Player Matchup

Bacchus
Bacchus
eneacz
Bacchus
Level 134
God Stats
3W - 1L
1,734 SR
Queue Stats
177W - 179L
1,530 Elo+
Solo
Chang'e
Chang'e
lGeneralButchl
Chang'e
Level 28
God Stats
4W - 3L
1,774 SR
Queue Stats
152W - 159L
1,419 Elo+
Solo
Ratatoskr
Ratatoskr
saltxitxa_sw
Ratatoskr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,332 Elo+
Solo
Jormungandr
Jormungandr
xS1lencEsx
Jormungandr
Level 120
God Stats
3W - 6L
1,312 SR
Queue Stats
619W - 518L
1,595 Elo+
Party 1
Freya
Freya
яακεnz
Freya
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,615 Elo+
Party 1
Team Averages
Level 65
1,564 SR
1,498 Elo+

VS

Team Averages
Level 55
1,482 SR
1,477 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Chumphole
Raijin
Level 81
God Stats
1W - 3L
1,500 SR
Queue Stats
230W - 226L
1,556 Elo+
Solo
Sobek
Sobek
YourCasualFly
Sobek
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
150W - 118L
1,595 Elo+
Solo
Chang'e
Chang'e
grimsnakes
Chang'e
Level 29
God Stats
1W - 0L
1,419 SR
Queue Stats
92W - 95L
1,415 Elo+
Solo
Anubis
Anubis
matadorfcpjunior
Anubis
Level 18
God Stats
1W - 1L
1,491 SR
Queue Stats
15W - 23L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
eneacz
Bacchus
17
3 / 4 / 6
9,255
712
12,143
14,332
28,001
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
1 / 8 / 5
9,372
721
6,896
14,490
6,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
saltxitxa_sw
Ratatoskr
13
1 / 12 / 3
8,014
616
3,473
14,609
6,011
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
xS1lencEsx
Jormungandr
15
3 / 6 / 11
9,887
761
14,492
17,204
26,781
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Freya
16
7 / 6 / 3
9,596
738
14,251
12,554
5,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
9 / 1 / 24
11,792
907
23,422
9,241
4,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
Chumphole
Raijin
17
5 / 2 / 21
10,814
832
9,020
10,959
6,147
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
5 / 4 / 18
10,396
800
7,345
16,625
20,553
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
grimsnakes
Chang'e
18
10 / 4 / 15
11,342
872
12,774
14,256
5,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 4 / 19
11,054
850
9,822
13,248
7,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
133
15
Kills
36
36
Deaths
15
28
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
9
1
24
21
W
Raijin
Chumphole
Raijin
5
2
21
7.75
W
5
4
18
3.5
L
Bacchus
eneacz
Bacchus
3
4
6
1.5
W
Chang'e
grimsnakes
Chang'e
10
4
15
4.38
L
1
8
5
0.44
W
7
4
19
4.13
L
Ratatoskr
saltxitxa_sw
Ratatoskr
1
12
3
0.21
L
Jormungandr
xS1lencEsx
Jormungandr
3
6
11
1.42
L
Freya
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,255
Damage
62,383
73,189
Taken
64,329
72,791
Mitigated
44,414
15,155
Healing
33,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
23,422
2,390
381
3,265
9,241
4,531
1,160
7,587
1,470
44,979
0
W
Raijin
Chumphole
Raijin
9,020
2,557
936
2,063
10,959
6,147
938
9,591
1,198
17,287
0
W
7,345
362
1,588
2,994
16,625
20,553
483
8,258
8,081
15,316
0
L
Bacchus
eneacz
Bacchus
12,143
1,346
446
2,927
14,332
28,001
282
11,143
3,189
21,947
0
W
Chang'e
grimsnakes
Chang'e
12,774
1,409
10,742
6,444
14,256
5,849
850
9,612
4,486
23,137
0
L
6,896
134
2,814
2,747
14,490
6,378
152
14,090
400
17,925
0
W
9,822
285
1,189
4,226
13,248
7,334
171
10,465
2,587
28,819
0
L
Ratatoskr
saltxitxa_sw
Ratatoskr
3,473
763
0
426
14,609
6,011
335
12,452
2,157
0
8,579
L
Jormungandr
xS1lencEsx
Jormungandr
14,492
2,246
1,263
2,582
17,204
26,781
55
13,848
3,356
30,497
0
L
Freya
14,251
3,439
371
1,579
12,554
5,620
260
10,850
1,704
23,634
1,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,124
Gold Earned
55,398
132
Minions Killed
140
0
Camps Cleared
0
1,086,159
Distance Traveled
1,234,066
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,792
907
48
4
0
250,584
0
W
Raijin
10,814
832
16
1
0
255,583
1
W
Sobek
10,396
800
8
1
0
243,056
0
L
Bacchus
9,255
712
25
2
0
249,653
3
W
Chang'e
11,342
872
26
2
0
237,747
0
L
Chang'e
9,372
721
39
3
0
218,080
0
W
Anubis
11,054
850
42
3
0
247,096
3
L
Ratatoskr
8,014
616
9
1
0
184,891
0
L
Jormungandr
9,887
761
30
2
0
214,319
4
L
Freya
9,596
738
29
2
0
219,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role