Player Matchup

Hachiman
Hachiman
Platinum III
 
Hachiman
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond IV
Elixer666
Ymir
Diamond IV
Level 160
God Stats
19W - 17L
1,678 SR
Queue Stats
454W - 452L
2,202 MMR
Solo
Achilles
Achilles
Masters
SARMsGoblin
Achilles
Masters
Level 56
God Stats
6W - 1L
2,007 SR
Queue Stats
131W - 108L
2,206 MMR
Party 1
Sol
Sol
Diamond III
TheMattata
Sol
Diamond III
Level 157
God Stats
16W - 14L
1,667 SR
Queue Stats
223W - 210L
2,099 MMR
Party 1
Arachne
Arachne
Diamond IV
Theoldtoxic
Arachne
Diamond IV
Level 126
God Stats
8W - 1L
1,874 SR
Queue Stats
53W - 40L
2,181 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,745 SR
2,038 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,678 SR
2,151 MMR
Baba Yaga
Baba Yaga
Diamond IV
IsHoveling
Baba Yaga
Diamond IV
Level 160
God Stats
6W - 3L
1,763 SR
Queue Stats
205W - 213L
2,098 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
RoyGamerPro
Sun Wukong
Diamond IV
Level 157
God Stats
17W - 12L
1,640 SR
Queue Stats
170W - 150L
2,246 MMR
Solo
Anhur
Anhur
Diamond III
Sasuke
Anhur
Diamond III
Level 125
God Stats
25W - 9L
1,923 SR
Queue Stats
110W - 75L
2,318 MMR
Solo
He Bo
He Bo
Platinum II
brandnewMe
He Bo
Platinum II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 42L
1,939 MMR
Solo
Terra
Terra
Diamond IV
shawdowtaot
Terra
Diamond IV
Level 127
God Stats
2W - 2L
1,562 SR
Queue Stats
161W - 129L
2,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
6 / 7 / 6
17,615
568
18,250
32,577
13,313
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
19
0 / 4 / 19
14,687
474
11,554
35,130
41,567
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
SARMsGoblin
Achilles
20
9 / 1 / 7
19,402
626
27,271
31,171
54,174
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 3 / 7
17,994
580
27,014
30,213
14,057
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Theoldtoxic
Arachne
20
14 / 4 / 9
20,514
662
26,810
35,857
19,906
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
OsirisPersephoneOdinTiamat

VS

Bans
Morgan Le FayAthenaSobekYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
IsHoveling
Baba Yaga
20
4 / 7 / 5
15,646
505
29,462
19,822
9,777
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
RoyGamerPro
Sun Wukong
20
5 / 4 / 3
15,538
501
26,526
33,434
38,691
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Sasuke
Anhur
20
7 / 10 / 4
16,219
523
29,782
31,563
13,606
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
20
3 / 11 / 6
15,112
487
18,345
26,579
22,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

18
0 / 4 / 10
12,748
411
10,450
26,301
37,062
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
47
36
Kills
19
19
Deaths
36
48
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
7
6
1.29
W
Ymir
0
4
19
2.38
L
Baba Yaga
IsHoveling
Baba Yaga
4
7
5
0.93
L
Sun Wukong
RoyGamerPro
Sun Wukong
5
4
3
1.63
W
Achilles
SARMsGoblin
Achilles
9
1
7
12.5
L
Anhur
Sasuke
Anhur
7
10
4
0.9
W
7
3
7
3.5
W
Arachne
Theoldtoxic
Arachne
14
4
9
4.63
L
He Bo
3
11
6
0.55
L
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,899
Damage
114,565
164,948
Taken
137,699
143,017
Mitigated
121,635
68,968
Healing
31,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
18,250
11,895
0
12,316
32,577
13,313
6,997
4,609
27,764
0
166,384
W
Ymir
11,554
1,994
304
3,610
35,130
41,567
568
16,166
18,519
43,847
0
L
Baba Yaga
IsHoveling
Baba Yaga
29,462
156
0
5,218
19,822
9,777
0
5,359
14,463
131,812
0
L
Sun Wukong
RoyGamerPro
Sun Wukong
26,526
4,355
0
12,434
33,434
38,691
549
9,246
24,188
18,282
101,248
W
Achilles
SARMsGoblin
Achilles
27,271
8,838
0
10,034
31,171
54,174
156
12,932
17,207
0
144,170
L
Anhur
Sasuke
Anhur
29,782
19,089
0
5,242
31,563
13,606
4,779
4,374
27,189
0
159,398
W
27,014
8,237
0
21,708
30,213
14,057
5,446
18,561
11,400
147,419
0
W
Arachne
Theoldtoxic
Arachne
26,810
17,397
0
20,996
35,857
19,906
5,678
15,177
20,225
0
197,340
L
He Bo
18,345
663
0
3,409
26,579
22,499
216
9,272
17,307
126,493
0
L
10,450
1,297
2,508
2,843
26,301
37,062
198
10,693
15,608
41,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

90,212
Gold Earned
75,263
851
Minions Killed
884
0
Camps Cleared
0
3,062,513
Distance Traveled
2,911,186
66
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
17,615
568
178
6
0
486,941
8
W
Ymir
14,687
474
46
1
0
607,876
36
L
Baba Yaga
15,646
505
215
7
0
568,713
4
L
Sun Wukong
15,538
501
198
6
0
652,691
12
W
Achilles
19,402
626
228
7
0
665,409
4
L
Anhur
16,219
523
229
7
0
510,251
7
W
Sol
17,994
580
189
6
0
588,969
6
W
Arachne
20,514
662
210
7
0
713,318
12
L
He Bo
15,112
487
192
6
0
539,297
4
L
Terra
12,748
411
50
2
0
640,234
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role