Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Juolaus
Bellona
Level 108
God Stats
1W - 2L
1,292 SR
Queue Stats
133W - 127L
1,472 Elo+
Solo
Charybdis
Charybdis
SI-DEATH
Charybdis
Level 76
God Stats
1W - 4L
1,458 SR
Queue Stats
256W - 288L
1,401 Elo+
Solo
Sol
Sol
ZeKo 57
Sol
Level 109
God Stats
0W - 3L
1,474 SR
Queue Stats
90W - 93L
1,378 Elo+
Solo
Sylvanus
Sylvanus
jontxu-no_fear
Sylvanus
Level 75
God Stats
36W - 17L
1,593 SR
Queue Stats
149W - 126L
1,553 Elo+
Party 2
Team Averages
Level 87
1,463 SR
1,461 Elo+

VS

Team Averages
Level 116
1,541 SR
1,567 Elo+
Tyr
Tyr
 
Tyr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
I_Antik_l
Fenrir
Level 156
God Stats
8W - 9L
1,357 SR
Queue Stats
408W - 223L
1,609 Elo+
Party 1
Medusa
Medusa
Resuky
Medusa
Level 15
God Stats
18W - 15L
1,637 SR
Queue Stats
93W - 77L
1,522 Elo+
Party 1
Chronos
Chronos
erthia
Chronos
Level 158
God Stats
17W - 5L
1,759 SR
Queue Stats
716W - 434L
1,626 Elo+
Party 1
Yemoja
Yemoja
herrDoktor_Tenma
Yemoja
Level 129
God Stats
3W - 1L
1,452 SR
Queue Stats
239W - 172L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 1 / 1
6,950
463
3,396
8,569
6,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bellona
Juolaus
Bellona
14
3 / 2 / 2
8,235
549
6,956
10,929
8,754
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
SI-DEATH
Charybdis
10
0 / 7 / 3
6,108
407
5,235
9,085
2,797
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
12
1 / 6 / 1
6,939
463
4,899
11,637
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
13
5 / 3 / 2
8,224
548
8,771
13,224
6,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 2 / 2
8,429
562
7,057
9,466
6,001
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
I_Antik_l
Fenrir
14
7 / 3 / 2
9,326
622
9,529
12,122
5,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Medusa
Resuky
Medusa
14
2 / 1 / 4
8,770
585
6,228
6,784
2,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
erthia
Chronos
16
8 / 3 / 5
10,241
683
15,908
13,797
5,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 1 / 9
7,702
513
2,188
6,729
3,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
10
Kills
19
19
Deaths
10
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
1
1
1.5
W
Tyr
 
Tyr
2
2
2
1.5
W
Fenrir
I_Antik_l
Fenrir
7
3
2
2.67
L
Bellona
Juolaus
Bellona
3
2
2
2
W
Medusa
Resuky
Medusa
2
1
4
4
L
Charybdis
SI-DEATH
Charybdis
0
7
3
0.21
L
Sol
1
6
1
0.25
W
Chronos
erthia
Chronos
8
3
5
3.5
W
0
1
9
4.5
L
Sylvanus
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,257
Damage
40,910
53,444
Taken
48,898
27,986
Mitigated
22,948
16,414
Healing
19,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,396
1,082
0
2,662
8,569
6,797
0
2,676
5,893
17,050
0
W
Tyr
 
Tyr
7,057
1,022
0
3,568
9,466
6,001
480
2,229
7,237
0
41,885
W
Fenrir
I_Antik_l
Fenrir
9,529
2,915
0
3,973
12,122
5,650
0
3,327
8,795
0
58,269
L
Bellona
Juolaus
Bellona
6,956
1,997
0
3,514
10,929
8,754
0
199
10,730
0
47,030
W
Medusa
Resuky
Medusa
6,228
2,984
0
2,596
6,784
2,270
3,246
2,364
4,420
0
71,344
L
Charybdis
SI-DEATH
Charybdis
5,235
2,409
11
761
9,085
2,797
570
5,348
3,737
0
23,356
L
Sol
4,899
625
0
4,533
11,637
2,754
0
3,007
8,630
41,649
0
W
Chronos
erthia
Chronos
15,908
7,297
0
5,865
13,797
5,152
281
6,547
7,250
64,358
7,919
W
2,188
736
1,323
1,695
6,729
3,875
116
2,131
4,598
15,880
0
L
Sylvanus
8,771
1,807
725
4,208
13,224
6,884
288
5,139
8,085
39,093
10,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,456
Gold Earned
44,468
302
Minions Killed
452
0
Camps Cleared
0
1,307,352
Distance Traveled
1,397,687
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,950
463
24
2
0
288,036
0
W
Tyr
8,429
562
93
6
0
286,763
2
W
Fenrir
9,326
622
92
6
0
288,271
4
L
Bellona
8,235
549
82
5
0
285,793
5
W
Medusa
8,770
585
122
8
0
268,087
5
L
Charybdis
6,108
407
32
2
0
218,007
1
L
Sol
6,939
463
78
5
0
257,504
1
W
Chronos
10,241
683
127
8
0
266,354
2
W
Yemoja
7,702
513
18
1
0
288,212
6
L
Sylvanus
8,224
548
86
6
0
258,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role