Player Matchup

Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Julio200604
Hercules
Level 68
God Stats
1W - 2L
1,715 SR
Queue Stats
35W - 53L
1,428 Elo+
Solo
Team Averages
Level 126
1,572 SR
1,476 Elo+

VS

Team Averages
Level 95
1,590 SR
1,657 Elo+
Guan Yu
Guan Yu
Deuvenpoot
Guan Yu
Level 148
God Stats
6W - 0L
1,808 SR
Queue Stats
232W - 74L
1,907 Elo+
Party 1
Thoth
Thoth
ImJustBetterEU
Thoth
Level 112
God Stats
10W - 2L
1,764 SR
Queue Stats
227W - 62L
1,903 Elo+
Party 1
Nemesis
Nemesis
YukikazeType
Nemesis
Level 26
God Stats
8W - 18L
1,199 SR
Queue Stats
98W - 171L
1,160 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 1 / 1
7,868
605
7,554
10,632
6,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
 
Sylvanus
10
0 / 3 / 2
7,293
561
3,908
11,067
8,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Julio200604
Hercules
10
1 / 3 / 1
7,711
593
4,440
10,446
4,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Deuvenpoot
Guan Yu
14
4 / 0 / 3
9,315
717
9,702
11,369
6,981
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 0 / 4
9,222
709
15,348
4,414
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
YukikazeType
Nemesis
11
0 / 2 / 4
7,762
597
1,872
7,850
2,230
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
7
7
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
1
1
1.5
L
Sylvanus
 
Sylvanus
0
3
2
0.33
W
Guan Yu
Deuvenpoot
Guan Yu
4
0
3
5.5
W
3
0
4
5
L
Hercules
Julio200604
Hercules
1
3
1
0.5
W
Nemesis
YukikazeType
Nemesis
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,902
Damage
26,922
32,145
Taken
23,633
19,391
Mitigated
10,645
9,450
Healing
11,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,554
357
0
2,841
10,632
6,874
0
4,416
6,123
39,085
0
L
Sylvanus
 
Sylvanus
3,908
1,155
1,556
3,335
11,067
8,147
0
6,880
4,187
15,817
0
W
Guan Yu
Deuvenpoot
Guan Yu
9,702
1,714
2,224
6,409
11,369
6,981
339
3,905
7,094
0
26,971
W
15,348
1,369
0
1,136
4,414
1,434
1,063
3,131
1,111
65,924
0
L
Hercules
Julio200604
Hercules
4,440
1,030
0
1,718
10,446
4,370
0
4,597
5,849
0
14,432
W
Nemesis
YukikazeType
Nemesis
1,872
676
0
2,040
7,850
2,230
0
3,686
3,702
0
10,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,872
Gold Earned
26,299
135
Minions Killed
178
1
Camps Cleared
11
719,823
Distance Traveled
827,227
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,868
605
60
5
0
259,619
5
L
Sylvanus
7,293
561
38
3
0
219,756
3
W
Guan Yu
9,315
717
46
4
5
292,646
2
W
Thoth
9,222
709
114
9
6
259,860
2
L
Hercules
7,711
593
37
3
1
240,448
2
W
Nemesis
7,762
597
18
1
0
274,721
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role