Player Matchup

Arachne
Arachne
FasciCactus73
Arachne
Level 27
God Stats
4W - 6L
1,227 SR
Queue Stats
74W - 74L
1,335 Elo+
Solo
Cerberus
Cerberus
Flores_EnElCalvo
Cerberus
Level 15
God Stats
4W - 8L
1,715 SR
Queue Stats
14W - 27L
1,438 Elo+
Solo
Charybdis
Charybdis
Nawosen
Charybdis
Level 26
God Stats
2W - 5L
1,364 SR
Queue Stats
275W - 326L
1,280 Elo+
Solo
Odin
Odin
Purp_Shenron
Odin
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 26L
1,204 Elo+
Solo
Aphrodite
Aphrodite
celular312
Aphrodite
Level 18
God Stats
85W - 85L
1,471 SR
Queue Stats
118W - 131L
1,307 Elo+
Solo
Team Averages
Level 20
1,455 SR
1,313 Elo+

VS

Team Averages
Level 24
1,536 SR
1,404 Elo+
Da Ji
Da Ji
Deadpool100503
Da Ji
Level 29
God Stats
18W - 22L
1,318 SR
Queue Stats
265W - 293L
1,560 Elo+
Solo
Terra
Terra
Durgens
Terra
Level 18
God Stats
4W - 2L
1,695 SR
Queue Stats
77W - 80L
1,314 Elo+
Solo
Charybdis
Charybdis
Em2604
Charybdis
Level 16
God Stats
7W - 4L
1,654 SR
Queue Stats
48W - 53L
1,351 Elo+
Solo
Chang'e
Chang'e
psychil-boy94
Chang'e
Level 28
God Stats
3W - 0L
1,660 SR
Queue Stats
90W - 105L
1,351 Elo+
Solo
Chaac
Chaac
starrider1970
Chaac
Level 28
God Stats
2W - 3L
1,354 SR
Queue Stats
343W - 341L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
8 / 9 / 3
10,531
527
12,176
21,968
10,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 8 / 6
8,567
428
5,317
25,366
21,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Nawosen
Charybdis
14
7 / 8 / 3
9,566
478
17,110
12,141
3,717
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 7 / 4
9,012
451
4,829
14,759
6,961
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
celular312
Aphrodite
16
1 / 6 / 4
10,243
512
13,024
18,153
7,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
18 / 5 / 7
11,662
583
20,165
13,703
5,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Terra
Durgens
Terra
14
1 / 3 / 12
9,252
463
5,728
15,531
8,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
Em2604
Charybdis
16
10 / 6 / 5
11,204
560
16,260
16,904
6,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
16
6 / 3 / 12
10,624
531
17,329
19,613
7,604
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 3 / 5
10,189
509
10,071
12,166
11,947
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
78
20
Kills
37
38
Deaths
20
20
Assists
41
Player
Kills
Deaths
Assists
KDA
W
18
5
7
4.3
W
Terra
Durgens
Terra
1
3
12
2.33
W
Charybdis
Em2604
Charybdis
10
6
5
2.08
L
Arachne
8
9
3
1.06
L
3
8
6
0.75
L
Charybdis
Nawosen
Charybdis
7
8
3
1.06
L
1
7
4
0.43
L
Aphrodite
celular312
Aphrodite
1
6
4
0.5
W
Chang'e
6
3
12
4
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,456
Damage
69,553
92,387
Taken
77,917
50,293
Mitigated
40,384
24,370
Healing
25,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,165
4,262
0
273
13,703
5,632
1,545
3,851
9,852
0
47,748
W
Terra
Durgens
Terra
5,728
1,973
4,018
4,564
15,531
8,986
665
3,315
12,216
20,047
0
W
Charybdis
Em2604
Charybdis
16,260
8,825
673
2,981
16,904
6,215
3,296
3,956
12,948
0
67,757
L
Arachne
12,176
7,314
0
7,820
21,968
10,395
8
4,359
17,609
0
71,092
L
5,317
652
0
4,273
25,366
21,368
93
8,045
17,321
23,487
0
L
Charybdis
Nawosen
Charybdis
17,110
9,168
27
274
12,141
3,717
335
4,078
8,063
0
52,613
L
4,829
2,567
0
2,002
14,759
6,961
459
2,663
12,096
0
30,086
L
Aphrodite
celular312
Aphrodite
13,024
1,058
942
9,032
18,153
7,852
0
6,549
11,604
67,367
0
W
Chang'e
17,329
2,390
2,145
7,444
19,613
7,604
1,883
7,638
11,975
60,750
0
W
10,071
1,729
0
3,115
12,166
11,947
255
0
12,166
11,746
39,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,919
Gold Earned
52,931
412
Minions Killed
397
0
Camps Cleared
0
1,577,156
Distance Traveled
1,693,485
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,662
583
64
3
0
408,672
0
W
Terra
9,252
463
22
1
0
340,474
1
W
Charybdis
11,204
560
114
6
0
331,805
5
L
Arachne
10,531
527
101
5
0
404,982
1
L
Cerberus
8,567
428
58
3
0
284,660
3
L
Charybdis
9,566
478
70
4
0
272,239
4
L
Odin
9,012
451
72
4
0
316,488
0
L
Aphrodite
10,243
512
111
6
0
298,787
2
W
Chang'e
10,624
531
97
5
0
314,393
0
W
Chaac
10,189
509
100
5
0
298,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role