Player Matchup

Hercules
Hercules
BadDecisionsInc
Hercules
Level 95
God Stats
3W - 0L
1,887 SR
Queue Stats
87W - 33L
1,700 Elo+
Party 1
Ra
Ra
Donurito
Ra
Level 100
God Stats
7W - 1L
1,765 SR
Queue Stats
89W - 32L
1,722 Elo+
Party 1
Mercury
Mercury
ThatFatFunnyKid
Mercury
Level 27
God Stats
1W - 0L
1,745 SR
Queue Stats
91W - 34L
1,706 Elo+
Party 1
Team Averages
Level 74
1,799 SR
1,710 Elo+

VS

Team Averages
Level 81
1,479 SR
1,521 Elo+
Charybdis
Charybdis
FatefulSol
Charybdis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,533 Elo+
Party 2
Sylvanus
Sylvanus
Imabearman
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,508 Elo+
Party 2
Zeus
Zeus
Jwm7100
Zeus
Level 101
God Stats
6W - 8L
1,436 SR
Queue Stats
196W - 242L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 2 / 16
9,471
677
12,023
16,766
11,783
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
11 / 0 / 11
11,518
823
15,994
5,633
1,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
8 / 3 / 6
10,079
720
6,089
9,207
3,290
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FatefulSol
Charybdis
10
0 / 9 / 3
7,579
541
3,613
12,439
5,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Imabearman
Sylvanus
12
1 / 5 / 3
8,001
572
4,715
15,713
16,077
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
Jwm7100
Zeus
12
4 / 8 / 0
8,644
617
11,551
11,398
4,931
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
22
Kills
5
5
Deaths
22
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
2
16
5.5
W
11
0
11
16.5
L
Charybdis
FatefulSol
Charybdis
0
9
3
0.17
L
Sylvanus
Imabearman
Sylvanus
1
5
3
0.5
L
Zeus
Jwm7100
Zeus
4
8
0
0.5
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,106
Damage
19,879
31,606
Taken
39,550
16,997
Mitigated
26,089
10,599
Healing
3,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
12,023
3,727
0
2,984
16,766
11,783
0
6,665
10,101
0
21,507
W
15,994
2,989
3,497
3,998
5,633
1,924
783
4,343
1,290
61,748
0
L
Charybdis
FatefulSol
Charybdis
3,613
1,412
0
515
12,439
5,081
0
3,840
8,599
0
19,905
L
Sylvanus
Imabearman
Sylvanus
4,715
1,533
833
2,016
15,713
16,077
0
7,363
8,350
12,177
0
L
Zeus
Jwm7100
Zeus
11,551
1,507
0
358
11,398
4,931
210
5,223
6,175
37,075
0
W
6,089
4,055
0
120
9,207
3,290
0
5,589
3,618
0
17,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,068
Gold Earned
24,224
177
Minions Killed
121
7
Camps Cleared
4
864,637
Distance Traveled
622,264
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,471
677
20
1
1
288,367
3
W
Ra
11,518
823
136
10
2
288,751
1
L
Charybdis
7,579
541
44
3
1
206,760
0
L
Sylvanus
8,001
572
10
1
0
218,185
2
L
Zeus
8,644
617
67
5
3
197,319
3
W
Mercury
10,079
720
21
2
4
287,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role