Player Matchup

Hercules
Hercules
JaimechuValdez19
Hercules
Level 41
God Stats
8W - 6L
1,542 SR
Queue Stats
81W - 191L
1,225 Elo+
Party 2
Aphrodite
Aphrodite
Mavego
Aphrodite
Level 45
God Stats
4W - 17L
1,393 SR
Queue Stats
96W - 202L
1,261 Elo+
Party 2
Neith
Neith
incognitjaja
Neith
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 67L
1,232 Elo+
Party 2
Team Averages
Level 38
1,478 SR
1,240 Elo+

VS

Team Averages
Level 131
1,540 SR
1,454 Elo+
Cthulhu
Cthulhu
I Mene I
Cthulhu
Level 160
God Stats
4W - 3L
1,654 SR
Queue Stats
77W - 44L
1,707 Elo+
Solo
Neith
Neith
Ninja_Ice_Style
Neith
Level 107
God Stats
18W - 25L
1,392 SR
Queue Stats
64W - 100L
1,318 Elo+
Party 1
Khepri
Khepri
Noisy-V
Khepri
Level 125
God Stats
2W - 1L
1,573 SR
Queue Stats
90W - 111L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
9,316
548
8,123
21,118
21,407
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Mavego
Aphrodite
12
0 / 6 / 1
8,977
528
6,100
13,464
6,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 6 / 1
8,975
528
7,250
11,256
4,213
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I Mene I
Cthulhu
15
2 / 0 / 10
11,457
674
11,033
12,251
13,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
12 / 0 / 4
12,367
727
19,041
7,083
3,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
Noisy-V
Khepri
15
3 / 1 / 14
11,084
652
5,636
10,504
12,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
1
Kills
17
17
Deaths
1
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
I Mene I
Cthulhu
2
0
10
7
L
1
5
0
0.2
L
Aphrodite
Mavego
Aphrodite
0
6
1
0.08
W
12
0
4
14
W
Khepri
Noisy-V
Khepri
3
1
14
10
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,473
Damage
35,710
45,838
Taken
29,838
31,872
Mitigated
30,006
16,586
Healing
7,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
I Mene I
Cthulhu
11,033
479
243
1,514
12,251
13,828
0
2,712
9,539
52,081
0
L
8,123
1,639
0
5,401
21,118
21,407
0
5,732
15,386
0
34,757
L
Aphrodite
Mavego
Aphrodite
6,100
358
5,037
5,257
13,464
6,252
0
6,444
7,020
26,988
0
W
19,041
10,051
0
3,166
7,083
3,352
1,980
2,246
4,837
0
54,038
W
Khepri
Noisy-V
Khepri
5,636
452
837
1,760
10,504
12,826
678
1,686
8,818
11,222
0
L
7,250
3,264
0
891
11,256
4,213
0
5,253
6,003
0
33,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,268
Gold Earned
34,908
169
Minions Killed
192
7
Camps Cleared
6
786,282
Distance Traveled
797,798
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,457
674
82
5
2
262,601
0
L
Hercules
9,316
548
51
3
3
266,431
2
L
Aphrodite
8,977
528
54
3
0
253,407
1
W
Neith
12,367
727
86
5
2
254,625
1
W
Khepri
11,084
652
24
1
2
280,572
1
L
Neith
8,975
528
64
4
4
266,444
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role