Player Matchup

Cthulhu
Cthulhu
DSyR Cwdrace
Cthulhu
Level 115
God Stats
3W - 2L
1,525 SR
Queue Stats
154W - 142L
1,545 Elo+
Solo
Kukulkan
Kukulkan
FIFTY_DIGO_KR
Kukulkan
Level 147
God Stats
15W - 19L
1,502 SR
Queue Stats
224W - 207L
1,552 Elo+
Solo
Ares
Ares
Shmidrick
Ares
Level 95
God Stats
37W - 42L
1,512 SR
Queue Stats
505W - 492L
1,500 Elo+
Solo
Hun Batz
Hun Batz
X1xELxDIABLOx1X
Hun Batz
Level 106
God Stats
4W - 6L
1,406 SR
Queue Stats
108W - 109L
1,530 Elo+
Solo
Jing Wei
Jing Wei
YNW Donny
Jing Wei
Level 103
God Stats
3W - 2L
1,534 SR
Queue Stats
503W - 449L
1,563 Elo+
Solo
Team Averages
Level 113
1,496 SR
1,538 Elo+

VS

Team Averages
Level 87
1,496 SR
1,493 Elo+
Set
Set
Caeruleum Mors
Set
Level 99
God Stats
8W - 14L
1,499 SR
Queue Stats
538W - 515L
1,522 Elo+
Solo
Ymir
Ymir
MiddleBumper
Ymir
Level 82
God Stats
14W - 25L
1,640 SR
Queue Stats
642W - 611L
1,518 Elo+
Solo
Danzaburou
Danzaburou
windowmud
Danzaburou
Level 84
God Stats
4W - 6L
1,197 SR
Queue Stats
10W - 19L
1,454 Elo+
Solo
Scylla
Scylla
xXLopez-PRXx
Scylla
Level 68
God Stats
14W - 17L
1,488 SR
Queue Stats
319W - 362L
1,451 Elo+
Party 1
Sylvanus
Sylvanus
x_X_Javy_Lopez_X
Sylvanus
Level 100
God Stats
14W - 14L
1,654 SR
Queue Stats
645W - 680L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DSyR Cwdrace
Cthulhu
17
1 / 1 / 4
10,542
586
12,308
11,763
8,765
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
FIFTY_DIGO_KR
Kukulkan
18
6 / 0 / 5
11,350
631
10,446
6,759
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ares
14
6 / 1 / 8
10,000
556
11,967
15,898
14,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
18
9 / 2 / 5
11,354
631
9,968
10,833
4,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
YNW Donny
Jing Wei
16
0 / 2 / 5
9,543
530
3,300
8,762
2,748
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
8,765
487
4,448
12,092
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 4 / 1
8,766
487
5,156
18,261
6,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
windowmud
Danzaburou
13
3 / 5 / 1
8,706
484
8,746
9,778
3,579
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
15
0 / 5 / 0
8,658
481
3,385
10,073
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 6 / 3
7,622
423
7,386
18,577
13,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
22
Kills
6
6
Deaths
22
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Cthulhu
DSyR Cwdrace
Cthulhu
1
1
4
3
W
Kukulkan
FIFTY_DIGO_KR
Kukulkan
6
0
5
8.5
L
0
4
1
0.13
W
Ares
6
1
8
10
W
Hun Batz
9
2
5
5.75
W
Jing Wei
YNW Donny
Jing Wei
0
2
5
1.25
L
Danzaburou
windowmud
Danzaburou
3
5
1
0.7
L
Scylla
0
5
0
0
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,989
Damage
29,121
54,015
Taken
68,781
33,704
Mitigated
32,394
22,711
Healing
18,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,448
1,407
0
1,338
12,092
4,590
0
4,546
7,486
0
59,970
W
Cthulhu
DSyR Cwdrace
Cthulhu
12,308
2,147
50
5,267
11,763
8,765
432
5,095
6,668
73,070
0
W
Kukulkan
FIFTY_DIGO_KR
Kukulkan
10,446
1,582
157
2,843
6,759
3,195
308
2,518
4,153
77,973
0
L
5,156
1,283
0
5,940
18,261
6,854
0
12,051
6,210
52,035
0
W
Ares
11,967
917
631
5,158
15,898
14,784
292
3,880
11,966
22,524
0
W
Hun Batz
9,968
3,819
0
5,470
10,833
4,212
2,094
1,406
9,365
0
87,440
W
Jing Wei
YNW Donny
Jing Wei
3,300
2,222
0
3,135
8,762
2,748
1,917
2,198
6,564
0
65,909
L
Danzaburou
windowmud
Danzaburou
8,746
5,753
0
1,671
9,778
3,579
941
3,988
5,740
0
53,869
L
Scylla
3,385
0
0
2,489
10,073
3,403
52
3,458
6,425
60,078
0
L
7,386
2,053
542
6,785
18,577
13,968
0
10,321
8,148
29,929
10,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,789
Gold Earned
42,517
583
Minions Killed
506
0
Camps Cleared
0
1,798,816
Distance Traveled
1,532,500
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,765
487
102
6
0
367,388
5
W
Cthulhu
10,542
586
148
8
0
319,704
2
W
Kukulkan
11,350
631
151
8
0
354,569
3
L
Ymir
8,766
487
101
6
0
275,496
5
W
Ares
10,000
556
23
1
0
366,741
8
W
Hun Batz
11,354
631
129
7
0
411,085
6
W
Jing Wei
9,543
530
132
7
0
346,717
3
L
Danzaburou
8,706
484
97
5
0
296,258
3
L
Scylla
8,658
481
141
8
0
295,112
10
L
Sylvanus
7,622
423
65
4
0
298,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role