Player Matchup

Charybdis
Charybdis
Andresvh
Charybdis
Level 7
God Stats
1W - 2L
1,172 SR
Queue Stats
1W - 5L
1,098 Elo+
Solo
Kukulkan
Kukulkan
Vilorbis
Kukulkan
Level 28
God Stats
18W - 15L
1,436 SR
Queue Stats
110W - 119L
1,396 Elo+
Solo
Thanatos
Thanatos
josejuan-elgrang
Thanatos
Level 21
God Stats
5W - 1L
1,500 SR
Queue Stats
40W - 50L
1,315 Elo+
Solo
Team Averages
Level 19
1,369 SR
1,270 Elo+

VS

Team Averages
Level 46
1,446 SR
1,287 Elo+
Cthulhu
Cthulhu
Azarkan
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,199 Elo+
Party 1
Hou Yi
Hou Yi
RatãoW
Hou Yi
Level 26
God Stats
0W - 2L
1,337 SR
Queue Stats
0W - 4L
1,162 Elo+
Party 1
Sol
Sol
solar-will9
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Andresvh
Charybdis
9
1 / 4 / 7
7,226
657
2,176
4,929
1,710
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Vilorbis
Kukulkan
15
11 / 0 / 5
9,875
898
17,215
7,073
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 2 / 6
8,285
753
2,986
5,650
2,695
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Azarkan
Cthulhu
11
2 / 4 / 3
6,999
636
5,388
10,625
11,358
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
RatãoW
Hou Yi
11
3 / 4 / 1
7,072
643
3,419
9,121
3,343
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 8 / 3
6,455
587
3,293
6,599
1,664
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
16
Kills
6
6
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Andresvh
Charybdis
1
4
7
1.13
L
Cthulhu
Azarkan
Cthulhu
2
4
3
0.88
L
Hou Yi
RatãoW
Hou Yi
3
4
1
0.88
W
Kukulkan
Vilorbis
Kukulkan
11
0
5
13.5
W
4
2
6
3.5
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,377
Damage
12,100
17,652
Taken
26,345
7,279
Mitigated
16,365
7,192
Healing
1,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Andresvh
Charybdis
2,176
701
0
0
4,929
1,710
253
2,641
2,288
0
5,977
L
Cthulhu
Azarkan
Cthulhu
5,388
630
0
0
10,625
11,358
0
6,600
3,760
16,735
0
L
Hou Yi
RatãoW
Hou Yi
3,419
1,184
0
1,063
9,121
3,343
125
6,594
2,221
0
19,811
W
Kukulkan
Vilorbis
Kukulkan
17,215
1,547
0
3,502
7,073
2,874
856
3,908
3,165
53,796
0
W
2,986
1,037
0
3,690
5,650
2,695
0
2,604
3,046
0
14,919
L
3,293
943
0
386
6,599
1,664
302
3,457
2,899
3,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,386
Gold Earned
20,526
133
Minions Killed
61
8
Camps Cleared
2
528,387
Distance Traveled
512,481
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,226
657
5
0
0
139,130
0
L
Cthulhu
6,999
636
26
2
0
209,481
7
L
Hou Yi
7,072
643
32
3
2
182,288
4
W
Kukulkan
9,875
898
105
10
3
214,107
4
W
Thanatos
8,285
753
23
2
5
175,150
1
L
Sol
6,455
587
3
0
0
120,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role