Player Matchup

Kuzenbo
Kuzenbo
MDAVIDMT
Kuzenbo
Level 17
God Stats
0W - 2L
1,194 SR
Queue Stats
19W - 16L
1,222 Elo+
Party 1
Loki
Loki
XsQiil
Loki
Level 4
God Stats
2W - 3L
1,702 SR
Queue Stats
8W - 8L
1,677 Elo+
Party 2
Charybdis
Charybdis
djdante01
Charybdis
Level 25
God Stats
0W - 5L
1,194 SR
Queue Stats
96W - 112L
1,351 Elo+
Solo
Sol
Sol
fuetsito_2k
Sol
Level 7
God Stats
7W - 4L
1,671 SR
Queue Stats
9W - 9L
1,333 Elo+
Party 1
Cu Chulainn
Cu Chulainn
iSyeLvsTeR
Cu Chulainn
Level 21
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 11L
1,677 Elo+
Party 2
Team Averages
Level 15
1,452 SR
1,452 Elo+

VS

Team Averages
Level 19
1,473 SR
1,476 Elo+
Sol
Sol
AlexandrosPalmos
Sol
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 115L
1,330 Elo+
Solo
Da Ji
Da Ji
Deadpool100503
Da Ji
Level 29
God Stats
18W - 22L
1,161 SR
Queue Stats
265W - 293L
1,553 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Heroicguardian17
Ah Muzen Cab
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,625 Elo+
Solo
Fenrir
Fenrir
Just2kSmurf
Fenrir
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
STEFAN0TEICAN
Charybdis
Level 16
God Stats
3W - 0L
1,702 SR
Queue Stats
18W - 15L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MDAVIDMT
Kuzenbo
12
1 / 10 / 6
10,370
370
7,616
18,514
13,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
XsQiil
Loki
20
11 / 10 / 10
14,235
508
19,360
24,097
8,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
djdante01
Charybdis
20
10 / 13 / 6
14,313
511
16,264
17,122
5,030
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 9 / 0
8,973
320
4,880
10,508
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cu Chulainn
iSyeLvsTeR
Cu Chulainn
20
16 / 6 / 7
15,087
539
27,813
31,870
33,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 3 / 10
17,738
634
32,139
32,835
11,948
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
23 / 7 / 10
16,312
583
24,659
22,599
9,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Heroicguardian17
Ah Muzen Cab
18
4 / 8 / 8
12,788
457
14,175
22,884
8,688
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
17
0 / 12 / 0
12,240
437
4,158
22,186
8,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
STEFAN0TEICAN
Charybdis
16
1 / 12 / 6
11,596
414
4,370
19,412
6,444
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
81
39
Kills
47
48
Deaths
42
29
Assists
34
Player
Kills
Deaths
Assists
KDA
W
19
3
10
8
W
23
7
10
4
W
Ah Muzen Cab
Heroicguardian17
Ah Muzen Cab
4
8
8
1
W
Fenrir
0
12
0
0
L
Kuzenbo
MDAVIDMT
Kuzenbo
1
10
6
0.4
W
Charybdis
STEFAN0TEICAN
Charybdis
1
12
6
0.33
L
Loki
XsQiil
Loki
11
10
10
1.6
L
Charybdis
djdante01
Charybdis
10
13
6
1
L
1
9
0
0.11
L
Cu Chulainn
iSyeLvsTeR
Cu Chulainn
16
6
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,933
Damage
79,501
102,111
Taken
119,916
62,779
Mitigated
45,474
10,598
Healing
31,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,139
10,105
804
18,657
32,835
11,948
6,535
8,575
23,986
130,715
0
W
24,659
6,471
0
1,252
22,599
9,637
1,294
5,051
17,400
0
76,919
W
Ah Muzen Cab
Heroicguardian17
Ah Muzen Cab
14,175
7,084
0
8,541
22,884
8,688
3,002
3,491
19,393
0
64,366
W
Fenrir
4,158
1,357
0
1,302
22,186
8,757
2,620
1,470
20,676
0
73,290
L
Kuzenbo
MDAVIDMT
Kuzenbo
7,616
2,791
0
132
18,514
13,811
14
7,848
10,361
23,531
0
W
Charybdis
STEFAN0TEICAN
Charybdis
4,370
1,537
0
1,390
19,412
6,444
1,078
3,597
15,815
0
40,246
L
Loki
XsQiil
Loki
19,360
5,154
0
4,646
24,097
8,470
1,195
4,682
19,260
0
93,163
L
Charybdis
djdante01
Charybdis
16,264
5,859
0
0
17,122
5,030
3,396
2,872
14,168
0
64,640
L
4,880
959
0
378
10,508
2,031
1,038
4,764
5,469
26,308
0
L
Cu Chulainn
iSyeLvsTeR
Cu Chulainn
27,813
6,045
0
5,442
31,870
33,437
350
10,865
20,714
22,395
70,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,978
Gold Earned
70,674
475
Minions Killed
508
0
Camps Cleared
0
1,842,205
Distance Traveled
2,349,787
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
17,738
634
193
7
0
478,207
3
W
Da Ji
16,312
583
65
2
0
559,916
0
W
Ah Muzen Cab
12,788
457
83
3
0
440,980
1
W
Fenrir
12,240
437
112
4
0
451,222
2
L
Kuzenbo
10,370
370
27
1
0
341,718
0
W
Charybdis
11,596
414
55
2
0
419,462
3
L
Loki
14,235
508
122
4
0
446,016
0
L
Charybdis
14,313
511
144
5
0
406,241
0
L
Sol
8,973
320
55
2
0
207,352
0
L
Cu Chulainn
15,087
539
127
5
0
440,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role