Player Matchup

Bellona
Bellona
 
Bellona
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CreepyHD414
Cerberus
Level 66
God Stats
6W - 8L
1,451 SR
Queue Stats
136W - 154L
1,422 Elo+
Solo
Izanami
Izanami
Dama-pintada
Izanami
Level 104
God Stats
6W - 6L
1,629 SR
Queue Stats
291W - 347L
1,489 Elo+
Solo
Neith
Neith
Danfodaiel
Neith
Level 108
God Stats
30W - 14L
1,643 SR
Queue Stats
147W - 134L
1,513 Elo+
Solo
Osiris
Osiris
GabrielCaai
Osiris
Level 71
God Stats
6W - 2L
1,822 SR
Queue Stats
172W - 181L
1,531 Elo+
Solo
Team Averages
Level 92
1,609 SR
1,491 Elo+

VS

Team Averages
Level 107
1,544 SR
1,533 Elo+
Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Dorflexxx
Loki
Level 109
God Stats
36W - 31L
1,640 SR
Queue Stats
765W - 749L
1,576 Elo+
Solo
Bacchus
Bacchus
JoseCarloss
Bacchus
Level 96
God Stats
2W - 9L
1,503 SR
Queue Stats
60W - 57L
1,482 Elo+
Solo
Scylla
Scylla
LєviAckєrman
Scylla
Level 92
God Stats
10W - 11L
1,576 SR
Queue Stats
201W - 178L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 2 / 1
5,178
518
1,440
4,760
2,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
CreepyHD414
Cerberus
9
0 / 2 / 0
5,018
502
648
5,886
2,531
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Dama-pintada
Izanami
10
3 / 1 / 0
5,927
593
5,553
6,549
1,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
9
0 / 2 / 2
5,813
581
1,491
4,663
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
12
5 / 0 / 0
7,006
701
3,945
5,319
2,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 3 / 1
4,287
429
4,767
6,710
525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
 
Chaac
3
0 / 1 / 0
3,728
373
1,037
1,828
640
Loki
11
3 / 1 / 2
6,138
614
2,982
4,583
1,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
JoseCarloss
Bacchus
8
2 / 1 / 1
5,108
511
1,388
6,015
3,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 2 / 1
5,574
557
5,917
3,309
812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
8
Kills
7
7
Deaths
8
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
2
1
0.25
L
Sol
 
Sol
0
3
1
0.17
L
Chaac
 
Chaac
0
1
0
0
W
Cerberus
CreepyHD414
Cerberus
0
2
0
0
W
Izanami
Dama-pintada
Izanami
3
1
0
3
W
Neith
0
2
2
0.5
L
Loki
3
1
2
4
W
Osiris
5
0
0
5
L
Bacchus
JoseCarloss
Bacchus
2
1
1
2.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,077
Damage
16,091
27,177
Taken
22,445
11,212
Mitigated
6,614
8,252
Healing
6,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
1,440
117
0
716
4,760
2,476
400
2,692
2,068
0
14,038
L
Sol
 
Sol
4,767
2,218
0
3,036
6,710
525
0
0
6,710
20,844
0
L
Chaac
 
Chaac
1,037
84
0
408
1,828
640
0
0
1,828
0
5,845
W
Cerberus
CreepyHD414
Cerberus
648
35
0
1,704
5,886
2,531
0
2,645
3,241
19,881
0
W
Izanami
Dama-pintada
Izanami
5,553
3,507
0
3,168
6,549
1,889
58
4,336
2,213
0
42,088
W
Neith
1,491
739
0
653
4,663
1,424
992
887
3,776
0
25,497
L
Loki
2,982
609
0
1,877
4,583
1,299
0
380
4,203
0
34,730
W
Osiris
3,945
1,914
0
2,011
5,319
2,892
0
1,666
3,653
0
37,781
L
Bacchus
JoseCarloss
Bacchus
1,388
211
0
920
6,015
3,338
0
0
6,015
9,190
0
L
5,917
1,594
0
461
3,309
812
216
268
3,041
31,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,942
Gold Earned
24,835
309
Minions Killed
197
0
Camps Cleared
0
906,298
Distance Traveled
769,431
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,178
518
36
4
0
212,060
3
L
Sol
4,287
429
32
3
0
153,665
2
L
Chaac
3,728
373
11
1
0
58,220
0
W
Cerberus
5,018
502
54
5
0
181,189
3
W
Izanami
5,927
593
77
8
0
177,217
1
W
Neith
5,813
581
65
7
0
155,245
1
L
Loki
6,138
614
83
8
0
202,820
6
W
Osiris
7,006
701
77
8
0
180,587
0
L
Bacchus
5,108
511
17
2
0
184,606
3
L
Scylla
5,574
557
54
5
0
170,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role