Player Matchup

Charybdis
Charybdis
KeN Da SaMuRaii
Charybdis
Level 155
God Stats
3W - 11L
1,099 SR
Queue Stats
710W - 829L
1,444 Elo+
Party 2
Sylvanus
Sylvanus
Killer_Squad693
Sylvanus
Level 134
God Stats
8W - 8L
1,598 SR
Queue Stats
266W - 265L
1,459 Elo+
Solo
Hercules
Hercules
Saucedntfwu
Hercules
Level 74
God Stats
5W - 2L
1,495 SR
Queue Stats
138W - 153L
1,432 Elo+
Solo
Olorun
Olorun
TicTheGriot
Olorun
Level 160
God Stats
10W - 11L
1,539 SR
Queue Stats
1,002W - 1,146L
1,421 Elo+
Party 2
King Arthur
King Arthur
ZeoBro
King Arthur
Level 147
God Stats
15W - 21L
1,468 SR
Queue Stats
379W - 426L
1,440 Elo+
Party 2
Team Averages
Level 134
1,440 SR
1,439 Elo+

VS

Team Averages
Level 123
1,545 SR
1,459 Elo+
Nu Wa
Nu Wa
BlacJac300
Nu Wa
Level 109
God Stats
7W - 3L
1,685 SR
Queue Stats
221W - 194L
1,446 Elo+
Party 1
Geb
Geb
DarthPhingerz12
Geb
Level 160
God Stats
9W - 5L
1,540 SR
Queue Stats
472W - 517L
1,440 Elo+
Solo
Mercury
Mercury
JohnAllynMyth
Mercury
Level 141
God Stats
1W - 3L
1,265 SR
Queue Stats
1,189W - 1,142L
1,499 Elo+
Solo
Cerberus
Cerberus
Kimmikins444
Cerberus
Level 49
God Stats
4W - 4L
1,674 SR
Queue Stats
150W - 151L
1,441 Elo+
Party 1
Hou Yi
Hou Yi
Stemlid
Hou Yi
Level 158
God Stats
21W - 21L
1,563 SR
Queue Stats
568W - 573L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KeN Da SaMuRaii
Charybdis
16
2 / 2 / 1
9,710
422
6,170
13,302
4,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
15
0 / 2 / 2
8,713
379
6,009
12,296
11,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Saucedntfwu
Hercules
17
1 / 1 / 3
10,444
454
6,093
20,807
12,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
19
4 / 1 / 0
11,503
500
6,297
10,458
4,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

King Arthur
ZeoBro
King Arthur
18
3 / 2 / 4
11,211
487
14,855
22,405
17,561
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
2 / 1 / 2
10,526
458
18,204
10,202
4,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 3
8,394
365
7,744
12,145
7,513
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
17
4 / 4 / 2
10,671
464
9,027
15,349
9,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Kimmikins444
Cerberus
17
1 / 1 / 0
10,390
452
8,376
16,208
16,394
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Stemlid
Hou Yi
17
0 / 3 / 3
10,197
443
7,577
16,572
6,058
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
10
Kills
8
8
Deaths
10
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
2
1
2
3
L
1
1
3
2.5
L
Mercury
4
4
2
1.25
W
Charybdis
KeN Da SaMuRaii
Charybdis
2
2
1
1.25
W
Sylvanus
0
2
2
0.5
L
Cerberus
Kimmikins444
Cerberus
1
1
0
1
W
Hercules
Saucedntfwu
Hercules
1
1
3
2.5
L
Hou Yi
Stemlid
Hou Yi
0
3
3
0.5
W
Olorun
4
1
0
4
W
King Arthur
ZeoBro
King Arthur
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,424
Damage
50,928
79,268
Taken
70,476
50,383
Mitigated
43,418
34,602
Healing
16,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
18,204
3,050
250
1,995
10,202
4,262
221
2,141
8,061
74,133
0
L
7,744
568
425
1,709
12,145
7,513
0
2,990
9,155
30,433
0
L
Mercury
9,027
4,679
0
3,522
15,349
9,191
0
1,170
14,179
0
85,999
W
Charybdis
KeN Da SaMuRaii
Charybdis
6,170
2,865
0
4,787
13,302
4,483
606
4,942
8,168
0
56,639
W
Sylvanus
6,009
2,198
2,522
5,355
12,296
11,494
56
5,253
6,835
31,941
10,501
L
Cerberus
Kimmikins444
Cerberus
8,376
476
0
6,299
16,208
16,394
0
1,259
14,949
64,245
0
W
Hercules
Saucedntfwu
Hercules
6,093
1,572
0
9,160
20,807
12,513
358
8,712
11,619
0
75,344
L
Hou Yi
Stemlid
Hou Yi
7,577
1,887
0
2,729
16,572
6,058
1,334
3,991
12,581
0
84,889
W
Olorun
6,297
2,674
904
4,941
10,458
4,332
3,170
4,557
5,485
73,215
9,764
W
King Arthur
ZeoBro
King Arthur
14,855
1,514
0
6,933
22,405
17,561
324
9,532
12,518
0
76,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,581
Gold Earned
50,178
580
Minions Killed
603
0
Camps Cleared
0
2,121,599
Distance Traveled
1,994,982
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,526
458
133
6
0
398,760
7
L
Geb
8,394
365
49
2
0
357,904
1
L
Mercury
10,671
464
111
5
0
454,477
8
W
Charybdis
9,710
422
105
5
0
407,953
0
W
Sylvanus
8,713
379
61
3
0
382,657
9
L
Cerberus
10,390
452
167
7
0
385,435
2
W
Hercules
10,444
454
123
5
0
488,848
3
L
Hou Yi
10,197
443
143
6
0
398,406
6
W
Olorun
11,503
500
157
7
0
411,970
7
W
King Arthur
11,211
487
134
6
0
430,171
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role