Player Matchup

Anhur
Anhur
FAZE S4m7507
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,125 Elo+
Solo
Hel
Hel
GET_REKT_2000
Hel
Level 17
God Stats
25W - 13L
1,560 SR
Queue Stats
56W - 62L
1,376 Elo+
Party 2
Neith
Neith
cococh6
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Charybdis
Charybdis
ricogf215
Charybdis
Level 10
God Stats
5W - 9L
1,429 SR
Queue Stats
22W - 25L
1,344 Elo+
Party 2
Agni
Agni
timyrkabro
Agni
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,354 Elo+
Solo
Team Averages
Level 9
1,498 SR
1,340 Elo+

VS

Team Averages
Level 16
1,556 SR
1,357 Elo+
Charybdis
Charybdis
Avishai13120
Charybdis
Level 23
God Stats
4W - 0L
1,903 SR
Queue Stats
135W - 169L
1,368 Elo+
Solo
Hachiman
Hachiman
NezukoTempest
Hachiman
Level 4
God Stats
2W - 9L
1,270 SR
Queue Stats
56W - 79L
1,169 Elo+
Party 1
Serqet
Serqet
aa1527
Serqet
Level 24
God Stats
10W - 13L
1,500 SR
Queue Stats
85W - 110L
1,389 Elo+
Party 1
Jormungandr
Jormungandr
sutadup
Jormungandr
Level 6
God Stats
4W - 3L
1,606 SR
Queue Stats
21W - 33L
1,413 Elo+
Party 1
Janus
Janus
vortexables
Janus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 10 / 17
18,149
955
12,974
33,410
13,630
20
17 / 5 / 11
20,670
1,088
47,994
31,928
30,536
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Neith
cococh6
Neith
20
10 / 8 / 20
19,282
1,015
35,654
24,573
11,236
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
ricogf215
Charybdis
20
0 / 1 / 3
13,720
722
447
959
273
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 9 / 15
16,324
859
12,416
28,439
35,012
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

7

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Avishai13120
Charybdis
20
0 / 14 / 12
15,862
835
3,574
28,428
10,421
Hachiman
NezukoTempest
Hachiman
20
10 / 10 / 14
18,278
962
36,867
36,170
13,396
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Serqet
aa1527
Serqet
20
10 / 6 / 15
19,041
1,002
25,487
20,320
8,258
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
sutadup
Jormungandr
20
4 / 3 / 22
17,999
947
16,571
25,324
29,077
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
9 / 4 / 13
18,446
971
27,942
16,742
5,936
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
109
36
Kills
33
33
Deaths
37
66
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Avishai13120
Charybdis
0
14
12
0.43
L
8
10
17
1.65
L
17
5
11
4.5
W
Hachiman
NezukoTempest
Hachiman
10
10
14
1.7
W
Serqet
aa1527
Serqet
10
6
15
2.92
L
Neith
cococh6
Neith
10
8
20
2.5
L
Charybdis
ricogf215
Charybdis
0
1
3
1.5
W
Jormungandr
sutadup
Jormungandr
4
3
22
5
L
1
9
15
0.94
W
9
4
13
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,485
Damage
110,441
119,309
Taken
126,984
90,687
Mitigated
67,088
21,593
Healing
4,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Avishai13120
Charybdis
3,574
1,708
0
0
28,428
10,421
0
9,326
16,405
0
22,888
L
12,974
2,607
0
0
33,410
13,630
0
12,284
19,836
0
33,100
L
47,994
11,369
5,815
12,249
31,928
30,536
0
12,446
17,826
81,877
0
W
Hachiman
NezukoTempest
Hachiman
36,867
19,378
0
0
36,170
13,396
0
16,951
19,219
0
76,765
W
Serqet
aa1527
Serqet
25,487
5,943
0
1,816
20,320
8,258
0
12,639
7,681
0
32,425
L
Neith
cococh6
Neith
35,654
15,500
0
3,529
24,573
11,236
0
10,742
13,831
0
74,129
L
Charybdis
ricogf215
Charybdis
447
296
0
0
959
273
0
378
581
0
1,498
W
Jormungandr
sutadup
Jormungandr
16,571
5,254
0
0
25,324
29,077
0
11,329
13,174
42,137
0
L
12,416
1,527
0
0
28,439
35,012
0
8,663
17,943
31,658
0
W
27,942
4,527
0
2,314
16,742
5,936
0
10,165
6,577
51,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

88,145
Gold Earned
89,626
236
Minions Killed
256
3
Camps Cleared
4
1,279,995
Distance Traveled
1,589,624
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
15,862
835
43
2
0
254,921
1
L
Anhur
18,149
955
43
2
0
354,311
2
L
Hel
20,670
1,088
96
5
0
341,185
1
W
Hachiman
18,278
962
73
4
0
334,742
1
W
Serqet
19,041
1,002
33
2
1
371,268
0
L
Neith
19,282
1,015
80
4
0
286,811
0
L
Charybdis
13,720
722
1
0
1
18,521
0
W
Jormungandr
17,999
947
37
2
2
348,001
0
L
Agni
16,324
859
16
1
2
279,167
0
W
Janus
18,446
971
70
4
1
280,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role