Player Matchup

Danzaburou
Danzaburou
Berni1712
Danzaburou
Level 28
God Stats
19W - 26L
1,383 SR
Queue Stats
51W - 82L
1,344 Elo+
Solo
Horus
Horus
Gurald
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,179 Elo+
Solo
Nemesis
Nemesis
Sup3rTTroll
Nemesis
Level 26
God Stats
4W - 6L
1,553 SR
Queue Stats
35W - 37L
1,440 Elo+
Solo
Cthulhu
Cthulhu
Wiewich
Cthulhu
Level 17
God Stats
9W - 13L
1,259 SR
Queue Stats
166W - 197L
1,290 Elo+
Solo
Nu Wa
Nu Wa
kankulator
Nu Wa
Level 26
God Stats
2W - 2L
1,609 SR
Queue Stats
63W - 88L
1,314 Elo+
Solo
Team Averages
Level 23
1,461 SR
1,313 Elo+

VS

Team Averages
Level 19
1,396 SR
1,363 Elo+
Artemis
Artemis
 
Artemis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Anin507
Hades
Level 25
God Stats
11W - 13L
1,299 SR
Queue Stats
36W - 41L
1,327 Elo+
Party 1
Bacchus
Bacchus
Baarrabas
Bacchus
Level 9
God Stats
5W - 4L
1,374 SR
Queue Stats
9W - 9L
1,447 Elo+
Party 1
Fenrir
Fenrir
Dantê1
Fenrir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 21L
1,286 Elo+
Solo
Tiamat
Tiamat
Pendra
Tiamat
Level 16
God Stats
4W - 7L
1,305 SR
Queue Stats
6W - 15L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Berni1712
Danzaburou
18
14 / 5 / 3
12,972
590
15,473
26,332
9,420
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Gurald
Horus
15
3 / 10 / 5
9,978
454
8,080
22,199
7,863
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
Sup3rTTroll
Nemesis
16
7 / 7 / 6
11,107
505
14,789
19,180
9,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Wiewich
Cthulhu
14
1 / 11 / 10
9,947
452
13,211
24,533
16,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
11
2 / 11 / 6
8,581
390
14,423
12,735
3,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
6 / 6 / 6
13,117
596
15,108
13,958
4,892
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hades
Anin507
Hades
18
12 / 2 / 7
12,830
583
21,793
18,494
9,355
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Baarrabas
Bacchus
15
4 / 9 / 16
11,524
524
10,801
16,186
14,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Dantê1
Fenrir
18
11 / 5 / 5
12,813
582
14,553
18,066
10,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Pendra
Tiamat
19
11 / 6 / 6
12,816
583
17,286
18,869
12,108
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
84
27
Kills
44
44
Deaths
28
30
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
6
6
1.5
W
Hades
Anin507
Hades
12
2
7
7.75
W
Bacchus
Baarrabas
Bacchus
4
9
16
1.33
L
Danzaburou
Berni1712
Danzaburou
14
5
3
3.1
W
Fenrir
Dantê1
Fenrir
11
5
5
2.7
L
Horus
Gurald
Horus
3
10
5
0.55
W
Tiamat
Pendra
Tiamat
11
6
6
2.33
L
Nemesis
Sup3rTTroll
Nemesis
7
7
6
1.43
L
Cthulhu
Wiewich
Cthulhu
1
11
10
0.55
L
Nu Wa
2
11
6
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,976
Damage
79,541
104,979
Taken
85,573
46,428
Mitigated
52,140
23,336
Healing
23,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,108
8,082
0
4,777
13,958
4,892
5,161
4,797
9,161
0
78,894
W
Hades
Anin507
Hades
21,793
2,971
439
8,387
18,494
9,355
2,074
5,703
12,791
66,909
0
W
Bacchus
Baarrabas
Bacchus
10,801
2,346
0
452
16,186
14,879
643
3,523
12,663
24,132
0
L
Danzaburou
Berni1712
Danzaburou
15,473
8,204
416
14,680
26,332
9,420
759
6,205
20,127
0
80,989
W
Fenrir
Dantê1
Fenrir
14,553
5,046
0
3,653
18,066
10,906
640
4,744
13,322
0
83,534
L
Horus
Gurald
Horus
8,080
4,321
470
2,719
22,199
7,863
729
16,042
6,157
0
38,813
W
Tiamat
Pendra
Tiamat
17,286
2,190
757
4,936
18,869
12,108
1,983
8,867
10,002
68,458
0
L
Nemesis
Sup3rTTroll
Nemesis
14,789
6,967
0
2,418
19,180
9,025
0
7,907
11,273
0
67,282
L
Cthulhu
Wiewich
Cthulhu
13,211
1,570
437
2,196
24,533
16,185
149
15,087
9,446
39,592
0
L
Nu Wa
14,423
3,521
0
0
12,735
3,935
189
4,801
7,934
31,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,585
Gold Earned
63,100
377
Minions Killed
499
0
Camps Cleared
0
1,751,525
Distance Traveled
1,859,088
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,117
596
142
6
0
348,375
2
W
Hades
12,830
583
108
5
0
389,012
0
W
Bacchus
11,524
524
26
1
0
337,644
1
L
Danzaburou
12,972
590
115
5
0
332,592
2
W
Fenrir
12,813
582
96
4
0
426,831
0
L
Horus
9,978
454
60
3
0
333,753
1
W
Tiamat
12,816
583
127
6
0
357,226
2
L
Nemesis
11,107
505
102
5
0
420,463
2
L
Cthulhu
9,947
452
65
3
0
389,657
0
L
Nu Wa
8,581
390
35
2
0
275,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role