Fay
Wlexpera
Morgan Le Fay
1
4
7
1.13
L
Scylla
adr1L
Scylla
3
5
2
0.8
L
Cthulhu
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,531
Damage
45,191
56,841
Taken
51,172
26,389
Mitigated
25,647
7,681
Healing
19,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BORATDIGGY
Arachne
13,433
8,107
0
5,097
12,672
5,719
2,676
3,447
9,225
0
59,539
W
4,196
1,211
0
2,203
10,541
8,476
236
1,563
8,978
15,176
0
L
3,288
506
0
0
12,774
6,279
0
3,217
9,557
14,252
0
W
King Arthur
DewiLHunteR41
King Arthur
3,073
587
0
2,094
5,875
3,112
615
2,456
3,419
0
44,803
L
4,908
950
0
2,696
10,778
2,707
0
508
10,270
0
43,409
L
Izanami
Natocazador
Izanami
5,759
2,621
0
1,602
12,093
1,960
0
2,257
9,836
0
31,939
W
Anhur
Soondy
Anhur
19,228
12,239
0
7,231
13,913
5,623
5,215
2,033
11,880
0
89,272
W
Morgan Le Fay
Wlexpera
Morgan Le Fay
5,261
909
0
2,498
8,171
2,717
1,199
3,365
4,806
46,907
0
L
Scylla
adr1L
Scylla
5,204
1,061
0
1,798
10,061
3,126
600
2,467
7,594
40,129
0
L
Cthulhu
4,372
340
108
1,477
11,135
12,317
0
1,008
10,127
35,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,642
Gold Earned
48,503
355
Minions Killed
430
0
Camps Cleared
0
1,395,307
Distance Traveled
1,444,343
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,193
637
91
6
0
307,771
3
W
Ymir
9,154
572
16
1
0
288,034
13
L
Ymir
6,794
425
28
2
0
272,272
0
W
King Arthur
9,383
586
103
6
0
286,611
1
L
Loki
7,725
483
80
5
0
309,447
1
L
Izanami
6,424
402
74
5
0
271,320
2
W
Anhur
11,004
688
136
9
0
300,016
3
W
Morgan Le Fay
8,769
548
84
5
0
261,911
3
L
Scylla
7,997
500
91
6
0
270,896
3
L
Cthulhu
7,702
481
82
5
0
271,372
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role