Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DeadlyJosh2010
Tiamat
Level 62
God Stats
1W - 1L
1,298 SR
Queue Stats
49W - 61L
1,420 Elo+
Solo
Cerberus
Cerberus
DireWolf13
Cerberus
Level 89
God Stats
1W - 1L
1,606 SR
Queue Stats
157W - 144L
1,516 Elo+
Party 1
Ra
Ra
Roryen
Ra
Level 81
God Stats
2W - 0L
1,778 SR
Queue Stats
253W - 230L
1,391 Elo+
Solo
Susano
Susano
pastelera24
Susano
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 163L
1,488 Elo+
Party 1
Team Averages
Level 97
1,536 SR
1,463 Elo+

VS

Team Averages
Level 131
1,518 SR
1,457 Elo+
Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DerFliegel
Odin
Level 160
God Stats
4W - 8L
1,565 SR
Queue Stats
920W - 1,010L
1,439 Elo+
Solo
Anhur
Anhur
InvictumDeus
Anhur
Level 83
God Stats
1W - 1L
1,750 SR
Queue Stats
60W - 44L
1,500 Elo+
Solo
Amaterasu
Amaterasu
gasta
Amaterasu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 142L
1,418 Elo+
Solo
Yemoja
Yemoja
shieldex
Yemoja
Level 128
God Stats
1W - 4L
1,274 SR
Queue Stats
145W - 131L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 1 / 12
9,326
848
9,630
6,361
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
8 / 2 / 6
9,769
888
10,606
9,656
7,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
DireWolf13
Cerberus
17
5 / 1 / 13
9,719
884
10,089
9,278
13,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ra
16
5 / 2 / 9
9,464
860
7,913
6,270
5,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
12
2 / 4 / 9
8,350
759
5,094
7,969
3,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
2 / 7 / 4
7,924
720
4,363
14,614
6,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
4 / 3 / 4
8,377
762
5,796
9,428
7,724
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 5 / 5
8,177
743
6,376
8,503
3,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
gasta
Amaterasu
14
0 / 4 / 7
7,055
641
6,284
12,569
4,497
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
shieldex
Yemoja
10
0 / 3 / 3
6,897
627
3,980
5,877
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
32
22
Kills
9
10
Deaths
22
49
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
12
8
L
Bakasura
 
Bakasura
2
7
4
0.57
W
8
2
6
5.5
L
4
3
4
2
W
Cerberus
DireWolf13
Cerberus
5
1
13
11.5
L
3
5
5
1.1
W
Ra
5
2
9
4.75
L
Amaterasu
gasta
Amaterasu
0
4
7
0.88
W
Susano
2
4
9
1.63
L
Yemoja
shieldex
Yemoja
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,332
Damage
26,799
39,534
Taken
50,991
32,785
Mitigated
23,702
19,928
Healing
9,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,630
266
649
2,119
6,361
2,539
454
773
5,588
32,301
0
L
Bakasura
 
Bakasura
4,363
2,802
456
2,044
14,614
6,564
0
9,655
4,959
0
8,147
W
10,606
697
439
2,851
9,656
7,279
685
618
8,609
21,037
0
L
5,796
672
882
589
9,428
7,724
0
7,600
1,828
0
12,175
W
Cerberus
DireWolf13
Cerberus
10,089
954
721
3,014
9,278
13,435
310
1,463
7,745
17,652
0
L
6,376
2,775
0
485
8,503
3,128
0
6,611
1,892
0
16,855
W
Ra
7,913
800
5,930
2,219
6,270
5,805
513
710
5,230
24,376
0
L
Amaterasu
gasta
Amaterasu
6,284
873
645
2,701
12,569
4,497
0
8,889
3,680
0
12,383
W
Susano
5,094
1,433
919
1,067
7,969
3,727
2,047
416
7,513
0
8,900
L
Yemoja
shieldex
Yemoja
3,980
32
320
933
5,877
1,789
0
5,483
394
8,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,628
Gold Earned
38,430
139
Minions Killed
70
0
Camps Cleared
0
963,728
Distance Traveled
703,333
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,326
848
36
3
0
159,022
1
L
Bakasura
7,924
720
19
2
0
143,589
0
W
Tiamat
9,769
888
27
2
0
204,421
0
L
Odin
8,377
762
17
2
0
150,053
0
W
Cerberus
9,719
884
22
2
0
220,801
1
L
Anhur
8,177
743
19
2
0
134,237
1
W
Ra
9,464
860
38
3
0
207,762
0
L
Amaterasu
7,055
641
11
1
0
198,181
0
W
Susano
8,350
759
16
1
0
171,722
0
L
Yemoja
6,897
627
4
0
0
77,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role