Player Matchup

Sol
Sol
DArtagnan115
Sol
Level 25
God Stats
14W - 9L
1,589 SR
Queue Stats
273W - 259L
1,487 Elo+
Solo
Bellona
Bellona
DaedrA555
Bellona
Level 13
God Stats
5W - 2L
1,633 SR
Queue Stats
16W - 9L
1,642 Elo+
Solo
Fafnir
Fafnir
TheInfamous95
Fafnir
Level 19
God Stats
3W - 0L
1,367 SR
Queue Stats
18W - 16L
1,478 Elo+
Solo
Tiamat
Tiamat
azagote12
Tiamat
Level 25
God Stats
3W - 3L
1,249 SR
Queue Stats
7W - 8L
1,525 Elo+
Solo
Osiris
Osiris
xDoorbell
Osiris
Level 26
God Stats
3W - 3L
1,537 SR
Queue Stats
137W - 129L
1,649 Elo+
Solo
Team Averages
Level 22
1,475 SR
1,556 Elo+

VS

Team Averages
Level 23
1,419 SR
1,547 Elo+
Danzaburou
Danzaburou
DollarTheWicked
Danzaburou
Level 14
God Stats
2W - 3L
1,355 SR
Queue Stats
6W - 6L
1,606 Elo+
Solo
Neith
Neith
M3390
Neith
Level 13
God Stats
3W - 3L
1,688 SR
Queue Stats
9W - 10L
1,583 Elo+
Solo
Freya
Freya
Sanctifié
Freya
Level 28
God Stats
1W - 6L
1,175 SR
Queue Stats
404W - 357L
1,592 Elo+
Solo
Nemesis
Nemesis
dimoapostolov
Nemesis
Level 32
God Stats
10W - 13L
1,441 SR
Queue Stats
117W - 119L
1,501 Elo+
Party 1
Hercules
Hercules
isi07jan
Hercules
Level 28
God Stats
0W - 3L
1,436 SR
Queue Stats
18W - 22L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 7 / 4
11,753
588
11,707
16,144
5,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
DaedrA555
Bellona
20
15 / 1 / 2
13,791
690
21,125
17,371
17,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

14
1 / 3 / 11
10,525
526
8,391
13,046
15,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
azagote12
Tiamat
16
2 / 7 / 7
10,978
549
8,937
14,716
10,799
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
xDoorbell
Osiris
20
8 / 4 / 4
13,292
665
11,561
16,600
17,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DollarTheWicked
Danzaburou
13
3 / 9 / 4
9,044
452
8,645
17,809
5,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
M3390
Neith
12
1 / 8 / 3
8,160
408
5,235
12,474
3,893
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
20
16 / 4 / 2
13,686
684
21,192
20,637
9,965
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
14
2 / 5 / 6
9,058
453
4,779
13,885
4,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
isi07jan
Hercules
14
0 / 7 / 1
8,235
412
4,108
15,553
7,921
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
33
Kills
22
22
Deaths
33
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
7
4
1.29
W
Bellona
DaedrA555
Bellona
15
1
2
16
L
Danzaburou
DollarTheWicked
Danzaburou
3
9
4
0.56
L
Neith
M3390
Neith
1
8
3
0.31
L
Freya
16
4
2
4.25
W
1
3
11
2.17
W
Tiamat
azagote12
Tiamat
2
7
7
0.79
L
Nemesis
2
5
6
1
L
Hercules
isi07jan
Hercules
0
7
1
0.07
W
Osiris
xDoorbell
Osiris
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,721
Damage
43,959
77,877
Taken
80,358
66,222
Mitigated
32,037
27,090
Healing
23,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,707
4,591
0
6,891
16,144
5,387
3,402
5,830
10,314
74,433
0
W
Bellona
DaedrA555
Bellona
21,125
10,727
0
8,794
17,371
17,080
2,652
1,097
15,911
0
103,549
L
Danzaburou
DollarTheWicked
Danzaburou
8,645
5,475
0
4,408
17,809
5,578
0
8,571
9,238
0
56,931
L
Neith
M3390
Neith
5,235
2,245
0
1,804
12,474
3,893
509
5,694
6,752
0
37,080
L
Freya
21,192
7,203
0
13,185
20,637
9,965
288
10,421
10,216
95,921
0
W
8,391
1,127
0
1,499
13,046
15,558
258
4,444
8,602
34,923
0
W
Tiamat
azagote12
Tiamat
8,937
910
0
3,899
14,716
10,799
111
6,731
7,985
64,829
0
L
Nemesis
4,779
2,030
0
1,981
13,885
4,680
0
3,098
10,787
0
41,429
L
Hercules
isi07jan
Hercules
4,108
806
0
2,109
15,553
7,921
0
1,321
13,968
4,136
32,098
W
Osiris
xDoorbell
Osiris
11,561
5,862
0
6,007
16,600
17,398
1,663
4,049
12,457
0
107,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,339
Gold Earned
48,183
641
Minions Killed
447
0
Camps Cleared
0
1,827,137
Distance Traveled
1,778,773
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,753
588
145
7
0
314,198
0
W
Bellona
13,791
690
190
10
0
415,491
2
L
Danzaburou
9,044
452
71
4
0
346,320
2
L
Neith
8,160
408
64
3
0
304,521
1
L
Freya
13,686
684
156
8
0
344,520
4
W
Fafnir
10,525
526
45
2
0
354,925
12
W
Tiamat
10,978
549
107
5
0
327,481
3
L
Nemesis
9,058
453
73
4
0
455,574
0
L
Hercules
8,235
412
83
4
0
327,838
1
W
Osiris
13,292
665
154
8
0
415,042
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role